Pages: 1 2 3 4 5 6 7 8 9 [10] 20 |
181. Specialised skillbooks - in Missions & Complexes [original thread]
The offer(s) for these skill books are 15K LP and 10mil ISK. They are much harder to obtain from a L4 agent, as you have to hit a target LP between 15001 LP and 19000LP if you go over, you will no longer be in range for a skill book offer. When...
- by Kurtz - at 2005.05.27 01:38:00
|
182. What type of mission - in Missions & Complexes [original thread]
Implants mostly come in the form of offers you exchange your LP's for. You'll need to amass about 10,000 points with a L3 agent to be offered a +3 implant. The lower value implants come at a far lower cost. Level-4 agents will offer +4 implants, b...
- by Kurtz - at 2005.05.22 18:51:00
|
183. The R&D RP's to LP's subject... - in Missions & Complexes [original thread]
Changing the current system to one that required running missions in order to obtain RPÆs would slow down the folks who have a dozen research alts each with research project manager running 4 research projects. If you ever wonder how some folks h...
- by Kurtz - at 2005.05.22 18:41:00
|
184. Mission Bonuses - in Missions & Complexes [original thread]
Since the removal of tech-2 components, shuttles, and station containers, from the agent bonus rewards table, this table has far fewer items available to select from. If your agentÆs corporation does not sell a bunch of trade goods, then you are ...
- by Kurtz - at 2005.05.22 18:26:00
|
185. lvl 4 Caldari Navy agent with ferox - in Missions & Complexes [original thread]
Edited by: Kurtz on 18/05/2005 08:03:03 There are very few level-4 missions that you can do in a battlecruiser. Once you meet a multi-battleship spawn, or rogue drone infested Dominix, your replacement ship will be a battleship.
- by Kurtz - at 2005.05.18 08:03:00
|
186. advanced social skill confusion - in Missions & Complexes [original thread]
The skills do stack, but only two of the seven skills will have an effect upon any agent for a given division, even if you have all seven trained in. The top prize, is training all seven to level five, and then you will get a 50% bonus to all LP ...
- by Kurtz - at 2005.05.17 03:26:00
|
187. multitasking - in Skill Discussions [original thread]
You need to fit an auto-targetting module, to increase the number of targets a ship can support, to take advantage of this skill.
- by Kurtz - at 2005.05.14 22:35:00
|
188. Occator, the biggest waste of ISK in the game. - in Ships and Modules [original thread]
I have to say that the elite industrials are good ships. You just have to know how to use them. Stepping from an Eye Five to an Occator is a big change. The ship is much less agile, and much slower, and has warp costs, but the Occator has fairly h...
- by Kurtz - at 2005.05.10 02:58:00
|
189. Harvester Mining Drones ?? - in Missions & Complexes [original thread]
Harvester drones used to come from convoy drop, about 22 months ago, and stopped dropping about 20 months ago. They actually are a bug, and anomaly. They should have not been in the game at all. The reason you still hear about them even today is...
- by Kurtz - at 2005.05.07 18:26:00
|
190. Eagle - in Ships and Modules [original thread]
With Arbalest heavy launchers fitted the Cerberus shoots heavies off like it has rocket launchers. The bonus for meta-item launchers is lower CPU, a higher rate of fire, and deeper magazine size. I suspect that the upcoming tech 2 launchers will...
- by Kurtz - at 2005.05.03 08:01:00
|
191. Eagle - in Ships and Modules [original thread]
The Eagle is a buffed Moa. Turret and missile layouts are identical. It has one more mid slot than the Moa, more grid and CPU, assault ship racial shield and armor resistances. The design of the ship should have been 6 highs, but 5 turret mounts...
- by Kurtz - at 2005.05.03 02:53:00
|
192. [AUCTION] Vegeta's Tempest - in Sell Orders [original thread]
400 The reputation is worth a bit.
- by Kurtz - at 2005.05.01 17:25:00
|
193. Looking for agent running advice - in Missions & Complexes [original thread]
With your current standings and connections skill level you should be able to talk to at least one of the corporation level-3 agents, if not most of them. Doöshow infoö on your corporation and then look under the agents tab. You should be able to ...
- by Kurtz - at 2005.04.28 03:45:00
|
194. Transports For Empire Hauling - in Ships and Modules [original thread]
I have been using an Occator and a Mastodon, as well as the Prowler, and Viator. The level-1 transports are varied, with the Prowler being the king of the Level-1Æs. The operation of the Level-2 ships is nearly identical. So, I donÆt really think ...
- by Kurtz - at 2005.04.24 19:41:00
|
195. The Prowler: A design success story - in Ships and Modules [original thread]
The Prowler is indeed the king of the level-1 transport ships. I have experience with the Viator, and it not half the ship of the Prowler. The Prowler is the only transport ship that has both a missile launcher and a turret slot. All the others ...
- by Kurtz - at 2005.04.19 03:04:00
|
196. Interbus missions - in Missions & Complexes [original thread]
Grrr! I went back and ran for my Interbus guy, a good 25 missions, thinking, that maybe, just maybe, they stealth fixed this issue, to no avail, other than a obtaining a huge pile of silicon glass, and frozen food. To top it off, the agent is in...
- by Kurtz - at 2005.04.19 02:33:00
|
197. Level 3 missions - in Ships and Modules [original thread]
1)Experience 2)Drones, and lots of them. There are only two turrets and a missile launcher, so your offense has to come from the drone bay. Beams in the two turrets, heavy launcher if not fighting missile users, otherwise a rocket or standard la...
- by Kurtz - at 2005.04.06 03:17:00
|
198. Agent Quality - in Missions & Complexes [original thread]
Speculation based upon the experience of running thousands of agent missions over the last couple of yearsà. I would say, yes quality matters. There seems to be a base reward for each mission, your actual rewards are modified based upon your co...
- by Kurtz - at 2005.04.06 02:42:00
|
199. Interbus - in Missions & Complexes [original thread]
Darcon says: He's trying to patch up faction that is only -4.6 with diplomacy though he is currently being attacked. Diplomacy does not work on the navies. Your unmodified faction standing is how the navies perceive you. -5.0 with a faction = ge...
- by Kurtz - at 2005.04.05 07:24:00
|
200. Getting better missions - in Missions & Complexes [original thread]
If you have not already done so, be sure to complete all the missions from your starting agent, the one from the school. This will give you a faction standing increase, with the Gallente, in your case. (Gallente, Amarr, Minmatar, and Caldari are t...
- by Kurtz - at 2005.04.01 04:03:00
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 20 |
First page | Previous page | Next page | Last page |