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101. High sec siege options - in Player Features and Ideas Discussion [original thread]
this sounds like a good idea, but let it only be for the tier 3 battleships. the description of the rokh even tells that it is a fleet support vessel. yes i know that it has the range bonuse but other than that people stay away from it as it has v...
- by Martineski - at 2009.03.17 21:36:00
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102. riggable freighters - in Player Features and Ideas Discussion [original thread]
rigging for cargo or speed only would be nice. as for possible modules maybe give the freighters 2 or 3 low slots for new mods like a ship transport bay so that we don't have to fly every single rigged ship to a new location. yes this will probabl...
- by Martineski - at 2009.03.17 21:19:00
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103. turret positions on the raven - in Player Features and Ideas Discussion [original thread]
yeah but with them being just stuck on the bottom of a ship looks dumb too, all of the other gunboats out there have specified areas for their turrets that are clearly marked, so why did they completely avoid the marked spots on the raven?
- by Martineski - at 2009.03.15 04:58:00
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104. Changing Salvagers, killing Ninjasalving - in Player Features and Ideas Discussion [original thread]
hehe about the claw game. i do see where the starter is coming from, as i to am a missioner/miner/salvager. i consider what i destroy to be mine because i used my resources to destroy the target and yield a pile of scrap and maybe some loot. But a...
- by Martineski - at 2009.03.08 02:14:00
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105. turret positions on the raven - in Player Features and Ideas Discussion [original thread]
well i don't think it is a bug but it may be worth a shot
- by Martineski - at 2009.03.08 01:56:00
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106. Option to destroy the contents of your cargohold. - in Player Features and Ideas Discussion [original thread]
how about causing all cargo and mods on the ship to be destroyed when the player is attacked and destroyed for UNPROVOKED reasons. conditions that would nullify total destruction of mods and cargo would be if the player is at war with the gankers ...
- by Martineski - at 2009.03.08 01:42:00
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107. turret positions on the raven - in Player Features and Ideas Discussion [original thread]
i have been flying a raven for a long time now and have always wondered why turrets for firing at targets below the ship are placed directly on the bottom of the ship, instead of on the visible turret hardpoints on the wings. the NPC pirate ships ...
- by Martineski - at 2009.03.08 01:07:00
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108. Inactive Accounts Idea - in Player Features and Ideas Discussion [original thread]
decreased amount? really? that would enrage the ACTIVE players, we are already paying for the accounts and server space we take up, why should people not even playing get to pay less for taking up space that could be used by active players? I say ...
- by Martineski - at 2009.02.17 05:36:00
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109. Super Cloak - in Player Features and Ideas Discussion [original thread]
you mean kinda like a gap generator effect, which makes all ships within a certain radius of the cap ship cloaked. and based on disruption field skill you mean the size of the cloaking field gets bigger each lvl like the Heavy Interdictor Spheres ...
- by Martineski - at 2009.02.17 05:30:00
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110. Bait Canning. Taking away from the good old 1 vs 1 PVP - in Player Features and Ideas Discussion [original thread]
i have to agree with the poster of the topic. EVE has pretty much done away with PVP = 1v1 by allowing corp mates and fleet mates to attack the defender. If you steal from my can YOU are the only one i am ****ed at and want to shoot, not your corp...
- by Martineski - at 2009.02.17 05:25:00
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111. Christmas Day Trivia Give Away. - in Player Gatherings and Events [original thread]
this game was a lot of fun to play, there are all kinds of things that this guy gives away , but only if you get the answer right.
- by Martineski - at 2007.12.25 22:18:00
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