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1. Multi-Client Freeze - in Issues, Workarounds & Localization [original thread]
Another bump, can we at least get a dev response to this? It's still an issue, no subsequent EVE patches nor driver upgrades have fixed the problem, and turning SLI on and off for me to play eve or other games is not my idea of a fix.
- by Juvir - at 2017.04.12 11:42:58
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2. Omega Nebula Battleworks seeks new pilots! - in Alliance and Corporation Recruitment Center [original thread]
Bumped for visibility
- by Juvir - at 2017.04.04 12:46:30
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3. Omega Nebula Battleworks seeks new pilots! - in Alliance and Corporation Recruitment Center [original thread]
Omega Nebula BattleWorks is an Indy/PvP corporation in the Requiem Eternal Alliance. We are looking for new, active members to come live with us in nullsec. We offer: -Alliance buyback programs for both PVE/Indy -Ratting, industry, and pvp -A Ma...
- by Juvir - at 2017.04.02 16:52:30
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4. Sticky:[MAY] Blood Raider Capitals - in Upcoming Feature and Change Feedback Center [original thread]
WTB more info on corpse hangars....
- by Juvir - at 2017.03.28 10:50:21
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5. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
xOmGx wrote: Trevize Demerzel wrote: It's even more "fun" when a Dread spawns. Can loose an entire wing before recalling. Killing a dread means loosing a bunch of fighters. I haven't yet seen a single good drop from a dread.. And I've killed...
- by Juvir - at 2017.03.15 20:10:48
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6. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Frostys Virpio wrote: Sandra Isu wrote: Where did you guys got that drones stop moving after killing target? Because as far as my drones behave, they just slowly return to my ship in orfer to orbit it. And this should be default behaviour fo...
- by Juvir - at 2017.03.13 15:34:25
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7. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: Juvir wrote: Just to touch on this, it wouldn't be that big of a fix actually. Actual SHIP mechanics have you continue to fly in the direction you're going when an orbit target is lost. This wouldn't take more than a ...
- by Juvir - at 2017.03.12 23:34:50
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8. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: As for the specific issue with Fighters standing still, I suspect that this is a little more involved of a change than you're expecting it to be. Fighters are probably running on the same old code the drones are, and d...
- by Juvir - at 2017.03.12 21:23:52
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9. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Frostys Virpio wrote: Juvir wrote: Cade Windstalker wrote: Juvir wrote: Because not having the resists or 3 layers of HP of a heavy drone is totally legit. EHP on a heavy drone > a fighter, and it costs much less. Doesn't matter i...
- by Juvir - at 2017.03.10 19:00:56
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10. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: Juvir wrote: Because not having the resists or 3 layers of HP of a heavy drone is totally legit. EHP on a heavy drone > a fighter, and it costs much less. Doesn't matter if it's T1 or T2. Play the game, thanks. ...
- by Juvir - at 2017.03.10 18:30:14
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11. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Vinch Vondrichnov wrote: Orca Platypus wrote: So what was the fuking point of collecting feedback (which was fairly unanimous, a pair of trolls aside), if this change still goes in as it is? Mongs don't matter Logan Jakal wrote: Yeah,...
- by Juvir - at 2017.03.10 16:59:38
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12. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: Juvir wrote: If you re-read, that was a response to what CCP said, not you. Yes? And? Doesn't make him any less wrong. It not only makes him less wrong, it makes you more wrong. You responded to what he said a...
- by Juvir - at 2017.03.10 15:33:17
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13. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Frostys Virpio wrote: Orca Platypus wrote: So what was the fuking point of collecting feedback (which was fairly unanimous, a pair of trolls aside), if this change still goes in as it is? Why do you care since you won't be able to use you...
- by Juvir - at 2017.03.10 15:30:57
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14. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
O2 jayjay wrote: Cade Windstalker wrote: Juvir wrote: If you re-read, that was a response to what CCP said, not you. [quote=O2 jayjay]100m for fighters? Lol why? Well are you going to increase a T3 destroyer sig? I dont get why you pe...
- by Juvir - at 2017.03.10 15:23:20
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15. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: Orca Platypus wrote: So you admit you just wanted to remove carrier ratting, as expected of CCPL, being the two faced spineless people who are too afraid to even state WE'RE REMOVING CARRIERS FROM SITES in our faces, ...
- by Juvir - at 2017.03.08 23:19:41
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16. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Frostys Virpio wrote: Shkiki wrote: CCP Larrikin wrote: These changes bring Fighters closer in-line with the signature of Heavy Drones. I've seen this "Bring stuff in-line" a 100 dozen times so far. What I think it fails to mention i...
- by Juvir - at 2017.03.07 15:44:09
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17. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: Zazz Blammy Matazz wrote: Larrakin, the risk from firing a bust projector is still not inline with the reward. They have near the same penalty as a doomsday with Nowhere near the offensive/defensive capabilities. If ...
- by Juvir - at 2017.03.06 14:48:34
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18. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Tabyll Altol wrote: So much tears from the PVE 0.0 Carebears. I ratted about 40 hours in a niddy. My drones had around 5-6 times the aggro and i managed to lose only 1 fighter. If this is 100% for some guys or way to much. No it isn-Št stop c...
- by Juvir - at 2017.03.06 14:12:15
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19. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Apple129 wrote: Well as far as I know this change will completely make ratting in carriers not viable anymore. I like to think I'm a pretty decent carrier pilot and have ratted a lot on my Nighoggur so I've got experience. On Tranquility I've n...
- by Juvir - at 2017.03.03 18:23:07
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20. Multi-Client Freeze - in Issues, Workarounds & Localization [original thread]
Bump for more visibility
- by Juvir - at 2017.03.02 14:33:30
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