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David Grogan
Gallente The Motley Crew
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Posted - 2009.03.17 20:56:00 -
[1]
im not asking for module slots
but please let us freighter pilots use rigs
even if only 2 rig slots
then we could fit inerthia rigs to help these ships turn a lil bit quicker SIG: if my message has spelling errors its cos i fail at typing properly :P |
Martineski
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Posted - 2009.03.17 21:19:00 -
[2]
rigging for cargo or speed only would be nice. as for possible modules maybe give the freighters 2 or 3 low slots for new mods like a ship transport bay so that we don't have to fly every single rigged ship to a new location. yes this will probably get flamed by saying use a carrier or orca, but the orca cannot transport BS, Marauders, or Black Ops ships, and carriers are not allowed in High Sec space. This would be a nice option for pilots that like to move to different regions for mission and standing purposes. fi not mods these could be rigs of a special class only for freighters.
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David Grogan
Gallente The Motley Crew
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Posted - 2009.03.17 21:30:00 -
[3]
if i had 2 rig slots i'd fit 1 low friction nozzle rig and 1 polycarbon engine housing rig
get the ship turning better SIG: if my message has spelling errors its cos i fail at typing properly :P |
Valegresch
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Posted - 2009.03.17 23:33:00 -
[4]
I'd probably fit mine with 2 shield rigs to increase it's hitpoints in that area,a little more staying power helps while waiting for concord.
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Nnamuachs
Caldari Kiith Paktu Veneratio Venator Alliance
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Posted - 2009.03.18 02:25:00 -
[5]
If they allowed rigs on freighters they would have to increase the volume of capitals again so that the freighters cant carry unassembled dreads and carriers around high sec... and i mean jeez.. isn't 981,250m3 enough for a freighter?
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Martineski
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Posted - 2009.03.18 02:26:00 -
[6]
well i don't go to low sec but shield/armor rigs are another idea depending on what race of freighter you use. still would like to be able to transport multiple rigged ships via the addition of ship holding mods. cause moving 12 rigged BS's is gonna be a pain going one at a time over 40 jumps each way
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David Grogan
Gallente The Motley Crew
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Posted - 2009.03.18 02:53:00 -
[7]
fitting cargo rigs to a a freighter is overkill really
it does need better manuevaring though SIG: if my message has spelling errors its cos i fail at typing properly :P |
Johli
Caldari AWE Corporation Intrepid Crossing
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Posted - 2009.03.18 04:12:00 -
[8]
It's a freighter. It's supposed to be a massive, slow, ****** ship. If you want to go places faster, get a jf. If you're in highsec, boo hoo.
Also, as stated before, any small increase in cargo capacity means you can bring unassembled carriers and stuff into empire, which will never happen.
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Valegresch
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Posted - 2009.03.18 05:30:00 -
[9]
Edited by: Valegresch on 18/03/2009 05:34:30 Edited by: Valegresch on 18/03/2009 05:34:01
Originally by: Johli Also, as stated before, any small increase in cargo capacity means you can bring unassembled carriers and stuff into empire, which will never happen.
CCP will be able to keep such things from empire, one way or the other. One thing they can do is increase the unassembled volume of carriers well in excess of the cargohold capacity,regardless of what the cargohold rigs can increase the amount by. The assembled volume of a Chimera for example is 11,925,000 m3, they could make the unassembled volume half that.
Giving a freighter a single rig slot and giving it 50 calibration points will keep things like the Cargohold Optimization I(100 calibration cost)from being installed while allowing things like the Core Defence Field Extender I(50 calibration cost)to be installed,that too will keep carriers out.
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Amalath Tari
Tau Online Explorator Corp
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Posted - 2009.03.18 06:53:00 -
[10]
Perhaps a new set of Rigs might be in order for Freighters wishing to transport rigged ships.
Flight Deck Conversion Rig I (Astronautics Rigging II) Effect: 50% of the cargohold is converted into a Ship Maintenance Bay. Drawback: (aside from the cargohold now being 50% smaller) 20% Agility reduction. Cost: 50 Calibration.
Flight Deck Conversion Rig II (Astronautics Rigging V) Effect: 100% of the cargohold is converted into a Ship Maintenance Bay. Drawback: (aside from the cargohold now being gone) 15% Agility reduction. Cost: 50 Calibration. שששששששששששששששSigשששששששששששששש The magic behind Minmatar ships is the fact that there is only one type of Minmatar ship. The only variation is when they decide to stop building it. |
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.18 11:00:00 -
[11]
idea give them 2 rigs only ( au speed and resistances and perhaps an agility) but no cargo expanded ones.
t2 subsystem or even t3 subsystem could be the alternative
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xena zena
freelancers inc KenZoku
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Posted - 2009.03.18 11:14:00 -
[12]
Having nearly a million m3 in cargo comes at a sacrifice, no modules or rigs. Something you'll have to deal with. You can always speed up your trips by having a corp mate (ONLY if your not in an NPC corp) web your freighter for near instant warp.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.18 11:16:00 -
[13]
for those wanting range to low sec or 00 jump freighters are available and now wormholes if the mass allowance is enough.
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Abrazzar
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Posted - 2009.03.18 11:29:00 -
[14]
Only rig I'd add to the freighter would be a special freighter rig that converts cargo space into a ship maintenance bay. Freighters would get a -99% Calibration need for that rig as a role bonus, 10 Calibration, a single rig slot and the rig would have 1000 Calibration need.
This would actually fill a purpose without unbalancing the game with super-cargo-expanded freighters. Freighters are extremely specialized ships and the lack of slots is there for a reason. -------- Ideas for: Mining
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.18 11:30:00 -
[15]
Rigs could included an additonal 10% reduction in fuel requirements or 10% icnrease in jump range. * for jump freighters*
10% resist increase for regular freighters or a 10% agillity bonus
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David Grogan
Gallente The Motley Crew
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Posted - 2009.03.18 12:58:00 -
[16]
perhaps give it a bonus to allow only manuevering rigs.... introduce a new rig called capital ship manuevering thrusters rig
these can only be used on cap ships and freighters SIG: if my message has spelling errors its cos i fail at typing properly :P |
Martineski
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Posted - 2009.03.18 19:29:00 -
[17]
ok my bad scrap the cargo rigging, but there really needs to be a way for highsec pilots to move around rigged ships, cause not all of us can fly an orca anyway, hence why we want to moved "rigged" ships for changing mission locations, or if you are a market jockey you would be able to move rigged ships on contracts for easier pick up.
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David Grogan
Gallente The Motley Crew
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Posted - 2009.03.18 19:40:00 -
[18]
perhaps an unarmed high sec carrier could be allowed to move rigged ships through high sec
it like the freighter would have no lo mid or high slots or rig slots SIG: if my message has spelling errors its cos i fail at typing properly :P |
Martineski
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Posted - 2009.03.18 19:45:00 -
[19]
dude will you get off of the cap ships in highsec, they were removed for a reason and CCP will not allow them back in. i like the idea above with the special cargo conversion rigs that convert different amounts of space.
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Valegresch
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Posted - 2009.03.18 20:42:00 -
[20]
Originally by: Amalath Tari Perhaps a new set of Rigs might be in order for Freighters wishing to transport rigged ships.
Flight Deck Conversion Rig I (Astronautics Rigging II) Effect: 50% of the cargohold is converted into a Ship Maintenance Bay. Drawback: (aside from the cargohold now being 50% smaller) 20% Agility reduction. Cost: 50 Calibration.
Flight Deck Conversion Rig II (Astronautics Rigging V) Effect: 100% of the cargohold is converted into a Ship Maintenance Bay. Drawback: (aside from the cargohold now being gone) 15% Agility reduction. Cost: 50 Calibration.
Wouldn't reducing the amount of cargohold converted by half be more balanced?
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Amalath Tari
Tau Online Explorator Corp
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Posted - 2009.03.18 22:47:00 -
[21]
Originally by: Valegresch
Originally by: Amalath Tari Perhaps a new set of Rigs might be in order for Freighters wishing to transport rigged ships.
Flight Deck Conversion Rig I (Astronautics Rigging II) Effect: 50% of the cargohold is converted into a Ship Maintenance Bay. Drawback: (aside from the cargohold now being 50% smaller) 20% Agility reduction. Cost: 50 Calibration.
Flight Deck Conversion Rig II (Astronautics Rigging V) Effect: 100% of the cargohold is converted into a Ship Maintenance Bay. Drawback: (aside from the cargohold now being gone) 15% Agility reduction. Cost: 50 Calibration.
Wouldn't reducing the amount of cargohold converted by half be more balanced?
So you're saying the 50% conversion Rig would net you a ship maintenance bay 25% of the original size of the cargohold?
I'll admit I hadn't considered that, but it does sound better than a total conversion from a logical standpoint (gotta have fuel lines, moorings, etc to keep docked ships in place).
Another balance issue is if these Rigs would work at all on industrial ships? (they shouldn't) שששששששששששששששSigשששששששששששששש The magic behind Minmatar ships is the fact that there is only one type of Minmatar ship. The only variation is when they decide to stop building it. |
Valegresch
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Posted - 2009.03.18 23:05:00 -
[22]
Edited by: Valegresch on 18/03/2009 23:05:06
Originally by: Amalath Tari Another balance issue is if these Rigs would work at all on industrial ships? (they shouldn't)
I agree with you on that, it would make little to no sense for industrial ships to use these rigs,maybe it could have the disclaimer "Can only be fit on Freighter, Jump Freighter and Capital ships"?
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Amalath Tari
Tau Online Explorator Corp
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Posted - 2009.03.19 04:12:00 -
[23]
Originally by: Valegresch Edited by: Valegresch on 18/03/2009 23:05:06
Originally by: Amalath Tari Another balance issue is if these Rigs would work at all on industrial ships? (they shouldn't)
I agree with you on that, it would make little to no sense for industrial ships to use these rigs,maybe it could have the disclaimer "Can only be fit on Freighter, Jump Freighter and Capital ships"?
That's one possibility.
Could the Calibration be ramped up to 5000 and Freighters (and JF's) get a role bonus reducing that by 99.9%? That way only Freighters can ever equip them. I'm unsure if other capital ships should be able to equip these. Titans and Moms already have Ship Maintenance Bays, correct?
Dreadnaughts simply don't need them, as they're ships of the line (and couldn't carry even an assembled Frigate anyway), and Carriers shouldn't need to, as they already have a Ship Maintenance Bay as well as wtfpwn Drone bays. שששששששששששששששSigשששששששששששששש The magic behind Minmatar ships is the fact that there is only one type of Minmatar ship. The only variation is when they decide to stop building it. |
Valegresch
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Posted - 2009.03.19 05:00:00 -
[24]
Edited by: Valegresch on 19/03/2009 05:05:05
Originally by: Amalath Tari Could the Calibration be ramped up to 5000 and Freighters (and JF's) get a role bonus reducing that by 99.9%? That way only Freighters can ever equip them. I'm unsure if other capital ships should be able to equip these. Titans and Moms already have Ship Maintenance Bays, correct?
Dreadnaughts simply don't need them, as they're ships of the line (and couldn't carry even an assembled Frigate anyway), and Carriers shouldn't need to, as they already have a Ship Maintenance Bay as well as wtfpwn Drone bays.
I think the role bonus would help the freighter class ships a great deal, and the calibration cost would make sure that only they could make use of them. I honestly think the other ship classes,carrier and up have no need for them as they have a massive maintenance bays already.
For example,ships such as the Wyvern(Caldari Mothership) which has a ship maintenance bay capacity of 2,500,000 m3 and the Leviathan(Caldari Titan) which has 5,000,000 m3,as well as corporate hanger bays, have more than enough room in their ship for fleets.
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InterDict
Azylum Dark Cadre
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Posted - 2009.03.22 09:04:00 -
[25]
/signed gives us some freighter class rigs please! |
Fullmetal Jackass
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Posted - 2009.03.22 09:22:00 -
[26]
I support frieghter rigs as long as none increase hold size.
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Callista Sincera
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Posted - 2009.03.22 11:12:00 -
[27]
Originally by: Nnamuachs If they allowed rigs on freighters they would have to increase the volume of capitals again so that the freighters cant carry unassembled dreads and carriers around high sec... and i mean jeez.. isn't 981,250m3 enough for a freighter?
Or they simply declare it contraband and have concord scan all freighters...?
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