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381. Hyperion - what is it good for? - in Ships and Modules [original thread]
Serragord wrote: In smaller scale fights it is a god among men. Stick and ancillary repper on it for the most ******** 1-slot tank. It only needs 1 cap booster for this, so you can fit ECCM in your spare slot. Takes crazy amounts of damage t...
- by Maeltstome - at 2014.05.27 11:39:00
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382. PvP - Solo/Small Gang - Frig/Destroyer Fit - Weapons system to choos... - in Ships and Modules [original thread]
ShahFluffers wrote: The "Buzzsaw" Thrasher has always been a favorite of mine. 200mm Autocannons Rocket Launcher OR Energy Neut MWD Warp Scrambler Medium Shield Extender OR Ewar of choice Damage Control Gyrostab OR 400mm plate 2 tanking ri...
- by Maeltstome - at 2014.05.27 11:35:00
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383. PvP - Solo/Small Gang - Frig/Destroyer Fit - Weapons system to choos... - in Ships and Modules [original thread]
kurage87 wrote: Coercer probably the most popular solo dessy, Thrasher for small gang. Of the T1 obviously. Projectiles aren't bad, just minnie are no longer OP. Weapons and hulls are still good. Only weapon system I wouldn't use on anything ...
- by Maeltstome - at 2014.05.27 11:32:00
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384. Autocannons have the worst projection now. - in Ships and Modules [original thread]
Templar Dane wrote: Gregor Parud wrote: Right now projectiles ARE under performing because they can't project as well as other weapon systems while lasers and hybrids got buffed (damage, tracking, fitting etc). The only thing that ...
- by Maeltstome - at 2014.05.27 11:19:00
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385. Battleships and their purpose - in Ships and Modules [original thread]
I used to hate that BS's could web a frigate to a standstill and then 1-shot it. but we've arrived at a totally different place now. You can Neut a frig to 0 cap, Scram i t and Web it. It's Orbit will still out-track your guns. At this point a fl...
- by Maeltstome - at 2014.05.27 11:11:00
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386. Autocannons have the worst projection now. - in Ships and Modules [original thread]
Malcanis wrote: Keith Planck wrote: When you look at a ships engagement range, autocannons have the worst projection out of all the guns. If an autocannon starts to out damage lasers at 30kms, it doesn't matter if both autocannons and the th...
- by Maeltstome - at 2014.05.27 10:35:00
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387. A Loki and what could I do with it? - in Ships and Modules [original thread]
I have a perfect skills loki and i can safely say it's the trashest T3 on the market. The heavy missile nerf maybe makes the Tengu worse, but not by a lot. I love the Legion/Proteus though.
- by Maeltstome - at 2014.05.25 00:33:00
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388. Battleships and their purpose - in Ships and Modules [original thread]
Think that's big ships have to make them good against smaller ships: Big buffers. Heavy Neuts. Drone bays. Things they suck at: Applying Damage. Tackling targets. Escaping traps. If you bring a battleship to the party, be prepared to lose it. ...
- by Maeltstome - at 2014.05.25 00:29:00
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389. Recommend me a ship? - in Ships and Modules [original thread]
There is now a delay between de-cloaking from a gate jump then re-cloaking. Abuse of 'Frag-Warping' which you have seen on videos is what caused this. For exploration The Heron -> Buzzard is good way to go. Once you get past losec/nullsec chok...
- by Maeltstome - at 2014.05.25 00:18:00
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390. Best Turret Marauder for Caldari Space? - in Ships and Modules [original thread]
Antillie Sa'Kan wrote: Honestly, they all work. Marauders are missions on easy mode anyway. Basically yea. Level 4's are the biggest waste of time these days. Any ship that can cruise through them will make 2/3 times more in anom's.
- by Maeltstome - at 2014.05.25 00:11:00
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391. Autocannons have the worst projection now. - in Ships and Modules [original thread]
Garviel Tarrant wrote: Jon Joringer wrote: Voyager Arran wrote: I haven't noticed blaster ships being excessively common. That lack of projection makes them very inflexible, and being a one-trick pony isn't easy when everyone knows what y...
- by Maeltstome - at 2014.05.23 22:11:00
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392. What's the benefit of T3's for fleet PvP - in Ships and Modules [original thread]
elitatwo wrote: Aerie Evingod wrote: Also, we are in the age of 350m full T2 fit T3 cruisers, they are not that expensive. Where? The legion. It costs pennies.
- by Maeltstome - at 2014.05.23 16:36:00
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393. Autocannons have the worst projection now. - in Ships and Modules [original thread]
I made this quickly. It's a simple First, Second, Third ranking system for the core stats of the biggest medium gun for the 3 turrets. Gun Ratings It basically shows the best projection belongs to Lasers, best overall damage goes to Blasters a...
- by Maeltstome - at 2014.05.23 16:30:00
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394. Best Turret Marauder for Caldari Space? - in Ships and Modules [original thread]
chaosgrimm wrote: Maeltstome wrote: Vargur with Arties: Low ammo usage, can volley non-BS rats before they even react to you (which is quicker than waiting for drones to break the tank of a Dire-Guris frigate). Faction ammo costs are signif...
- by Maeltstome - at 2014.05.23 15:05:00
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395. Best Turret Marauder for Caldari Space? - in Ships and Modules [original thread]
Vargur with Arties: Low ammo usage, can volley non-BS rats before they even react to you (which is quicker than waiting for drones to break the tank of a Dire-Guris frigate). Faction ammo costs are significantly higher than T2/T1 - so using less ...
- by Maeltstome - at 2014.05.23 12:37:00
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396. Gallente Command Ships - in Ships and Modules [original thread]
Leadership bonuses provide your gang with bonuses even without links fitted. Don't underestimate this. And a command ship is cheaper than a T3 and will have significantly higher DPS output while maintaining a good tank. T3's do multiple things we...
- by Maeltstome - at 2014.05.23 12:29:00
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397. What's the benefit of T3's for fleet PvP - in Ships and Modules [original thread]
T3 hulls are cheap. They have 2-3x more tank than HAC's and with lvl 4 skills they are easy to maintain without losing massive SP's. You lose a days training at worst. As for command ships: They are massive in terms of sig radius, very poor agili...
- by Maeltstome - at 2014.05.23 12:18:00
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398. Solo Roam Tengu - in Ships and Modules [original thread]
If you have a link alt and crystals that might be worth PVP'ing in. If you don't, you're looking at an expensive kill-mail.
- by Maeltstome - at 2014.05.01 16:43:00
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399. ShadowPlay not working with Eve - in Issues, Workarounds & Localization [original thread]
I managed to get it working - Shadowplay was turning itself off whenever the PC restarted, Booting up certain games caused it to start up too, which is why I never noticed it since i always start eve when my PC starts: Eve wasn't one of the games ...
- by Maeltstome - at 2014.05.01 11:31:00
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400. State of Interdictors? - in Ships and Modules [original thread]
Missile dictors have the best surviability - you can drop a bubble and sit 50KM out and ***** KM's, plus any ceptors are fodder for you. The problem with dictors is the same as it has always been: EXTREMELY expensive for its hullsize. Terrible EH...
- by Maeltstome - at 2014.04.29 12:50:00
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