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121. Rigs- Drawbacks? - in Ships and Modules [original thread]
Originally by: Darksaber64x So... I wonder if I can get my ships slow enough to go to 0.0 m/s max speed. Sure I couldn't move, but hey! I warp instantly (maybe) Better have instas, or you'll be sitting with Chribba. --- In the begin...
- by Magunus - at 2006.10.24 18:03:00
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122. New probe system - in Ships and Modules [original thread]
Originally by: Hoshi Never got a chance to test it as I lost sever connection and are now #300 in queue but here are some info at least: Astrometrics changed to allow 3 more scan groups per level. 2 new skills, one thart increase probe se...
- by Magunus - at 2006.10.24 17:38:00
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123. Rigs- Drawbacks? - in Ships and Modules [original thread]
Well, from the sounds of it, it sure doesn't seem like there will ever be a cookie cutter setup again. The suprise factor you can get from rigs would make a huge difference. Heh. 'Is that guy running the damage rig and a RCU on his hyperion, or t...
- by Magunus - at 2006.10.24 17:37:00
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124. with gang size limited to 10, are the tier 2's not getting a gang mod - in Ships and Modules [original thread]
Originally by: Jintoo Cranspar Is it just me or is Squadron Command missing from this list? Guess they didn't want to change the current version since it's used for tech 2 BCs. --- In the beginning the Universe was created. This has m...
- by Magunus - at 2006.10.24 17:21:00
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125. Rigs- Drawbacks? - in Ships and Modules [original thread]
Drawbacks? I still want to know what the benefits are! Please, somebody, screenies! --- In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaura...
- by Magunus - at 2006.10.24 17:20:00
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126. Hurricane discussion thread - in Ships and Modules [original thread]
Originally by: Great Artista TUXFORD, YOU DESERVE TO F*CKING LIVE! IF I EVER FIND OUT WHERE YOU LIVE, I'LL BARGE INTO YOUR HOUSE, SLIT A PACKAGE OF BACON WIDE OPEN, DRAIN ALL THE FAT, DECAPITATE A CHICKEN, FILL UP YOUR STOMACH, TEAR UP YO...
- by Magunus - at 2006.10.24 17:18:00
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127. with gang size limited to 10, are the tier 2's not getting a gang mod - in Ships and Modules [original thread]
Originally by: DaemonBarber May be a typo or a bug, but: Leadership allows command of a Squad up to 10 members. Wing Command allows command of a wing, and can contain 1 squad per level. Fleet Command allows command of a fleet, and can c...
- by Magunus - at 2006.10.24 17:09:00
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128. Tier 3 Battleship stats from the test server - in Ships and Modules [original thread]
Originally by: Grimpak Originally by: Magunus Good god, Drake will have 30% more damage with non-kinetic missiles than the Cerberus because of the 2 extra launchers, and about 5% more with kinetic? That's not including the extra 25...
- by Magunus - at 2006.10.24 14:03:00
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129. Tier 3 Battleship stats from the test server - in Ships and Modules [original thread]
Originally by: O Thief Tier 2 Battlecruisers http://img238.imageshack.us/img238/1562/20061024125536vp0.png http://img238.imageshack.us/img238/2124/20061024125545zw6.png http://img156.imageshack.us/img156/3867/20061024125553vz3.png s...
- by Magunus - at 2006.10.24 13:44:00
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130. Tier 3 Battleship stats from the test server - in Ships and Modules [original thread]
Originally by: O Thief Tier 2 Battlecruisers http://img238.imageshack.us/img238/1562/20061024125536vp0.png http://img238.imageshack.us/img238/2124/20061024125545zw6.png http://img156.imageshack.us/img156/3867/20061024125553vz3.png s...
- by Magunus - at 2006.10.24 13:44:00
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131. New EVE Chronicle, 'The Greatest Joke' - in EVE General Discussion [original thread]
Originally by: Tuxford Originally by: Hakera Originally by: CCP Abraxas Originally by: Hakera then sing one of the cheeky girls numerous *ahem* hits (classy UK erm... pop 'act') out loud so the rest of CCP can he...
- by Magunus - at 2006.10.24 13:30:00
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132. Cost effective Anti-Interceptor Ship - your opinion ? - in Ships and Modules [original thread]
Originally by: Nazgu'l Edited by: Nazgu''l on 24/10/2006 13:11:26 And yet, all these fitings are VS close range interceptors ... VS close range interceptor imo best thing is Thorax with x3 T2 small blasters and 2 Medium NOS. VS long ...
- by Magunus - at 2006.10.24 13:24:00
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133. Hitpoint boost and artilleries - in Ships and Modules [original thread]
Originally by: Al Haquis You guys seriusly need to get laid. With love from Al Haquis Ow. Hot coffee burns the sinuses. --- In the beginning the Universe was created. This has made a lot of people very angry and been widely regard...
- by Magunus - at 2006.10.24 13:02:00
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134. CCP, something MUST be done. - in EVE General Discussion [original thread]
You are not allowed to discuss exploits on the forums. Please contact [email protected] <click> (I've always wanted to do that. ) --- In the beginning the Universe was created. This has made a lot of people very angry and been widely r...
- by Magunus - at 2006.10.24 12:30:00
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135. New Battleship BPOs - in Science and Industry [original thread]
Originally by: RoCkEt X Edited by: RoCkEt X on 24/10/2006 08:33:48 <snip> i am waiting for the test server to come back up now. before i think about buying one on tranquility, i will need to fully test them on singularity. <s...
- by Magunus - at 2006.10.24 12:22:00
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136. Hitpoint boost and artilleries - in Ships and Modules [original thread]
Are you talking about boosting the guns or the ammo? --- In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe'
- by Magunus - at 2006.10.23 14:35:00
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137. The final nail in the Minmatar character coffin? - in EVE General Discussion [original thread]
Originally by: Jim McGregor Originally by: Verus Potestas Originally by: Jim McGregor Originally by: Verus Potestas Let's drop Jim on his head and then tie him to his PC to elicit more dev responses! Wont I be un...
- by Magunus - at 2006.10.20 20:36:00
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138. Artillery Fix, making combat more interesting, Secondary weap effects - in Ships and Modules [original thread]
Originally by: Gierling Thats rather the point. To make it so that nothing can permanently tank everything of the same size class indefinitely. Yeah, but it would make shield tanking pointless, because you can't effectively tank bot...
- by Magunus - at 2006.10.20 18:25:00
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139. Longer BPO research jobs? - in Science and Industry [original thread]
You can only create a 30+ day job if the base (1 run) of that job takes more than 30 days. Even then, you can only put it in for 1 run. --- In the beginning the Universe was created. This has made a lot of people very angry and been widely regard...
- by Magunus - at 2006.10.20 14:36:00
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140. A bit more changes - in Ships and Modules [original thread]
Cut cap booster charges in half, leave capacity of injectors alone, and add a 1600 cap booster charge. Vary the damage type of projectile ammo so they always do at least some damage of every type with every ammo, making their low DPS harder to tan...
- by Magunus - at 2006.10.20 12:14:00
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