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1801. Crow Question - in Ships and Modules [original thread]
Originally by: VB Sarge Can you hook me up with a fully fitted and rigged Stiletto if you have too much isk? hehe Someone who appreciates my favourite ceptor :) (other than the new malediction) Huzzah! ------- [12:07] w33Daz: a train...
- by Maeltstome - at 2008.01.14 00:28:00
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1802. Cyclone vs. Hurricane - in Ships and Modules [original thread]
Edited by: Maeltstome on 14/01/2008 00:22:49 The reason why i dont fly the hurricane... This is using all T2 gear or best named (to fit), as i fly all my ships with. Also takes into account battlecruisers 5 and my skills, which are about 7mil...
- by Maeltstome - at 2008.01.14 00:20:00
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1803. Raven Setup for Piracy - in Ships and Modules [original thread]
Originally by: Lee Kobayashi Originally by: SoftRevolution Do FoFs fly further than lock-on range? Well yeah, lock-on range only concerns lock-on weapons. With FOFs you can never be dampened, and you can always warp-out. But I'...
- by Maeltstome - at 2008.01.13 23:52:00
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1804. solo caracal pvp - in Ships and Modules [original thread]
Originally by: MenanceWhite Originally by: William DeMeo highs: 5x heavy missile launcher II mids: large shield extender II, 3x invu field II (or you could do 1 em 1 therm and 1 kin resist for alot less cap use) and a warp disrupt...
- by Maeltstome - at 2008.01.13 23:47:00
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1805. Rupture Setup - in Ships and Modules [original thread]
1600 plate ruptures can surprise people in 1on1's - but i'd be more inclined to go for a rep setup for general use. Also, that DPS is abysmal. ------- [12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz:...
- by Maeltstome - at 2008.01.13 23:44:00
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1806. [TRIN] Hound - in Ships and Modules [original thread]
Edited by: Maeltstome on 13/01/2008 23:41:38 Originally by: Glarion Garnier 3 x cruise missile launcher 3 x sensor booster 3 x BCU 2 + exp faction missiles + anything else that fits Had you ever even flown a stealth bomber, you'd...
- by Maeltstome - at 2008.01.13 23:36:00
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1807. Brutix Fleet PVP Set-Up - in Ships and Modules [original thread]
why fly a brutix in fleet... ------- [12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF
- by Maeltstome - at 2008.01.12 19:19:00
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1808. ECCM as a counter to ECM - in Ships and Modules [original thread]
Originally by: Pinky Denmark Furthermore ECM is chance based in he first place anyway - and those modules increasing the strength of a ship with 96% really pays off... you might not be immune but a ship really have to dedicate itself to EC...
- by Maeltstome - at 2008.01.12 19:01:00
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1809. New High Slot Modual, "Automated ammo loader" - in Ships and Modules [original thread]
Originally by: Liang Nuren TBQFH, this should be a standard game feature. -Liang I vote we march on CCP - i have wanted this since i started playing in a destroyer! ------- [12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 da...
- by Maeltstome - at 2008.01.08 18:32:00
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1810. Best fittings for a Dominix - in Ships and Modules [original thread]
Originally by: Meirre K'Tun neuts in high, anything that comes near you will be a dead brick in space except capless guns or people with booster 800's. Or another drone boat. ------- [12:07] w33Daz: a trained 1 skill fur 24 mins n it t...
- by Maeltstome - at 2008.01.08 18:30:00
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1811. Best low SP minnie ship to snipe in? - in Ships and Modules [original thread]
Originally by: ry ry Edited by: ry ry on 07/01/2008 23:06:21 lots of full gank arty thrashers. I wish to subscribe to your newsletter ------- [12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] ...
- by Maeltstome - at 2008.01.08 18:23:00
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1812. Kill two birds with one stone? (Amarr/Nano) - in Ships and Modules [original thread]
nano ships are dead - stop excavating them with these threads. ------- [12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF
- by Maeltstome - at 2008.01.08 18:17:00
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1813. Some setup help for a taranis - in Ships and Modules [original thread]
Originally by: Sedai Hara I love the ranis :D with enough skills and pilot ability, you can solo battlecruisers and battleships in them :D and if you work in pairs or packs, you can take on alot of ships at once.(Yes been there done that,...
- by Maeltstome - at 2008.01.08 18:10:00
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1814. Malediction (and maybe Crusader) locking range... - in Ships and Modules [original thread]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 08/01/2008 17:55:33 Originally by: Maeltstome I'll take on your rocket malediction in my claw anyday And how is this claw of yours fitted? Im very tempted to take...
- by Maeltstome - at 2008.01.08 17:57:00
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1815. Amarr Ships in the Early Game - in Ships and Modules [original thread]
Originally by: Kruel Unfortunately the tech1 Amarr laserboats below BC aren't that great. Punisher is good, but it's better off with blasters. Quote: I've actually had more success with Autocannons ------- [12:07] w33Daz: a trained...
- by Maeltstome - at 2008.01.08 17:56:00
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1816. [TRINITY] Huginn discussion - in Ships and Modules [original thread]
Falloff rigs are also good in a huginn in my epxerience. ------- [12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF
- by Maeltstome - at 2008.01.08 17:53:00
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1817. Malediction (and maybe Crusader) locking range... - in Ships and Modules [original thread]
I'll take on your rocket malediction in my claw anyday ------- [12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF
- by Maeltstome - at 2008.01.08 17:51:00
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1818. Minmatar and Amarr ships - Can you reduce them to three categories? - in Ships and Modules [original thread]
Originally by: Tarminic I originally came up with something entirely different for the Minmatar: 1. Damage (primary) 2. Tanking (secondary) 3. Speed (tertiary) 1. Speed 2. Tanking 3. Damage that's a more accurate one from my experien...
- by Maeltstome - at 2008.01.08 17:48:00
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1819. Malediction (and maybe Crusader) locking range... - in Ships and Modules [original thread]
Originally by: Lyria Skydancer Originally by: Goumindong Originally by: Ogron The base targetting range on the Malediction is very out of whack with the bonuses that it recieveds to warp scrambler range. I fully agree with ...
- by Maeltstome - at 2008.01.08 17:44:00
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1820. Malediction (and maybe Crusader) locking range... - in Ships and Modules [original thread]
I've never found locking range to be an issue on my maleditcion fits. With Long range targetting 5 you get around 27-28km lock ranges by default if memory serves. ------- [12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones l...
- by Maeltstome - at 2008.01.08 17:40:00
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