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1. New Mission`s combined with Dust - in Player Features and Ideas Discussion [original thread]
Ahoi, Waht about a new rare Mission (Epic Ark), where u can have as a reward, a Npc- Faction Engineer, or an Npc-Pirate faction engineer.( seperate Quality levels of them) Placed in a new Modul on a planet ( Milit+ñry Prison modul), u have a cha...
- by Macmuelli - at 2013.01.21 22:18:00
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2. "Planetary Ring mining Capital ship" - in Player Features and Ideas Discussion [original thread]
Ahoi, Based on Planetary Ring mining, it could fit a special role for harvesting rare minerals. In Planterary Rings, there are very smal fields of rare minerals.( Technetium/Promethium, little morphite roids- To smal to harvest them) This shi...
- by Macmuelli - at 2012.05.01 06:05:00
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3. F.i.S. + Factional warfare scenario - in Player Features and Ideas Discussion [original thread]
Every Empire faction could have operator s which try to hire players to elimate enemys for them. If u have accept a job, there is a chance, that the Target offers a job to get protected. Other players could do this. If the target is within space ...
- by Macmuelli - at 2011.09.20 18:05:00
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4. Expanding EvE with out adding solar systems. - in Player Features and Ideas Discussion [original thread]
Kupier belts + Oorth clouds, and player builded acceleration gates to cover the long distance and reduce the warp time. The numbers of acceleration gates could be limited, if they where only possible to anchore if u have setup a Pos. The Ooorth ...
- by Macmuelli - at 2011.09.20 17:23:00
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5. Nullsec design goals feedback: NPC Nullsec - in Player Features and Ideas Discussion [original thread]
What about, If u start farming Npc`s , there should be a chance that u got attacked by a swarm of them. New ship type- ensign rank s, which gots advise and first lessons versus Pod pilots. No Loot or Salvage. If u enter there terretory, there s...
- by Macmuelli - at 2011.09.02 21:32:00
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6. I want to rename my character, CCP you are losing out on revenue. - in Player Features and Ideas Discussion [original thread]
"If" this would come, Addig a name history should come directly with this option. Waiting to the next patch it s a too big timeframe. About your classical scenario i think, your idea would make things handy and easier, but in the moment u or some...
- by Macmuelli - at 2011.05.06 22:29:00
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7. I want to rename my character, CCP you are losing out on revenue. - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 06/05/2011 20:45:51 ---All I'm seeing here is a "NO", with a completely different non-related idea. While this idea may be useful or needed I don't see WHY it is you are arguing names should not be possible to be cha...
- by Macmuelli - at 2011.05.06 20:45:00
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8. I want to rename my character, CCP you are losing out on revenue. - in Player Features and Ideas Discussion [original thread]
Changing the name should be not possible. But there could be a way, getting a second identy in combination with factional warfare. Doing espionage include doing some undercover operation. There should be also a way to work against such operatin...
- by Macmuelli - at 2011.05.03 11:07:00
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9. Ability to scan down cloaked ships - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 27/04/2011 17:51:23 Originally by: Bienator II what about: - make them probable but the resulting bookmark would be a random location around the cloaked ship (100km or so, depending on the skill) - additional ...
- by Macmuelli - at 2011.04.27 17:50:00
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10. Modular Ships - Future of EVE? - in Player Features and Ideas Discussion [original thread]
I like the system of the Marauders, which have lower numbers of weapon slots, but a bonus on it. Combine to this idea, there wouldnt be so much moduls fitted, and the chance to improve them to a high quality could be combined with overloading them...
- by Macmuelli - at 2011.04.24 15:39:00
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11. My take on the counter bots and boredom, System Wide Belts. - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 24/04/2011 15:27:34 A new mining system would be very interesting, at least it s boring for a veteran as it is now. But a view from friends, which have starts the game now, they realy like it, to sit in a belt, seeing t...
- by Macmuelli - at 2011.04.24 15:26:00
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12. Modular Ships - Future of EVE? - in Player Features and Ideas Discussion [original thread]
Heya, A new role of more subsystem based ships could be in improving the quality of the actually Tech II moduls to officer near moduls. Every subsystem should be able to have a Npc pod pilot in it. Such a Npc pod pilot should have a chance, ...
- by Macmuelli - at 2011.04.18 18:42:00
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13. Time for the Eve Economy to grow up? - in Player Features and Ideas Discussion [original thread]
A good solution could be switching from bounties to tags. Like Faction navy ships within lev 5 missions. Npc rats should drop dog tags. I like the idea of a seperate Lpoint shop, where u could change the Dog tags into cash, or somthing realy spe...
- by Macmuelli - at 2011.04.05 21:21:00
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14. An idea to encourage population growth in low sec. - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 13/02/2011 11:20:08 I personal think: Adding a new profession, which make it difficulter to scan down Players in Missions, could increase the low sec a bit. Like Scanning disrupting fields ( fuel based). Or lock down ...
- by Macmuelli - at 2011.02.13 11:18:00
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15. Tech III-? Frigates + Npc Pod technolgy - in Player Features and Ideas Discussion [original thread]
Probally a system combined between the Overloading of moduls + This Npc officers could do the improving of moduls into higher quality ones. Or if u go hunting Pirates in belts, and u find a ship which have such an Npc.Officer. U destroyed it + sc...
- by Macmuelli - at 2011.01.11 07:23:00
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16. Tech III-? Frigates + Npc Pod technolgy - in Player Features and Ideas Discussion [original thread]
Thank u very much for fixing it. It s 100 % what i tryed to say around this. There many other Post¦s around ship crews with very good thoughts. But personal i think hiring thousends of npcs is a way to complicated. There many things u could do...
- by Macmuelli - at 2011.01.10 17:36:00
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17. Tech III-? Frigates + Npc Pod technolgy - in Player Features and Ideas Discussion [original thread]
The lack of translation into other language is allways worth mention it. But no need to say sry, a bit imagination is needed then. eve since 2003 Do we need, Ice mining drones?
- by Macmuelli - at 2011.01.10 06:37:00
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18. Tech III-? Frigates + Npc Pod technolgy - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 10/01/2011 05:49:10 As i remember hearing somehing about finding a way to collect pods on battlefields. (Player pods) It could be the way in tech III Fregates and special role bonuses. Which means every subsystem modu...
- by Macmuelli - at 2011.01.10 05:48:00
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19. Starship contest "stations" - in Player Features and Ideas Discussion [original thread]
Would be cool. But what about diffrent Player house moduls? Would be not limited to trading hubs only, and could reach every player ingame. eve since 2003 Do we need, Ice mining drones?
- by Macmuelli - at 2011.01.03 21:38:00
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20. "Hacking ship" - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 11/11/2010 06:34:51 Lets try give the Tier II BC a tech II hull. And split the roles bonuses throught the empires like: Caldari (T II Drake)= Offensive hacking systems Gallente ( T II Myrmidion) = Defensive anti hack...
- by Macmuelli - at 2010.11.11 06:32:00
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