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141. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Misanth wrote: Nice to see this finally getting updated, it's long overdue (nearly a decade now). Good stuff tho. * Buyable killrights is something we players requested since launch of this game, it's long loooong overdue, and you could ne...
- by Misanth - at 2012.10.11 22:47:00
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142. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Nice to see this finally getting updated, it's long overdue (nearly a decade now). Good stuff tho. * Buyable killrights is something we players requested since launch of this game, it's long loooong overdue, and you could never have added cha...
- by Misanth - at 2012.10.11 22:38:00
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143. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
Sable Blitzmann wrote: Love the new changes. However, I was hoping for possibly adding capacitor state to the target lock. This is something that's been asked for again and again. We can see shields, armor, and structure hitpoint percentages, b...
- by Misanth - at 2012.10.11 15:13:00
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144. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
James Amril-Kesh wrote: Myrkala wrote: CCP Prism X wrote: So.. Which one is shield? The left one. So.. Left: Shield Right: Armor Bottom: Structure No, no no no. Shield is in top right, then go clockwise from there for ...
- by Misanth - at 2012.10.11 14:56:00
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145. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
CCP Masheen wrote: P.S. there are several small advantages to the concentric circular arrangement which you may have missed, for example: - We are able to make the target icons larger and therefore more recognizable, did you notice that? - Th...
- by Misanth - at 2012.10.11 14:39:00
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146. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
Dersen Lowery wrote: I'm not sure I understand why color-coding the bars is so important. Shield is the one that turns red first; armor is the one that turns red second; hull is the one that turns red last. The important summary is "how red is ...
- by Misanth - at 2012.10.11 13:57:00
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147. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
Vincent Athena wrote: CCP karkur wrote: The client has all the information we need already... if anything you should be worried about client performance. But we are keeping a close eye on that, and if the client is not performing well enough...
- by Misanth - at 2012.10.11 13:53:00
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148. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
Mark726 wrote: I love the looks and the breakdowns of the new icons/reticules. The ONLY suggestion I have is to look again at having the arcs around the icons for shield/armor/hull. There is NO reason that I would associate the "upper right arc...
- by Misanth - at 2012.10.11 13:13:00
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149. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
Myxx wrote: So, any way to make this something we don't need to have forced on us? I kinda like the current targeting UI atm. CCP always forces stuff on us. You could just take a look at the Door and ship spinning. We had to make major hell,...
- by Misanth - at 2012.10.11 12:46:00
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150. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
Bienator II wrote: please make sure that you can find the selected item on the edge of the screen easier. Right now if you select something on the overview and are under bad light or system backgground conditions. you have to rotate the cam and...
- by Misanth - at 2012.10.11 12:43:00
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151. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
I like this. It's an added bonus, that when you remove the three bars below our target, we get "more space and less UI" on the screen. You guys at CCP (Punkturis especially) have a habit of making all fancy looking UI stuff that blocks everything...
- by Misanth - at 2012.10.11 12:28:00
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152. Sticky:Dev blog: Brains! NOM NOM! - in EVE Information Portal [original thread]
CCP FoxFour wrote: Hey guys, I promised to keep you updated and so I am. I have been running some more missions and we have found a problem. The missile batteries and other turrets (such as the one at the end of the maze, stasis towers, cruise...
- by Misanth - at 2012.10.05 19:22:00
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153. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Some interesting changes. * I disagree tho that anything needs to be more 'simple' in EVE, this game has always been and should be advanced. Plus, by adding the 'suspect' flag you made something more complicated under the explanation you wanted t...
- by Misanth - at 2012.10.05 19:09:00
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154. Sticky:Dev blog: Brains! NOM NOM! - in EVE Information Portal [original thread]
Overall this is positive. Giving NPCs better AI is not bad by default. Having them target swap and adding more challenge is cool. However, making them shoot drones is not. I can see why it's appealing to kill off potential botting ships using dron...
- by Misanth - at 2012.09.21 14:00:00
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155. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Seranova Farreach wrote: Misanth wrote: Daneel Trevize wrote: D3vastator wrote: Aaron Greil wrote: Please post the fits where an ishkur out dps and out tanks a tengu. Then we'll laugh at how failfit your tengu must be to be outclas...
- by Misanth - at 2012.09.19 01:50:00
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156. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Laura Dexx wrote: Misanth wrote: And Gila. But yah, it's quite a weird decision by CCP to do a generalised weapon type nerf, rather than looking what causes the will to do the nerf to begin with. One is how a certain fairly-low-damage-and-w...
- by Misanth - at 2012.09.19 01:23:00
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157. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Adriel Malakai wrote: Pink Marshmellow wrote: Watch me fit all my ships with tracking disruptors. Watch everyone fit tracking disruptors on their ship. Watch everyone whine that they can't kill each other or its taking forever. CCP ner...
- by Misanth - at 2012.09.19 01:04:00
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158. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Ana Fox wrote: Proletariat Tingtango wrote: So hey look, I hated drakefleet and i dont mind the pvp ramifications, but what am I supposed to make money with in nullsec as a low-sp pilot? I can salvage off of kinder vets sometimes, but that's...
- by Misanth - at 2012.09.19 00:42:00
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159. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Hans Jagerblitzen wrote: Liang Nuren wrote: Those ships are getting their skulls cracked by the nerfhammer in order to make room for other ships to be flown. It really is necessary, and your response is a perfect example of how individual p...
- by Misanth - at 2012.09.18 23:42:00
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160. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Daneel Trevize wrote: D3vastator wrote: Aaron Greil wrote: Please post the fits where an ishkur out dps and out tanks a tengu. Then we'll laugh at how failfit your tengu must be to be outclassed by an assault frig. Level 4s are meant to...
- by Misanth - at 2012.09.18 23:27:00
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