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61. Dual Pithi B-Type Small SB Raven tested. - in Ships and Modules [original thread]
For blockade in Nightmare, I normally don't use SB much at all. Stuff die way before they could do damage. Nosf in that mission is more serious than damage output from the npc side honestly. If you want to test your tanking, test it in the Distres...
- by Hotice - at 2008.09.20 18:05:00
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62. golem v kronos v vargur - in Ships and Modules [original thread]
I fly nightmare(better than paladin) against sansha/blood raider, golem against angel/merc, krono against guristas/serp and vargur for salavage. If I had to pick out one ship from them, I would use golem for general purpose. In reality, you need...
- by Hotice - at 2008.09.20 17:46:00
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63. Amarr Battleship Setups - in Ships and Modules [original thread]
Not sure how well are your engineering skills. If you have them at lvl 4 or better, then go for Abaddon. Use dual heavy beams on it at first to see how well your cap can hold. If you have no cap issue, then change to as many mega beams as you coul...
- by Hotice - at 2008.09.15 02:26:00
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64. Dealing with Tracking Disruption - in Missions & Complexes [original thread]
Just stop firing and lock on the ship/ships that is doing it. Once they stop using disruptor, pop them first. I generally remember the ship ewar ship types and pop as many of them as I could from the first shot. I have done so many guristas missio...
- by Hotice - at 2008.09.08 02:16:00
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65. 0.0 Ratting Armageddon - in Ships and Modules [original thread]
In all honesty, get a zealot. Much faster and fun. Geddon is so well, 4 years ago. hehe I personally like to fit geddon with dual heavy beams. You can fit 7 of those no problem. Longer range, track is pretty good and still pretty effective. Fit a...
- by Hotice - at 2008.09.08 01:59:00
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66. More battleships!! :) - in Ships and Modules [original thread]
I would like to see a new t2 type bs that could mount one or two capital class weapons. Ship bonus would be tracking, weapon signture radius and rate of fire. Consider those as mini dreads. Or some new BCs with 8x turret slots, 100% weapon damage ...
- by Hotice - at 2008.09.07 22:27:00
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67. minmitar low sec mission running - in Ships and Modules [original thread]
For low sec missions, it is best to use hac or command ships. For minmitar, Sleipnir is the number one choice. It is fast, deal great damage and can easily warp away if your mission got scanned out by pirates. A full set of 720mm arti can save you...
- by Hotice - at 2008.09.07 18:42:00
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68. The WoW Vs EVE debate to end all debates - in EVE General Discussion [original thread]
Started from text mud games to AoC, I've tried pretty much every single online game ever came out with decent quality. Both WoW and EvE are pretty good with different focus. It is almost not fair to compare them together. Pvp and Pve are two total...
- by Hotice - at 2008.09.06 16:34:00
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69. China's EVE Map - in EVE General Discussion [original thread]
The fact is that freedom is always a relative term and always have it's limite. Consider fish can swim freely in ocean but limited to water. Once grounded, fish is dead. Birds have freedom to fly but only limited to staying within atmosphere. Same...
- by Hotice - at 2008.09.06 15:58:00
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70. Nerfing, Suicide Ganking, Incentives,and The Future.... - in EVE General Discussion [original thread]
Edited by: Hotice on 04/09/2008 02:43:25 Originally by: Esmenet Originally by: Tatsujin Koufu Originally by: Ki An Originally by: Tatsujin Koufu When did they make high sec 100% safe? I said AFTER. When the ...
- by Hotice - at 2008.09.04 02:40:00
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71. Empire Allure Greater than 0.0 Now. - in Alliance and Corporation Recruitment Center [original thread]
Originally by: Sickle Steel I cant help but notice that people tend to forget that MMOG's are a business first, game second. No money = no game If they can make more money by changing the game a bit then that's what theyre going to do. ...
- by Hotice - at 2008.09.04 02:17:00
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72. Armageddon . . . the HAC killer?? - in Ships and Modules [original thread]
Edited by: Hotice on 04/09/2008 02:00:06 I've only fought with one zealot while I'm flying a geddon out of 0.0 about a year ago. That zealot were using 4 heavy beams(before the slot change), 3 t2 heatsinks, 800mm plate, 1 eanm and a cpr. I had...
- by Hotice - at 2008.09.04 01:58:00
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73. GOOD OLD BOYS GANK GAME ! - in EVE General Discussion [original thread]
Originally by: Kuar Z'thain Originally by: Hotice Well, go to mmorpg.com and check out Jumpgate Evolution. Faster action, flight skill > ship setup, and the best part, pvp in that game is actually fun. Oh look! Another on...
- by Hotice - at 2008.09.02 02:18:00
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74. GOOD OLD BOYS GANK GAME ! - in EVE General Discussion [original thread]
Well, go to mmorpg.com and check out Jumpgate Evolution. Faster action, flight skill > ship setup, and the best part, pvp in that game is actually fun.
- by Hotice - at 2008.09.02 01:59:00
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75. Why not end the pretence and make highsec a safezone? - in EVE General Discussion [original thread]
Originally by: Le Skunk Originally by: Valan Oh and while I'm at it. As far as I'm concerned all this lobbying for 100% safe high sec is a campaign so isk sellers can turn profit with macros and not watch the screen. I see no ot...
- by Hotice - at 2008.09.02 01:15:00
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76. Long Range Apoc for L4 - in Ships and Modules [original thread]
super long range setup no longer works for most of the lvl 4 missions. The realistic combat range nowdays is usually around 70km-90km from the warp in point. Often, you start as close as sub 30km range. Thus having such long range is a kind of a w...
- by Hotice - at 2008.09.01 23:56:00
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77. Smallest ship for Angel ratting? - in Ships and Modules [original thread]
Edited by: Hotice on 01/09/2008 23:13:10 I would say either Zealot, or Ishtar/shield tanked domi with t1 drones. They don't need to worry about ammo issue. Zealot with t2 pulse can easily tank and gank any angel spawn without issue. Ishtar is ...
- by Hotice - at 2008.09.01 23:06:00
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78. Solution to the LvL 4 mission prob - Add lvl 6s to 0.0 - in EVE General Discussion [original thread]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 31/08/2008 21:18:12 Originally by: Hotice Edited by: Hotice on 31/08/2008 21:06:22 lvl 4 mission have no problem, and lvl 6 is not going to make more people go into low...
- by Hotice - at 2008.08.31 21:50:00
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79. Solution to the LvL 4 mission prob - Add lvl 6s to 0.0 - in EVE General Discussion [original thread]
Originally by: Kahega Amielden The above would be nice, but that wont solve the problem. The problem is that the additional profit in lowsec is minimal. Besides, pirates generally come in groups. That is true. This is why mission rats ...
- by Hotice - at 2008.08.31 21:12:00
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80. Solution to the LvL 4 mission prob - Add lvl 6s to 0.0 - in EVE General Discussion [original thread]
Edited by: Hotice on 31/08/2008 21:02:38 lvl 4 mission have no problem, and lvl 6 is not going to make more people go into low sec. The problems we have are two things: 1. CCP needs to make pvp ship setup able to handle pve missions equally...
- by Hotice - at 2008.08.31 21:01:00
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