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121. Nullsec Exploration Ishtar - in Ships and Modules [original thread]
Don't rely on nos for cap, get a large cap battery on there. This is what I came up with a while back, should suit your needs better than your fit. Tanks well too. [Ishtar, Swiss Army Ishtar] Armor EM Hardener II Armor Thermic Hardener II Centi...
- by Mike712 - at 2011.12.05 14:54:00
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122. Ships used for solo Lv 4 mission running - in Ships and Modules [original thread]
Best all rounders are Mach and CNR closely followed by the Vargur. Since you've already go a Mach I'd say use that. [Machariel, Cheap Lv4 Machariel] Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Republic Fleet Gyrostabilizer Rep...
- by Mike712 - at 2011.12.01 09:30:00
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123. Drake to tengu, advices needed - in Ships and Modules [original thread]
You don't need a super expensive dedspace medium or small booster to achieve enough tank and be more or less cap stable while fitting rigor rigs, this is my very popular and cheap tengu loadout. [Tengu, Tengu - PvE Minimum Spec] Ballistic Control...
- by Mike712 - at 2011.12.01 09:23:00
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124. Which battlecruiser to blitz lvl 3 missions? - in Ships and Modules [original thread]
Obvious choice, 631 DPS shield tanked, beam laser myrmidon: [Myrmidon, It's a Nightmare...Honest] Power Diagnostic System II Power Diagnostic System II Tracking Enhancer II Heat Sink II Heat Sink II Heat Sink II Tracking Computer II, Optimal Ran...
- by Mike712 - at 2011.07.26 14:45:00
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125. Level 4's: CNR vs Golem - in Ships and Modules [original thread]
You need both, golem is great in close range battleship heavy missions, but is utterly useless against guristas(even with active ECCM) and long range missions. Here are the best 2 fits, performance/value for money. [Golem, Lv4 Golem] Caldari Nav...
- by Mike712 - at 2011.07.24 15:02:00
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126. A serious discussion about the Deimos - in Ships and Modules [original thread]
That's my fit from battleclinic. My theory with the diemost is that you're better off with a massive tank because usually a deimos' DPS/tank ratio is in favor of DPS, so you will almost always get called primary, with 60k+ EHP and a cruiser sig y...
- by Mike712 - at 2011.07.11 22:16:00
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127. Worst Fit Thread - in Ships and Modules [original thread]
http://eve.battleclinic.com/killboard/killmail.php?id=6462802 ^this, how could it actually be any worse :P
- by Mike712 - at 2011.07.11 22:00:00
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128. Rohk LV4 missions - in Ships and Modules [original thread]
Don't use a rokh for level 4 missions, even with a really good fit it's worse than other options. As an experiment I tried to make the best lv4 rokh possible(for caldari space) I came up with this: [Rokh, Lv4 Rokh] Power Diagnostic System II Sha...
- by Mike712 - at 2011.07.06 22:46:00
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129. Favorite Battlecruiser and PVP Fitting? - in Ships and Modules [original thread]
Edited by: Mike712 on 20/06/2011 06:30:06 Currently my favorite battlecruiser is: [Harbinger, Shield Harb] Damage Control II Nanofiber Internal Structure II Tracking Enhancer II Heat Sink II Heat Sink II Heat Sink II Y-T8 Overcharged Hydroc...
- by Mike712 - at 2011.06.20 06:26:00
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130. replace my rattle with a Mach? - in Ships and Modules [original thread]
Originally by: Patient 2428190 Make sure to account for falloff. The Mach really only does ~900 DPS under 10km. Not entirely true, a good mach will do 900 DPS out to 30km+. Mach is up there with the CNR as the most effective all round...
- by Mike712 - at 2011.06.17 02:08:00
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131. Chimera Fittings? - in Ships and Modules [original thread]
Originally by: Aamrr This isn't perfect, but I'll throw it out as a starting point. Feel free to throw on a neut and/or smartbomb to taste. [Chimera, Spider] Capital Shield Transporter I Capital Shield Transporter I Capital Shield Transp...
- by Mike712 - at 2011.06.07 21:00:00
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132. Hybrids - in Ships and Modules [original thread]
Well for as a general rule you should always fit at least 1 mag stab, from there you can fit more depending on you're chosen gank/tank ratio, 3 for a ganky setup, 4 for a very ganky setup which would probably but not necessarily be shield tanked d...
- by Mike712 - at 2011.05.05 18:21:00
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133. Pulse vs Beam an age old question. - in Ships and Modules [original thread]
Pulse for close range missions, beams for long range missions, simple. When using pulse in missions where the rats orbit outside of 20km you are forced to use scorch, scorch crystals break really fast and they deal predominantly EM damage, fine f...
- by Mike712 - at 2011.05.05 17:46:00
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134. Marauder buff -Feel its needed after Faction buff and Noctis intro. - in Ships and Modules [original thread]
Edited by: Mike712 on 04/05/2011 15:43:18 TBH all marauders could do with an extra slot for ECCM, as since the ECM changes in PvE they are all but worthless in guristas missions. I agree about the extra utility slot, being able to fit 2 trac...
- by Mike712 - at 2011.05.04 15:36:00
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135. Caldari navy BCU vs T2 - in Ships and Modules [original thread]
Try them in EFT, you'll see how much of a difference they make to actual DPS.
- by Mike712 - at 2011.04.30 06:30:00
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136. Fit My Mega - in Ships and Modules [original thread]
Edited by: Mike712 on 29/04/2011 23:01:10 Originally by: JudderMann Thanks to all who posted, here's the fit I put together for now; Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Adamptive Nano Membrane II Damage...
- by Mike712 - at 2011.04.29 22:58:00
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137. Fit My Mega - in Ships and Modules [original thread]
Cookie cutter PvE fit: [Megathron, PvE Mega] Armor Thermic Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Kinetic Hardener II Large Armor Repairer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Compu...
- by Mike712 - at 2011.04.29 05:24:00
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138. Anti-cloak - in Ships and Modules [original thread]
I posted this on battleclinic a while back: [Raptor, Raptor: Super Fast Locking Tackler] Overdrive Injector System II Signal Amplifier II Signal Amplifier II 1MN MicroWarpdrive II Sensor Booster II Warp Disruptor II 75mm Gatling Rail II 75mm Ga...
- by Mike712 - at 2011.04.28 00:16:00
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139. Fastest and Best Mission Running Ship - in Ships and Modules [original thread]
Originally by: freshspree Mach is the king. No contest. There is contest, it's the CNR. Because some missions have spawns outside of 40km. And Because the mach can't deal pure damage type and has a weak option for kinetic. It's weak...
- by Mike712 - at 2011.04.27 23:10:00
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140. Ship to fight an Abaddon - in Ships and Modules [original thread]
Originally by: Trader20 thank you, good suggestions. So is the name of the game to stay alive long enough while nuet/nos him and wait for him to use all his cap boosters (large em/therm buffer) or is speed tanking a better option? A ...
- by Mike712 - at 2011.04.27 21:17:00
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