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21. Small but massively useful idea - in Player Features and Ideas Discussion [original thread]
The only problem would be that in EVE if a player is inactice, then that does not necessarily mean that a player is away from keyboard. One could just be waiting for something. Thus a a mechanism (a button perhaps) would be needed. My only concern...
- by Kudaro - at 2007.07.25 19:54:00
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22. Skillgainingsystem,some like it ,some dont... - in Player Features and Ideas Discussion [original thread]
IT is my understanding that the current skill system was developed to reduce the inbalance between those that "play" a lot and those that do not. Thus, one can not attack a asteroid, stargate, or something else with missles and turrets and whateve...
- by Kudaro - at 2007.07.25 19:49:00
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23. Anti macro/chinafarmer idea(s) - in Player Features and Ideas Discussion [original thread]
Edited by: Kudaro on 25/07/2007 19:31:25 First of all, macrominers and the like will always be in EVE (just so you know). The fact that one can report a "suspected" macrominer via a petition and the game masters respond with "no action will be...
- by Kudaro - at 2007.07.25 19:30:00
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24. Repair - in Player Features and Ideas Discussion [original thread]
Another good idea would be in the repair screen, to have a feature that says "view damaged only" or something similar. That way it is would be easy to see what goods are damaged and need to be repaired.
- by Kudaro - at 2007.07.25 13:16:00
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25. Dressing room - in Player Features and Ideas Discussion [original thread]
Originally by: Steini OFSI Well test server requires you to have the skills doesn't it? Yes, this is correct and the game masters will not give you any skills. So, the only solution is to traint them on Tranquility or hope that the nex...
- by Kudaro - at 2007.07.25 12:08:00
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26. Base Attribute Reset - in Player Features and Ideas Discussion [original thread]
I have no affinity for either side of the idea (yet) but if it is implemented, then it should only be implemented when going from the trail to the full payed account. That way it is valuable to new players but has no effect on players that have be...
- by Kudaro - at 2007.07.24 22:08:00
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27. Partial Reapplication of Broker Fees - in Player Features and Ideas Discussion [original thread]
You pay a broker to sell some items for you. You offer the broker 1% of the final price of anything sold. That 1% is sunk cost regardless of whether or not the order goes through (I do not know about if the order time limit expires though). Minus ...
- by Kudaro - at 2007.07.24 20:42:00
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28. Survey scanner needs improvements - in Player Features and Ideas Discussion [original thread]
Also, something that tells you how far away the asteroid is. The scanners have a longer range than most mining lasers so one may get targets all over the place. This would not be too much of a problem, however, if it is placed in the overview as t...
- by Kudaro - at 2007.07.24 20:08:00
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29. Cargo Container Stealing - in EVE New Citizens Q&A [original thread]
Quote: A grief player, or "griefer," is a player who devotes much of his time to making othersĘ lives miserable, in a large part deriving his enjoyment of the game from these activities while he does not profit from it in any way. Grief tact...
- by Kudaro - at 2007.07.24 18:42:00
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30. Suicide Attacks - in EVE New Citizens Q&A [original thread]
Originally by: Shanur If you read some of the hate threads on piracy, you'll find that pretty much all cases where mission runners are the victim, they were either bushwhacked in low sec (in which case you can slowly bleed them to death as...
- by Kudaro - at 2007.07.24 18:32:00
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31. Cargo Container Stealing - in EVE New Citizens Q&A [original thread]
Hello. I was wondering about cargo container stealing. I am currently in Jita and there are some ships that are releasing cargo containers labeled "TAKE IT I DONT NEED IT" and the like. After taking the item, the stealer is blown up. I was wonderi...
- by Kudaro - at 2007.07.24 18:22:00
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32. Convoy Attacks - in EVE New Citizens Q&A [original thread]
I have read your guide that you linked to, Gojyu. It was a big help. While I have not yet mastered convoy attacks in practice, I think that in theory I understand it very well. I appreciate it! Thanks to everyone else for the help, too.
- by Kudaro - at 2007.07.24 12:43:00
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33. Suicide Attacks - in EVE New Citizens Q&A [original thread]
Ok, cool, thanks, all! I think that I will focus on doing the most damage before CONCORD comes rather than attempting to survive their shots because I did not know that CONCORD uses ECM. Thanks for the help!
- by Kudaro - at 2007.07.24 12:36:00
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34. Decrease the timer for jump clones! - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Meh, there are solid workarounds (pod jumping, alts, etc.) for any situation that would really call for multiple clone jumps in a short period of time. This isn't terribly pressing. It should be difficult...
- by Kudaro - at 2007.07.24 12:29:00
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35. Convoy Attacks - in EVE New Citizens Q&A [original thread]
Hello. I tried to attack a NPC convoy somewhere in the Hek or Uttindar system a few days ago. Both systems are 0.5 security. I attacked the convoy and recieved no reprisals from CONCORD and got some trade goods from the two ships that I attacked. ...
- by Kudaro - at 2007.07.24 00:35:00
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36. Suicide Attacks - in EVE New Citizens Q&A [original thread]
Ok, thanks! I will try all that out. Also, yes, I did mean attacking someone in a asteroid belt. Sorry, my English is not always great but I think that I am getting much better at it!
- by Kudaro - at 2007.07.24 00:31:00
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37. Suicide Attacks - in EVE New Citizens Q&A [original thread]
Okay, thanks! Now, what do I put in the slots? How long will it survive against CONCORD if I attack, say, a asteroid belt and only have ships come upon me? Thanks in advance!
- by Kudaro - at 2007.07.23 19:38:00
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38. Suicide Attacks - in EVE New Citizens Q&A [original thread]
Hello, I wish to engage in suicide attacks against people as well as protect myself from suicide attacks. How can I do this? I am open to learning new skills and this is not something that I want to do right away so a setup that I requires me to l...
- by Kudaro - at 2007.07.23 15:52:00
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39. Savings & Investment (v1.0) - in Player Features and Ideas Discussion [original thread]
Edited by: Kudaro on 20/07/2007 13:44:08 Originally by: Ellaine TashMurkon In real world, You invest in real firms that make more income because they can put invested money in use. There is no God-given investment bank out of no where ...
- by Kudaro - at 2007.07.20 13:38:00
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40. Savings & Investment (v1.0) - in Player Features and Ideas Discussion [original thread]
Supposedly EVE Onlnie is a player driven market. Recently I have heard that CCP has hired a in-game economist (that is so cool!!!!!!!) to track the in game market of EVE Online. Well, I think that the economist should be put to better use creatin...
- by Kudaro - at 2007.07.20 13:17:00
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