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1. Is it worth training for logistics? - in Missions & Complexes [original thread]
I know they are good ships but everyone I talk to in game keeps telling me that there is no need or benefit for ganging up for earning isk in missions. That soloing level 4s is better than grouping and doing level 5s. Or that everyone can fit thei...
- by LetsDoThis - at 2008.12.03 15:46:00
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2. ZP Reviews Eve Online - in EVE General Discussion [original thread]
Of course I take him seriously, hes one of the few reviewers who are as hard to please as I am. His tastes reflect mine pretty damn closely. If I were to restart eve i'd most assuredly not play beyond the first 14 days, and probably uninstall way...
- by LetsDoThis - at 2008.09.03 19:53:00
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3. ZP Reviews Eve Online - in EVE General Discussion [original thread]
Edited by: LetsDoThis on 03/09/2008 19:22:44 Originally by: CCP Greyscale Originally by: Sylvie Giovanni It's hilarious that the developers of the game are endorsing the video, just wow :) Oh don't get me wrong, I'm not ag...
- by LetsDoThis - at 2008.09.03 19:18:00
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4. is 15% tax reasonable for a high sec mission running corp? - in EVE General Discussion [original thread]
Does it actually cost money to run a highsec mission corp?
- by LetsDoThis - at 2008.08.20 16:43:00
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5. Corps side steping FW in attemps to effect it's outcome. - in EVE General Discussion [original thread]
Originally by: Havohej Originally by: LetsDoThis Simple solution, you war dec someone in FW, you wardec everyone involved in that racial pairing. This is what they WANT to begin with. Just like the old can whining got miners in...
- by LetsDoThis - at 2008.08.15 23:51:00
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6. First, in a 'How not to run your alliance' thread... - in Corporation, Alliance and Organization Discussions [original thread]
Anyone who read the alliance mail saw this coming. A competent alliance doesn't bark orders to pos spam through alliance mails. I saw that and started to move all my shit to empire.
- by LetsDoThis - at 2008.08.15 19:46:00
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7. Corps side steping FW in attemps to effect it's outcome. - in EVE General Discussion [original thread]
Simple solution, you war dec someone in FW, you wardec everyone involved in that racial pairing.
- by LetsDoThis - at 2008.08.15 19:40:00
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8. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Weapon systems I'm concerned with: Missiles Light drones Any turret & ammo that needs to be closer than 5km range Also concerned with speed modules in general. There were 2 ideas that I've seen that were much better Ideas than heavily nerfing ...
- by LetsDoThis - at 2008.08.15 05:03:00
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9. What Should Small Gangs Be Able to Accomplish? - in Jita Park Speakers Corner [original thread]
Edited by: LetsDoThis on 14/08/2008 00:43:29 Dark Age of Camelot does a good job at keeping both small scale (8man) and large scale (AJ inc) pvp rewarded well. Its simple. Small scale pvp doesn't effect large scale pvp so much directly, but i...
- by LetsDoThis - at 2008.08.14 00:40:00
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10. Powerful speed/agility modules, but with HEAVY stacking penalty. - in Game Development Forum [original thread]
Windjammer posted a better idea in the assembly forum. Better idea to just leave current module potency alone, and hardcap speed stats on the ships themselves.
- by LetsDoThis - at 2008.08.11 06:52:00
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11. Powerful speed/agility modules, but with HEAVY stacking penalty. - in Game Development Forum [original thread]
I support the new speed limits. What im not sold on the nerfing of the individual module's potency though. Lets say CCP only intends for speedyShip to go maxSpeed, at most. Where baseSpeed = shipSpeed * skillBonus * gangBonus Their current strat...
- by LetsDoThis - at 2008.08.10 21:42:00
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12. [Issues] Change to 0.0 soveriegnity - in Assembly Hall [original thread]
The idea of getting influence points for mining, jumping, or even just ship presence, terrible ideas. Kills and moon control, fine. All that other BS, no way. Come on, amend that stupid shit out and you have a good idea. You should still be requi...
- by LetsDoThis - at 2008.08.07 13:12:00
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13. [Proposal] Dynamically-priced, NPC-sold, Luxury Consumables - in Assembly Hall [original thread]
Thanks for the informative reply, I sometimes get my verbage mixed up. So this doesn't really fight inflation, it counters wealth disparity over the lifetime of a game, and this helps everyone. Not really cruel to anyone imo, people get what th...
- by LetsDoThis - at 2008.08.06 19:17:00
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14. CSM Formal Meeting 8. Sunday 3rd August. 16:00 hours Eve Time - in Jita Park Speakers Corner [original thread]
You're either involved in 0.0 sov warfare and are assumed to be furthering your own agenda, or not involved at all and proposed ridiculous solutions to fake problems. /sigh
- by LetsDoThis - at 2008.08.06 17:10:00
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15. [Proposal] Dynamically-priced, NPC-sold, Luxury Consumables - in Assembly Hall [original thread]
I also think its worth mentioning that there are other sides to isk circulation in eve and that this alone doesn't come close to fixing it all, though it the total amount of isk in system, as well as leverage wealth. There are also things like te...
- by LetsDoThis - at 2008.08.06 06:33:00
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16. [Proposal] Dynamically-priced, NPC-sold, Luxury Consumables - in Assembly Hall [original thread]
Forgot a very important part. Tiers of luxury: Tier 1: 5% better than current best, slowest multiplier growth, fastest multiplier decay. Tier 2: 10% better than current best, same deal, faster multiplier growth than the previous tier, slower m...
- by LetsDoThis - at 2008.08.06 06:13:00
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17. [Proposal] Dynamically-priced, NPC-sold, Luxury Consumables - in Assembly Hall [original thread]
Objective: Make the economy more stable. Means: NPCs to sell dynamically-priced, overpowered consumables to rich players. Theory: By imitating a player-priced bull market, an NPC would raise prices of their inventory based on how fast thei...
- by LetsDoThis - at 2008.08.06 06:04:00
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18. [Proposal] Dynamically-priced, NPC-sold, Luxury Consumables - in Assembly Hall [original thread]
Objective: Make the economy more stable. Means: NPCs to sell dynamically-priced, overpowered consumables to rich players. Theory: By imitating a player-priced bull market, an NPC would raise prices of their inventory based on how fast thei...
- by LetsDoThis - at 2008.08.06 06:04:00
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19. CSM Formal Meeting 8. Sunday 3rd August. 16:00 hours Eve Time - in Jita Park Speakers Corner [original thread]
Oh my god, you are so dense. So guys what became of that idea for the revolving chairman?
- by LetsDoThis - at 2008.08.05 19:58:00
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20. [Issue] Discuss Zulupark's carrier dev blog - in Assembly Hall [original thread]
Windjammer if you can't be respectful to people that disagree with you, don't expect any in return.
- by LetsDoThis - at 2008.08.05 00:39:00
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