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1. Banderlog ?!? - in Corporation, Alliance and Organization Discussions [original thread]
Lykouleon wrote: [quote=LTcyberT1000]So, we got another story when few pilots mess up and alliance leaders think the entire Its not like you can hide a couple of supercaps in your pockets, they're kind of big and noticeable . And their transac...
- by LTcyberT1000 - at 2011.10.28 06:05:00
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2. Banderlog ?!? - in Corporation, Alliance and Organization Discussions [original thread]
So, we got another story when few pilots mess up and alliance leaders think the entire 700 members corp gone rogue.. Instead of kicking entire large chunk of alliance wouldn't be better to kick only players involved, wouldn't? And oh, yes, those ...
- by LTcyberT1000 - at 2011.10.28 04:25:00
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3. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
While talking about nullsec activity and everything please do not forget what rules game over those 8 years - money and skills. To get money in nullsec there is only 2 favourable ways: kill npc rats (leads to macro botting/enslaving players with ...
- by LTcyberT1000 - at 2011.08.06 12:59:00
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4. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Some additional ideas on my previous post: 1) 0.0 markets - create environment where mining and building in local outposts would be more favourable than just ratting or logistics from single EVE shop (Jita) 2) PvP - create objectives for players...
- by LTcyberT1000 - at 2011.08.04 02:45:00
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5. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Hello everyone! :) So here's nullsec vision in another pod flying from 2004: When it all began for me, the nullsec was gigantic area to explore, 3500 0.0 systems for 6000 players online. That was HUGE empty space comparing to overcrowding today....
- by LTcyberT1000 - at 2011.08.03 23:54:00
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6. ★★★★★ nync's 3rd party service ★★★★★ - in Sell Orders [original thread]
Edited by: LTcyberT1000 on 21/07/2011 11:34:38 Actually http://eve-kill.net/?a=kill_detail&kll_id=10184281 was vendetta for http://eve-kill.net/?a=kill_detail&kll_id=10141164 No one is safe while ruining day for others. Big b**ls get cut down...
- by LTcyberT1000 - at 2011.07.21 11:25:00
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7. Commonly Proposed Ideas - in Player Features and Ideas Discussion [original thread]
Local chat: Allow splitting people by standings into new windows. It is always annoying to have 1000+ people in local and scroll down while looking for targets. Mining index: Lower levels raise and upkeep to much reasonable. The current level 4 ...
- by LTcyberT1000 - at 2010.12.21 12:54:00
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8. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Edited by: LTcyberT1000 on 21/12/2010 12:31:46 Edited by: LTcyberT1000 on 21/12/2010 12:29:12 Indexes: Strategic - 1 missed payment and you are all way down to level 0 almost instantly, making long way to recover at least to level 1. Reme...
- by LTcyberT1000 - at 2010.12.21 12:01:00
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9. ORE carrier - in Player Features and Ideas Discussion [original thread]
Originally by: Gemberslaafje Anyway, considering Motherships are overpowered anyway, Mother-mining-capitals should be overpowered too, I don't see the problem ;) So if you want cheaper one? Any carrier can do with 15 mining drones :D ...
- by LTcyberT1000 - at 2010.12.21 11:48:00
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10. ORE carrier - in Player Features and Ideas Discussion [original thread]
Why limit to carriers, lets go up to supercarriers Grab one of supercarriers, fit 5 drone control units, get level 5 skill of that faction carrier and.. Go to belt with mining drones! So, in result you will have 26 mining drones mining arkonor...
- by LTcyberT1000 - at 2010.12.21 11:12:00
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11. discussion by members of eve about opening highsec to capital ships - in Player Features and Ideas Discussion [original thread]
The idea would be possible by disabling capitals high/medium/low slots and drone bays while they are in 0.5+ security systems so capitals and supercapitals could trespass highsec without doing any damage.. ---- T-1000, the old school gamer, start...
- by LTcyberT1000 - at 2010.09.18 17:11:00
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12. Mission and Cosmos agent EDITOR - in Player Features and Ideas Discussion [original thread]
It is much better if the mission is generated on the fly by combining hundreds of already pre-generated mission bits templates, the result would be the unique mission on each time... :) ---- T-1000, the old school gamer, started with 80286 machin...
- by LTcyberT1000 - at 2010.09.18 17:03:00
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13. Missions - reinvent of the wheel with introduction into PvP - in Player Features and Ideas Discussion [original thread]
Hello, I would like to introduce new idea with how new players could get introduced into low/zero sec systems for PvP and fleeting experience. First, some introduction: The way how missions are being done since year 2003 is not much related to P...
- by LTcyberT1000 - at 2010.09.18 16:24:00
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14. Full Explanation of the Industry Index System - in Science and Industry [original thread]
According to the document, it takes 16(!) corporate hangars to bring industry index into level 4.. You must be mad 24/7 miner gang to collect such amount of ore... Comparing with how much effort it takes to bring Pirate Detection Array into lev...
- by LTcyberT1000 - at 2010.09.11 21:23:00
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15. New Dev Blog: Fixing Lag: Character Nodes - in EVE Information Portal [original thread]
Edited by: LTcyberT1000 on 24/08/2010 19:14:56 Originally by: Whatever Dood I'm confused. You mention SMP, symmetrical multiprocessing, architecture - which usually refers to multiple CPU's connected to the same local memory (ie, via...
- by LTcyberT1000 - at 2010.08.24 19:13:00
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16. New Dev Blog: Fixing Lag: Character Nodes - in EVE Information Portal [original thread]
Edited by: LTcyberT1000 on 24/08/2010 18:54:33 Well, it seems the way cluster works now and the way to distribute load is going to be in same way as distributing kernel-level calls over 1 big cluster machine. That would result as 1000+ CPU Cor...
- by LTcyberT1000 - at 2010.08.24 18:54:00
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17. Eve install guide Ubuntu 9.10 - in Linux [original thread]
Edited by: LTcyberT1000 on 28/04/2010 02:16:56 Edited by: LTcyberT1000 on 28/04/2010 02:15:08 Follow steps in http://wiki.eveonline.com/en/wiki/Install_EVE_on_linux_with_wine install wine-1.1.43 or later Then import registry file: [HKEY_...
- by LTcyberT1000 - at 2010.04.28 02:11:00
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18. [CSM5] Corbeau Lenoir - in Jita Park Speakers Corner [original thread]
It is not about player vs player or hiding in the corner.. It is about challenges in virtual world you take or not :) Each game has own goal while EVE eveloved into multigoal complex game which fits all possible types of gameplay, that is why it ...
- by LTcyberT1000 - at 2010.04.26 15:24:00
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19. How is this possible? - in EVE General Discussion [original thread]
Originally by: DigitalCommunist remove local chat anyway. If you will have w-space like local chat in 0.0.. It will be nightmare to have probe scanning spam on gates while you are in system P.S> Please stop wasting people and ...
- by LTcyberT1000 - at 2010.04.21 16:35:00
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20. How is this possible? - in EVE General Discussion [original thread]
This is common issue in multiple games with network packet mangling before interraction between client and server... Hint to CCP: automatically make them relog if they do not join local after 30 seconds when changing session to new solar system.....
- by LTcyberT1000 - at 2010.04.20 20:58:00
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