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1. Experiences with GÇ£The AgencyGÇ¥. - in EVE General Discussion [original thread]
Executive summary: This article is an attempt to provide constructive feedback of GÇ£The AgencyGÇ¥ event from my prospective as I progressed through it. Others are encouraged to post their experiences to provide a fuller prospective on the event a...
- by Kurtz - at 2017.07.28 03:56:48
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2. Sisters Arc speed run tips? - in Missions & Complexes [original thread]
Just do the arc in your Algos again, upgrade the weapons and fittings to your new skill levels. That ship is perfectly capable of doing the SOE arc. All the other choices presented really are not much of an improvement other than the warp speed in...
- by Kurtz - at 2017.01.27 04:24:05
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3. InterBus? - in Missions & Complexes [original thread]
I ran Interbus missions a number of years ago, back before LP stores. There were no special mission agents at the time either, so the agent you were running would offer a special mission as your 13th mission, and repeat each 12 completed. The of...
- by Kurtz - at 2017.01.24 05:36:39
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4. The Time has Come for RE-USABLE RIGS - in Player Features and Ideas Discussion [original thread]
No. There has to be a cost for specialized enhancements.
- by Kurtz - at 2015.05.30 08:40:00
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5. First time going into a wormhole - in Ships and Modules [original thread]
Don't go into a hole your first time with a T1 Cruiser, as stated you likely won't be leaving in it. A covert ops ship or an Astero are best for you first time in. You need to spend time in the environment. Getting used to no local, learning to ...
- by Kurtz - at 2015.05.25 22:24:20
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6. Time for a new industrial? - in Ships and Modules [original thread]
I think if you actually drove a freighter 10 jumps. It would kill off any desire to actually train to fly them. They are glacial slow and handle like an apartment complex. They are huge targets, because of the vast cargo hold, so only the folks ha...
- by Kurtz - at 2015.05.19 20:12:52
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7. New player & Missions - in Missions & Complexes [original thread]
Be sure to take advantage of the drone bay on your Rookie Ship. Learn Drones to level-2 and Light Drone Operation. (about a 1/2 hour of training) This will allow you to use 2 light combat drones. You can send these to attack targets while maneuve...
- by Kurtz - at 2015.03.28 22:53:02
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8. Allow control space-bar to abort undock - in Player Features and Ideas Discussion [original thread]
You can control space-bar to stop your ship in space or abort warping. Please allow it to abort undocking. Many of us have muscle memory of this command to stop what movement we are in, and I find myself hitting control space-bar to abort an undo...
- by Kurtz - at 2015.03.03 07:05:23
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9. Best ship for traveling - in Ships and Modules [original thread]
Prowler is the best ship for moving around. Alas it is a T2 indy, requiring Minmatar industrial 5. 1) covert cloak 2) fast warp speed 3) quick into warp 4) 5k cargo Really nice fitting options.
- by Kurtz - at 2015.01.07 08:23:37
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10. Rorqual - New mining platform - in Player Features and Ideas Discussion [original thread]
Want to see a Rorqual in a belt? Let them use gates into Empire space. Want to see a Rorqual in a POS no matter what is done to buff the offense or defense of the ship, operate one in Low/Null/WH. As many have commented, there is absolutely no re...
- by Kurtz - at 2015.01.06 00:28:12
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11. Vargur - 800mm V 1400mm - in Missions & Complexes [original thread]
After you run the L4's a bit you'll know when the 1400's are appropriate. Worlds Collide first room is a good choice, as is any mission that has the NPC 50km+ from where you land. As mentioned carry a mobile depot and refit to 800's when moving i...
- by Kurtz - at 2014.12.06 00:44:02
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12. Occator vs Mastodon (Deep Space Transport) - in Ships and Modules [original thread]
While training up for the Occator you also will end up with max skill on the 5 Gallente haulers. The Occator can of course fill all those specialty roles once you have trained it up, but in the mean time you can fly the 3 specialty haulers, and th...
- by Kurtz - at 2014.10.20 00:37:00
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13. burner missins - in Missions & Complexes [original thread]
I have tried it. The NPC can be target jammed. It results in them kiting off at max speed until the jamming ships target lock drops or jam fails, then they come right back. Using the effect as a tactic: You bring another pilot in a Kitsune with 2...
- by Kurtz - at 2014.09.04 03:50:00
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14. What for now Rorquals - in Ships and Modules [original thread]
Seen in another thread on the Rorqual: "Allowed through stargates=Y" That would make it viable for use in a belts. At least change this: 10% bonus to effectiveness of mining foreman warfare links per level when in deployed mode To: 10% bonus to ...
- by Kurtz - at 2014.06.24 02:33:00
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15. most profitable mission running system - in Missions & Complexes [original thread]
For the part yes. The agent tends to send you on missions against the local rats, however there is some bias. If I run for a Caldari agent in Minmatar space I will get a sprinkle of Gurista missions. For the SOE you tend to get Sepentis for the sp...
- by Kurtz - at 2014.06.20 03:14:00
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16. Updated Orca Fitting, Need Help - in Ships and Modules [original thread]
Carry a mobile depot. This allows for options.
- by Kurtz - at 2014.06.07 23:14:00
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17. The Launcher of Nothing - in Ships and Modules [original thread]
From the way back machine: A Kestrel could fit cruises into a light missile launcher. If I recall you only could load 1 per launcher, so after you shot the salvo you have to reload. However, this was in the days before all the specialized missile...
- by Kurtz - at 2014.06.04 22:51:00
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18. DST Fitting - in Ships and Modules [original thread]
I went with passive hardeners rather than actives. Thermal/Kinetic/Explosive. This way the tank is on all the time, and I donGÇÖt have to remember to activate anything while I am trying to evade, and provides some defense against cap draining to b...
- by Kurtz - at 2014.06.04 22:26:00
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19. drones for lvl 4 useless - in Missions & Complexes [original thread]
Look for NPC Destroyers. They target drones immediately. Kill them with primary weapons first.
- by Kurtz - at 2014.03.26 23:31:00
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20. Ideas for the future Rorqual rebalance. ==> - in Player Features and Ideas Discussion [original thread]
Tarsas Phage wrote: Kurtz wrote: I so wanted to use the Rorqual, but I am certainly not going to put billions of ISK worth of ship out on the table without a better chance of survival outside of a POS, or a bear hug from a major alliance wi...
- by Kurtz - at 2014.03.20 03:50:00
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