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161. Kupier belts / Oorth clouds or similar things within eve? - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 20/02/2009 12:12:43 Originally by: Cedric Diggory Quote: What about to limited to low sec only? No, as it's still sovereign space. Imagine follwing scenario: U Enter Jita system and look up in th...
- by Macmuelli - at 2009.02.20 12:08:00
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162. Kupier belts / Oorth clouds or similar things within eve? - in Player Features and Ideas Discussion [original thread]
Originally by: Cedric Diggory No to sov within empire, if you want sov there's a lot of empty space to do it in. Like the idea of KBOs though, just not sov. What about to limited to low sec only? eve since 2003
- by Macmuelli - at 2009.02.20 11:45:00
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163. Kupier belts / Oorth clouds or similar things within eve? - in Player Features and Ideas Discussion [original thread]
a job as a "District gouvernor" Before u get this rank, u had to get a base like posted before. The next step could be in specialized mission, which are made to ruin the rank of the actually npcs gouvernor. "Public relations" is allways a good th...
- by Macmuelli - at 2009.02.20 11:41:00
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164. "Pos upgrade set" - in Player Features and Ideas Discussion [original thread]
x3 complex building was nice, but full spawing a solarsystem, with a "never going in again because u are lagged out option" wasent the best. Complex building of serveral pos modules should find a way into here too. It would make things more simpl...
- by Macmuelli - at 2009.02.04 10:27:00
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165. Kupier belts / Oorth clouds or similar things within eve? - in Player Features and Ideas Discussion [original thread]
some thoughts about a npc race inside such clouds. Most Npc s in belts are present for getting killed. A second way would be nice. Pa example: If u have anchored a base inside such a cloud, u are able to scan it out for anomalys. Pa example an...
- by Macmuelli - at 2009.02.04 10:14:00
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166. Kupier belts / Oorth clouds or similar things within eve? - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 02/02/2009 11:33:31 Rewards of objects within oorth clouds, could be a combination of Roids wich have icematerial + minerals. With the ucoming new Npcs ( sleepers)in wormhole space, te oorth cloud could be a place for a...
- by Macmuelli - at 2009.02.02 11:31:00
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167. Kupier belts / Oorth clouds or similar things within eve? - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 31/01/2009 21:23:33 some ideas to the satellits: Like posted before they should be splitted up to 4 levels.(upgrades) Whith every upgrade, the defense/ offense increase. It should go 2 ways. The first is the defense. ...
- by Macmuelli - at 2009.01.31 21:21:00
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168. Kupier belts / Oorth clouds or similar things within eve? - in Player Features and Ideas Discussion [original thread]
I look forward on march. A real challenge will arrive to new eden. Include the retail version of Eve,hopefully much more players will have a taste of this universe and stay for a long time. EKBO`S could give them a taste of scanning/ mining...
- by Macmuelli - at 2009.01.30 20:56:00
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169. Kupier belts / Oorth clouds or similar things within eve? - in Player Features and Ideas Discussion [original thread]
The Outpost. + upgradings At frist the player / corp had to anchore the Outpost-base. If its done , the player/ corp is able to claim terretory around it. The claimed Terretory is limited to 1 au around, if its only the base. Within this terretor...
- by Macmuelli - at 2009.01.28 22:48:00
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170. Kupier belts / Oorth clouds or similar things within eve? - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 24/01/2009 17:50:54 The oorth cloud: Under wikipedia u find nice infos about it. An idea around this added to the game. I think it s not possible to give it such a size it have and adding it to this game. But there...
- by Macmuelli - at 2009.01.24 17:50:00
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171. Kupier belts / Oorth clouds or similar things within eve? - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 19/01/2009 23:23:18 Rebirth of mines in combination with protoplanets. A secondary defense option could be creating, upon the defense structures include the crew members, an active minefield. The far distance to such ...
- by Macmuelli - at 2009.01.19 23:19:00
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172. Kupier belts / Oorth clouds or similar things within eve? - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 14/01/2009 21:51:27 Some thoughts about the protoplanets. In the beginning i ve post something about the drill which is needed to prepare the protoplanet for the mining outpost/platform. They should be handled like po...
- by Macmuelli - at 2009.01.14 21:48:00
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173. Kupier belts / Oorth clouds or similar things within eve? - in Player Features and Ideas Discussion [original thread]
A mobile refinery could be based on the orca. It should be the tech II one and his extra role would be , refining the EKBO " dirty ice". The orca would be much more then, like a "big bonus givin cargocan". It would not destroy the usage of the ...
- by Macmuelli - at 2009.01.13 21:46:00
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174. Kupier belts / Oorth clouds or similar things within eve? - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 12/01/2009 23:48:28 Edited by: Macmuelli on 12/01/2009 23:44:03 some thoughts about a possible liscense. First u had to scan the EKBO. Then u had to analyize it and bring the data to one empire corp. It will take a...
- by Macmuelli - at 2009.01.12 23:42:00
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175. Kupier belts / Oorth clouds or similar things within eve? - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 11/01/2009 23:15:48 Edited by: Macmuelli on 11/01/2009 23:15:19 i agree It would gives these moduls a sense, and open the way for specialized ships in this. Well if most EKBO`S are like dirty snoballs, it would b...
- by Macmuelli - at 2009.01.11 23:15:00
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176. "Pos upgrade set" - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 10/01/2009 22:57:46 a little bump because poses are out of time right now.
- by Macmuelli - at 2009.01.10 22:56:00
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177. Tech III Moduls - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 09/01/2009 20:37:04 Edited by: Macmuelli on 09/01/2009 20:34:28 Originally by: Ancy Denaries For the last time: T3 are modular ships, NOT just "T2 but better", and will NOT involve modules. And no, I don't ...
- by Macmuelli - at 2009.01.09 20:33:00
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178. Add Arena's - in Player Features and Ideas Discussion [original thread]
an arena would be great, also if the player can set the rules or limitation of the fights. a long and difficult read to a similar system behind this link, some of it is worth keeping alive in an similar system http://oldforums.eveonline.com/?a=...
- by Macmuelli - at 2009.01.09 18:59:00
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179. Kupier belts / Oorth clouds or similar things within eve? - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 09/01/2009 18:39:24 Edited by: Macmuelli on 09/01/2009 18:38:41 Originally by: Illectroculus Defined The Oort cloud goes out a long way - 10,000 au to 100,000 AU, even at 6au/sec that's a long trip for most ...
- by Macmuelli - at 2009.01.09 18:37:00
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180. Tech III Moduls - in Player Features and Ideas Discussion [original thread]
Originally by: Sig Sour Edited by: Sig Sour on 09/01/2009 18:17:01 Next time you respond to your own thread like that don't forget to change to your alts name. IDK, maybe I just keep ending up in the right (or wrong depending on how ...
- by Macmuelli - at 2009.01.09 18:25:00
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