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1. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Vibiana wrote: Situation: I'm putting my 3 month sell order in citadel Owner rises sell tax to 100%. Buys my stuff, gets his isk back with the tax. me -> no items, no isk. owner -> items and isk. Until you install the means to prev...
- by Matthew - at 2016.03.03 23:19:21
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2. Crius state of play - in Science and Industry [original thread]
Medalyn Isis wrote: It seems like I didn't apply the station tax here. Although that would make it 2106.115. Is there some kind of rounding taking place which is giving me the 2110.00 final figure The job fee and the tax need to be calcul...
- by Matthew - at 2014.09.10 07:07:00
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3. Sticky:[Crius] Starbase feedback - in Test Server Feedback [original thread]
CCP Nullarbor wrote: Tax rate at a POS makes no sense, since you can only install corporation jobs that get paid from the corporation wallet, you would only be taxing yourself. Having one part of your corporation able to tax another part of...
- by Matthew - at 2014.06.11 19:00:00
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4. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
CCP Greyscale wrote: We are expecting to mechanically rework invention following the Crius release, so we do not want to create wasted work by making too many changes to it for Crius As it stands, invention is an anchor for the balance of co...
- by Matthew - at 2014.05.19 20:07:00
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5. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
CCP Greyscale wrote: Possibly changing build times to be a function of rank; otherwise modules and charges (among other things) may need to break the copy/build paradigm to avoid a big nerf I assume by this you mean reducing the build time o...
- by Matthew - at 2014.05.19 20:03:00
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6. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Sabriz Adoudel wrote: The economy doesn't care about the blip on the radar that is your personal lucky or unlucky steak. If I invent Kronos hulls and have an extreme lucky streak (say 42 successes from 100 attempts), the additional 15 BPCs ab...
- by Matthew - at 2014.05.17 01:07:00
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7. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
One of the main complications at the moment about adjusting Max Runs on either T1 or T2 blueprints is the dependency between them that invention causes. I'm wondering if it would be possible to break that dependency, and treat runs from the T1 BPC...
- by Matthew - at 2014.05.17 00:50:00
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8. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
CCP Greyscale wrote: Another thing to think about - if we mess with the invention math so we can kick max run counts up without breaking a bunch of things (including making sure we scale job time correctly against output runs), does the potent...
- by Matthew - at 2014.05.17 00:27:00
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9. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
CCP Greyscale wrote: Regarding the last bit, yeah, it's based on the T2 output, which is the only thing that makes sense when we're trying to align build, copy and invent time, but I did exactly what you do there at first and it took me about ...
- by Matthew - at 2014.05.17 00:23:00
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10. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
CCP Greyscale wrote: I'm updating my big-ass spreadsheet to link T1 and T2 typeIDs so I can run the math on making copy time 80% of build time in all cases and then setting invention time to "(build time / 2) - copy time"; while I'm working on ...
- by Matthew - at 2014.05.16 21:00:00
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11. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Firstly, I like the second pass on the labs, makes much more sense. Steve Ronuken wrote: tl;dr: Apply a reduction to the cost of all jobs stated in an array. Apply a penalty for every job started in an array. So you get a 0.9 multiplier on c...
- by Matthew - at 2014.05.06 20:39:00
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12. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Seith Kali wrote: "Blue print experience" "100 point system" all that crap just takes us further away from having things like stackable BPCs and a proper blueprint trading system. Stop whining over >1% for your little egos and look at the b...
- by Matthew - at 2014.05.04 00:14:00
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13. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
LHA Tarawa wrote: While this may give people reason to battle for the moons in the systems with lots of stations, I think it fails once we move to a low use system. IF stations cost break 10%, then I would be looking for a very far out of th...
- by Matthew - at 2014.05.01 12:25:00
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14. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Weaselior wrote: calculate once at downtime, use that value for the next day As someone else already intimated, in that situation I'd just plan for 2-day duration jobs and alternate the "daily bonus". Querns wrote: In this regard, perhap...
- by Matthew - at 2014.05.01 02:16:00
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15. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
CCP Greyscale wrote: Counting facilities at a starbase is somewhat computationally expensive right now, as we don't keep track of which structures are associated with each control tower in the DB. The "obvious solution" (ie what you've describ...
- by Matthew - at 2014.04.29 18:22:00
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16. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Well, this is very interesting. I like the idea of facility costs no longer being a rounding error, and that there are a number of factors that you can influence to varying degrees. It is significantly more complex, but as this complexity supports...
- by Matthew - at 2014.04.29 15:01:00
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17. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Copying Times Part 2 Having looked into the numbers in more detail, I'm not sure the figures on copying times in the Dev Blog stack up at all. If anyone can see anything I've done wrong in the below, please do point it out! The dev blog states...
- by Matthew - at 2014.04.28 19:23:00
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18. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
ME/TE Research I like the principles of these changes, my only concern is that there are some undesirable effects from only partially replicating the skill training model. What I'm concerned about is what happens when you are trying to get a h...
- by Matthew - at 2014.04.28 18:36:00
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19. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
My thoughts, in no particular order: The big plan I like the direction and goals stated. As an industrialist, it does increase my risks in some areas, but also expands on opportunities. I'm excited about being in industry in a way I haven't b...
- by Matthew - at 2014.04.19 00:53:00
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20. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Weaselior wrote: One thing though, I'm concerned about compression in highsec needing a POS. The issue is that when you're transporting to a pos, you can't outsource: I have to do the hauling myself instead of courier contracts or the like. Tha...
- by Matthew - at 2014.03.21 18:16:00
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