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781. Ammo / charges / crystals - in Ships and Modules [original thread]
Quote: Try to at least have 3 sets of crystals in your hold when it comes to lasers. These are: Multis - Short range Ultraviolent ;) - Medium range Radios - Long range Whilst agreeing completely with carrying a range of crystals, look...
- by Lucre - at 2004.03.12 12:46:00
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782. What skills are delivering tech II bps? - in Missions & Complexes [original thread]
Quote: Quantum Physics: * Micro Capacitor Booster II I was originally offered Micro Cap Booster II under High Energy Physics. Now 7.7k - no bp offers since but still hoping... :-)
- by Lucre - at 2004.03.12 12:38:00
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783. Tachyon Lasers? - in EVE General Discussion [original thread]
Quote: Lasers are really only suitable for PvE. Amarr pilots can achieve higher DPS / DOT using Hybrids and have grid and cap to spare. Sadly very true. I used to run with 2 Tachs and 3 Megas in my Apoc. These days I'm mostly using 4 x...
- by Lucre - at 2004.03.12 12:19:00
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784. We are not really still using drop down menus to target and fire... - in EVE General Discussion [original thread]
Agree entirely the HUD could use serious improvement. It's not like there's any shortage of screen real-estate down there, so why do we need to toggle between displays of high, med and lo slots? Thing that probably bugs me most in everyday use, t...
- by Lucre - at 2004.03.11 12:39:00
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785. Are lvl3 agents going to bring a challenge for BS owners EVER? - in Missions & Complexes [original thread]
Quote: I have to agree completely. I got killed by the double armageddon spawn (Blood Sages) mission after I warped in at 15km. My response was to learn to check what the target is before diving in in future - my suspicion is that unfortunat...
- by Lucre - at 2004.03.10 11:45:00
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786. PVP Flamebait - in EVE General Discussion [original thread]
Seems to me that the idea of corp war is a bit iffy - the idea that simply by declaring it that one corp can completely ignore the law anywhere in empire space provided they war on their chosen victim. More likely, it seems to me, is corporate br...
- by Lucre - at 2004.03.09 13:47:00
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787. increase the cpu on 425mm rails - in Ships and Modules [original thread]
Quote: ammar ships find it easy to fitt any kinds of guns since they have awsome grid compared to the other ships, railguns, projectiles and if the lasers ofcourse. true they donŠt have as much cpu as the other ships, but they can just skip ...
- by Lucre - at 2004.02.28 23:44:00
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788. Some points of interest in the Next Wednesday(tm), er... prolly Monday(tm) ;) patch. - in Missions & Complexes [original thread]
Quote: Perhaps. At very least I will add to Shiva a system where the agent can vary the reward after he/she has already allocated the location, but having the system calculate the jump path while determining whether or not to dish out the mi...
- by Lucre - at 2004.02.27 13:14:00
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789. Why did CCP made the laser weapons obsolete? - in Ships and Modules [original thread]
Quote: Post-patch it won't be impossible to put 8 x 425 rails on an Apoc in a (I think) reasonably workable configuration! Ah, I knew I had it noted somewhere. Post-patch 425s assumed... Unsubtle Apoc Railgun Gunship ! 8 x 425 railgun ...
- by Lucre - at 2004.02.27 12:57:00
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790. Why did CCP made the laser weapons obsolete? - in Ships and Modules [original thread]
Quote: effects would be on amaar ships in general ( ie the apoc, supposedly the best out and out slugger ( read ccp's text description) for a tier 2 bs in the game is now the weakest ). Whilst firmly considering that lasers "need some lo...
- by Lucre - at 2004.02.27 10:52:00
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791. Some points of interest in the Next Wednesday(tm), er... prolly Monday(tm) ;) patch. - in Missions & Complexes [original thread]
Quote: Some bugfixes to the agent-sends-char-to-hell sanity check. Agents should generally avoid sending you to locations with sec rating differing very much from their own system. Question - nice (welcome!) that it'll avoid sending you ...
- by Lucre - at 2004.02.26 15:36:00
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792. Why did CCP made the laser weapons obsolete? - in Ships and Modules [original thread]
Quote: oh damn it, i thought it was 2,750 MW! No, it's railguns that have grid needs that low... ;-) (And getting lower!) You can just about make 6 megas work on an Apoc - gridwise and capwise, but 6 x 425s is far more workable for nea...
- by Lucre - at 2004.02.26 10:06:00
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793. Why did CCP made the laser weapons obsolete? - in Ships and Modules [original thread]
I think you're right, Mitram. I've already got two 425s on my Apoc. Am seriously thinking of adding some more. Compare 425s and Megabeams. Even neglecting any Gallente ship bonuses they do damn near the same damage over similar ranges. Yet even *...
- by Lucre - at 2004.02.25 14:59:00
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794. Apoc Setup - in Ships and Modules [original thread]
Quote: My set-up 3 Tach Beam 3 Mega Beam 2 Missile Launcher XL SB 1x Shield Amp 1x Em shield hardener 1x Thermal shield hardener 5x Cap pwr relay 1x Extruded heat sink 1x Pwr diag unit Given just the Tachs, Megas and XL booster mak...
- by Lucre - at 2004.02.22 11:25:00
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795. Moa Setup? - in Ships and Modules [original thread]
My Moa setup for agent kill missions: 2 x 250mm Scout railguns (uranium or thorium) 1 x Hvy Mod Beam Laser 1 x micro smartbomb 2 x Heavy Missile MWD, med shield, EM and thermal hardeners 2 cap relays, 2 PDs (I think) That gave a setup that cou...
- by Lucre - at 2004.02.20 10:53:00
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796. Give a lil Lovin back to the lasers? - in Ships and Modules [original thread]
I tend to agree - I think the scales have tipped a bit too far towards hybrids. Compare a 425 rail and a Megabeam, say - especially figuring in Megathron bonus vs Apoc bonuses - and the hybrid is ahead in most categories. Okay, so the Tach does mo...
- by Lucre - at 2004.02.19 12:04:00
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797. Just got a Zor-ish like mission. It was a blast! - in Missions & Complexes [original thread]
Devs, is there any chance that we could get the pirate bounties (at least approximately) added to the mission descriptions? At least we'd then have some clue of what we might be up against and how much force will be needed?
- by Lucre - at 2004.02.19 11:52:00
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798. shield booster - in Ships and Modules [original thread]
Of course what I'd really like is a shield booster option that turns it on when my shields are damaged (by more than one boost's worth) and turns it off once they're whole again. Or like reloading a gun or missile launcher when empty would that d...
- by Lucre - at 2004.02.18 12:51:00
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799. Hey Sticky answer why CCP even screwed up missions - in Missions & Complexes [original thread]
I had a pre-Castor level 3 agent. Saw Chemal Tech wasn't going to be a research corp, so about a week before Castor started working up a level 1 in Duvolle. And got a level 3 2 days before Castor IIRC! I love it when a plan comes together. :-) Su...
- by Lucre - at 2004.02.13 18:05:00
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800. What skills are delivering tech II bps? - in Missions & Complexes [original thread]
High Energy Physics - was offered Micro Cap Booster II
- by Lucre - at 2004.02.13 17:52:00
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