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1. Is there a limit how big you can have a pile in this patch? - in Test Server Feedback [original thread]
Eve runs on 32-bit processors, so integers range from -2147483648 to 2147483647. Now, they could easily do a quick-fix by making it an UNSIGNED integer that holds this number. (A signed number is one in which one of the bits indicates that the val...
- by Ivanova - at 2003.10.01 02:56:00
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2. 1209: No mouseover popups display on the big map anymore - in Test Server Feedback [original thread]
That's odd. A friend of mine logged in on my system and all mouseovers worked perfectly for him. I logged in again...Still no mouseovers. A coincidence, or could it be attached to the account somehow? -- "Never use a sledgehammer to drive a thumb ...
- by Ivanova - at 2003.09.22 06:38:00
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3. Bug fix priority? (May we get CCP feedback?) - in Test Server Feedback [original thread]
I was hoping that a developer could briefly list the bugs that are at the top of the list, possibly in order, so that we might know what will hopefully be fixed soon, and scream and moan that our favorite one is not on top. :) 1)... 2)... -- "Ne...
- by Ivanova - at 2003.09.21 05:27:00
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4. Fighter profession unbalanced, pirate loot sucks - in Test Server Feedback [original thread]
After a full day of hunting I often get one really good item, like an extruded heatsink or 250mm prototype. That seems fine to me. It doesn't even seem rare. more like "Somewhat uncommon." Think of it this way: If the best items dropped every 10 s...
- by Ivanova - at 2003.09.18 23:37:00
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5. New scrollbar causes lists to disappear. - in Test Server Feedback [original thread]
Sorry, but I don't...? I do notice that when certain windows first appear, such as the stat window for a module, that often the info never shows up on the screen, and that it seems to have to do with the info being there but never actually being d...
- by Ivanova - at 2003.09.18 19:11:00
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6. 1209: No mouseover popups display on the big map anymore - in Test Server Feedback [original thread]
Well, if it makes anyone feel better, ALL mouseover info on ANY screen is disabled for me. If I mouseover a module, I do not see its name. If I mouseover my wallet, I do not see my ISK. If I mouseover anything at all in the map, ever, no info of a...
- by Ivanova - at 2003.09.18 18:50:00
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7. Can't play 2 accounts at once anymore - in Test Server Feedback [original thread]
I've found that if one account has a ship that is travelling, the other account tends to crash too fast to log in. If both are in a station or something, and I switch between them every few minutes, they work fine though. More or less. -- "Never u...
- by Ivanova - at 2003.09.18 05:35:00
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8. I've got to admit, this patch did well - in Test Server Feedback [original thread]
There are a few problems here and there. As usual, some people are experiencing more problems then they had in the patch, but one cannot test software on every hardware configuration. I thought that the increase in Tachyon cap usage was a bad idea...
- by Ivanova - at 2003.09.18 04:54:00
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9. Katt and SolarWind Corp (a SA member) - in Crime and Punishment [original thread]
I have spoken with Katt in the past and, obviously as I am in his corp, Ventran. Neither are the type to go off and attack another player out of the blue, so I can only conclude that the battle was due to a misunderstanding, some sort of bug or se...
- by Ivanova - at 2003.09.18 04:13:00
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10. Tachyon 125 activation cost? - in Test Server Feedback [original thread]
Keep in mind that the weapon changes are not final yet. If they are... Well, it would be very consistant with the past philosophy of taking something that is somewhat unbalanced on one direction and moving it light years in the other direction. P...
- by Ivanova - at 2003.09.03 08:22:00
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11. Tachyon 125 activation cost? - in Test Server Feedback [original thread]
Is it true that the activation cost of a Tach is currently set to be 125? (Can't log into chaos ATM) Um, insane? I was already going to stop using them because of the relatively high activation cost, and I have Controlled Bursts 4, 3 cap relays, a...
- by Ivanova - at 2003.09.03 05:13:00
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12. DEAR LORD! THE FRAMERATE SUCKS! - in Issues, Workarounds & Localization [original thread]
Eve tends to be more CPU-dependant than video-card dependant. -- "Never use a sledgehammer to drive a thumb tack."
- by Ivanova - at 2003.08.31 23:56:00
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13. DOES ANYBODY CARE ABOUT US "THE CUSTOMERS" - in Issues, Workarounds & Localization [original thread]
CCP told a TTI exec long ago that they were working on a system for better logging combat to take care of situations like this. If they finished it, it was probably not active seeing as how the server crashed and all, but it may be available once ...
- by Ivanova - at 2003.08.31 17:10:00
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14. Behind a firewall all i need is the server ip!! - in Issues, Workarounds & Localization [original thread]
Try opening all ports and all protocols to see if it is the firewall or something else. -- "Never use a sledgehammer to drive a thumb tack."
- by Ivanova - at 2003.08.29 15:54:00
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15. Is this game now an unofficial commercial beta??? - in Issues, Workarounds & Localization [original thread]
Considering that this is not only CCP's first MMORPG, it is actually their first *game*, I am quite impressed with what they have done. Their graphics engine is amazing, the combat system is very sophisticated, and the market is among the most adv...
- by Ivanova - at 2003.08.29 15:52:00
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16. Memory Leak - in Issues, Workarounds & Localization [original thread]
The system listed should be able to run Eve perfectly fine, with the possible exception of the video card being a little bit pokey (which can be replaced for under $100 with a Geforce 4 or FX 5200) Yes, Eve does indeed have, or at least had, a mem...
- by Ivanova - at 2003.08.29 15:45:00
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17. ship tweaks in 1180 - in Test Server Feedback [original thread]
Hate to beat a dead horse, but the U.S. Navy has NO active battleships at all. There are a few that have been decommisioned and could theoretically be used again, but this is doubtful. They are extremely expensive to operate and can do very little...
- by Ivanova - at 2003.08.29 06:41:00
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18. Behind a firewall all i need is the server ip!! - in Issues, Workarounds & Localization [original thread]
157.157.139.10 Port 26000 Local ports: 15002, 15003, 1242, possibly others. All use TCP, so you can probably safely block UDP and maybe ICMP. -- "Never use a sledgehammer to drive a thumb tack."
- by Ivanova - at 2003.08.29 06:10:00
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19. eve.exe using 99% of cpu resources - in Issues, Workarounds & Localization [original thread]
Games, and software in generaly, do not use their minimum CPU requirements and simply stop there. They run loops, and those loops run as fast as they can. Did you ever wonder why your frame rate increases when you upgrade a CPU? That's why. I ca...
- by Ivanova - at 2003.08.29 06:04:00
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20. Can't load eve, not even to the login screen. - in Issues, Workarounds & Localization [original thread]
Set sound=0 in prefs.ini for a quick fix. See the sticky thread for more details. -- "Never use a sledgehammer to drive a thumb tack."
- by Ivanova - at 2003.08.23 07:34:00
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