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1. Petition to raise number of stored fittings - in EVE General Discussion [original thread]
patch notes today: "The capacity for personal saved ship fitting has been increased to 250." Looks like CCP agrees. Props to CCP for this, it's a step in the right direction.
- by MechaLynx - at 2016.11.18 14:06:25
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2. NPC Mining Operations have now begun on Singularity - in Test Server Feedback [original thread]
Joten Koldani wrote: 3 gurista haulers down. Woo! So far, nothing but scraps and ore : ( Am I doing it wrong? Nope, the strongboxes don't drop every time.
- by MechaLynx - at 2016.11.17 01:31:21
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3. Announcement:EVE Online: Ascension Deployment Updates - in EVE General Discussion [original thread]
Proeliator Bahis wrote: When I try to log in to launcher it says "An Error Occured" give it a bit, they're still working
- by MechaLynx - at 2016.11.15 12:01:45
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4. Announcement:EVE Online: Ascension Deployment Updates - in EVE General Discussion [original thread]
Good luck with the deployment! Will you be mirroring on Sisi? (please say no...)
- by MechaLynx - at 2016.11.15 11:07:43
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5. NPC Mining Operations have now begun on Singularity - in Test Server Feedback [original thread]
It would help if we had a few more details on what is the expected behavior in these npc mining fleets, so we can identify possible bugs. For example: are they supposed to actually shortcycle their strip miners/mining lasers? is the hauler...
- by MechaLynx - at 2016.11.14 20:16:09
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6. NPC Mining Operations have now begun on Singularity - in Test Server Feedback [original thread]
elitatwo wrote: Out of curiosity, do you lose standing if you shoot at them? My Caldari and Amarr standing is very high and I don't wanna jinx that by shooting friendly mining ops. From what we've noticed, you do, but only by shooting at ...
- by MechaLynx - at 2016.11.14 02:08:54
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7. NPC Mining Operations have now begun on Singularity - in Test Server Feedback [original thread]
By the way, since it seems all barges are doing the same game with their strip miners, are you adjusting their mining rate by modulating the duty cycle of their strip miners? If so, I'd rather you gave them mining penalties instead. At the EVE Veg...
- by MechaLynx - at 2016.11.13 22:39:44
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8. NPC Mining Operations have now begun on Singularity - in Test Server Feedback [original thread]
Not sure if hauler spawns are working as intended. Me and a bunch of corpmates have been waiting for the hauler to come by for 8 Thukker Skiffs in X-M2LR for about and hour and 15 minutes now, spent a lot of time off the belt dscanning it to see i...
- by MechaLynx - at 2016.11.13 19:30:31
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9. Petition to raise number of stored fittings - in EVE General Discussion [original thread]
Iain Cariaba wrote: So you would throw away all the effort the players have put into programs like Pyfa, EFT, and EvEHQ? Oh yes, adding more fitting slots in-game would make Pyfa, EFT and EvEHQ COMPLETELY WORTHLESS! Why didn't I think of thi...
- by MechaLynx - at 2016.11.12 02:59:36
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10. Petition to raise number of stored fittings - in EVE General Discussion [original thread]
You guys are right, the limit can be worked around using pyfa, exporting old fits and deleting them, storing them in notes etc. 200 fittings is still too few for some of us as there's lots of fits you want immediately instead of looking through n...
- by MechaLynx - at 2016.11.10 23:48:43
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11. Clone States UI Changes - in Test Server Feedback [original thread]
Nex Parietis wrote: Since the queue is capable of a search bar that can pull from more than one catagory of skills, as well as list them all out and sort them by certain parameters; my first impulse was to sort by the training time of the skil...
- by MechaLynx - at 2016.11.10 14:22:16
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12. Testing of Fitting Simulation - in Test Server Feedback [original thread]
Dragonschyld Voidwraith wrote: The one suggestion I have is possibly having a 'Required/Suggested Skills' button somewhere that will list not only the necessary skills for operating the modules chosen, but also those needed to fit them within ...
- by MechaLynx - at 2016.11.10 14:09:40
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13. Clone States UI Changes - in Test Server Feedback [original thread]
TigerXtrm wrote: Lunariia wrote: Dear CCP, Even with the horizontal change, the new skill UI is absolutely horrendous. Virtually the entire population of the game is asking for it to not be implemented. Please listen to them. Maybe if we s...
- by MechaLynx - at 2016.10.31 02:26:34
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14. Clone States UI Changes - in Test Server Feedback [original thread]
Still needed: Export/Copy to clipboard for current skill queue (not the one in training, the one currently visible, assuming there is an option to save, as is currently the case). I think if there's any time this can be done, it's now, while th...
- by MechaLynx - at 2016.10.22 13:05:01
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15. Clone States UI Changes - in Test Server Feedback [original thread]
Checking the window again on SiSi now - huge improvements, props. The good: Skill category listing is much improved. It's compact, the tool-tips are placed properly and are practical to use, all things considered. Placing the queue's time...
- by MechaLynx - at 2016.10.22 13:00:05
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16. Testing of Fitting Simulation - in Test Server Feedback [original thread]
Salpun wrote: Nice now we just need a button that takes offline out of the rotation. To bad we cant get two windows up and use that to compare multiple module changes. I don't think that's necessary. Can have key combinations (if they're no...
- by MechaLynx - at 2016.10.22 01:29:47
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17. Testing of Fitting Simulation - in Test Server Feedback [original thread]
Could just highlight the modules listing with a yellow border to indicate a possible hotspot for dropping the module you want to drag off the ship to unfit it a tiny trashcan that highlights when you drag a module would also work :P but i'd expec...
- by MechaLynx - at 2016.10.20 01:18:12
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18. Clone States UI Changes - in Test Server Feedback [original thread]
Xynthiar wrote: EDIT: Also, it would be great if I could see my total (omega) skillpoints as an alpha. Currently it's just showing me my alpha skillpoints. Maybe add it to like a hover tooltip if you put your mouse over the SP count? This. ...
- by MechaLynx - at 2016.10.19 20:57:21
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19. Clone States UI Changes - in Test Server Feedback [original thread]
Thanks for making the bars horizontal, huge improvement. I see you've made the bars fill based on ranks trained out of the total possible. That's ok, it gives an overall sense of completion for the category, but we still need to be able to easy s...
- by MechaLynx - at 2016.10.15 23:37:10
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20. Testing of Fitting Simulation - in Test Server Feedback [original thread]
SGT FUNYOUN wrote: no longer can pilots use the excuse "I don't know how to fit my ship properly, the game didn't tell me/noone told/helped me. Imma rage quit and gripe about it!" Now a fight shall be won... primarily on a pilots skills to pilo...
- by MechaLynx - at 2016.10.15 18:44:43
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