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121. How to reduce drone lag 101 - in Test Server Feedback [original thread]
Originally by: Bsport how about drones have control points by drone class so example Combat drones 1 control point each EWAR Drones 2 control point each Repair drones 3 Control Point each Sentry Drones 4 control points each So a max of ...
- by Hafthor - at 2005.11.01 18:27:00
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122. New drones, modules and what not - in Ships and Modules [original thread]
Originally by: Tuxford Originally by: Kirtan Loor Already too many pages for me to check them all....I don't know if this is posted before but: I've Heavy Drones III, Drone int IV and Gal cruiser IV Ogre I's have 11 base dps T...
- by Hafthor - at 2005.11.01 18:05:00
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123. New drones, modules and what not - in Ships and Modules [original thread]
Originally by: Tuxford Originally by: Kirtan Loor Already too many pages for me to check them all....I don't know if this is posted before but: I've Heavy Drones III, Drone int IV and Gal cruiser IV Ogre I's have 11 base dps T...
- by Hafthor - at 2005.11.01 18:05:00
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124. New drones, modules and what not - in Ships and Modules [original thread]
How about this? Fix defenders. Fix dumbombs. Fix ECM bursts Fix various other stuff that has been ruined in "fixes" just like this one Add new stuff that will have to be fixed later. Alternatively you can just remove...
- by Hafthor - at 2005.11.01 15:58:00
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125. New drones, modules and what not - in Ships and Modules [original thread]
How about this? Fix defenders. Fix dumbombs. Fix ECM bursts Fix various other stuff that has been ruined in "fixes" just like this one Add new stuff that will have to be fixed later. Alternatively you can just remove...
- by Hafthor - at 2005.11.01 15:58:00
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126. another idea to fuck up the macrominers - in Player Features and Ideas Discussion [original thread]
Just go get your hauler if you see a group of macrominers. Can make a killing -------------------------- "Speak softly and carry a big stick; you will go far"
- by Hafthor - at 2005.11.01 14:58:00
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127. EVE for mobilephone? - in Player Features and Ideas Discussion [original thread]
Next time I run into the guy doing the project I'll ask him for a link to some more info or something. I think CCP's major issue with the thing is security, opening this kind of access to the server could be dangerous. It would be *very* nice tho...
- by Hafthor - at 2005.11.01 14:55:00
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128. Damage types and logic - in Player Features and Ideas Discussion [original thread]
Yes the howitzers are firing rounds large enough to carry an explosive charge... but I'd think a missile has more potential for that sort of delivery than a projectile. The damage each races ammo does is all pretty logical but my gripe is with th...
- by Hafthor - at 2005.11.01 10:12:00
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129. Alliance History for Corps - in Player Features and Ideas Discussion [original thread]
YES!!! Signed. No need for more words on this, just do it "Speak softly and carry a big stick; you will go far"
- by Hafthor - at 2005.11.01 02:16:00
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130. 3 Skills - in Player Features and Ideas Discussion [original thread]
hehehe... Getting drunk and designing games.... I wonder if we have stumbled upon CCP's design method "Speak softly and carry a big stick; you will go far"
- by Hafthor - at 2005.11.01 02:14:00
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131. Damage types and logic - in Player Features and Ideas Discussion [original thread]
Now I'd like to start by stating that I'm not in any way a specialist in physics so I may be wrong. A missile/rocket/torpedo hits a target and explodes. A bullet from a gun hits a target and it's kinetic energy (velocity) determines the effect i...
- by Hafthor - at 2005.11.01 01:47:00
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132. Burden of ancestor heritage: Racial bonuses - in Ships and Modules [original thread]
This is not a bad idea at all. You should post it in the Features and Ideas section. Personally I'd like to see the damage bonuses as an addition to another high slot related bonus and a med or low slot related bonus. So there would be three bon...
- by Hafthor - at 2005.11.01 01:20:00
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133. New drones, modules and what not - in Ships and Modules [original thread]
Ok.. I just have one grudge with this. Ok maybe two or three. Why have the very nice (although maybe a bit overpowered for PvP) drone bonuses been dropped for something-that-you-might-or-might-not-have-in-your-ship-bonus? What I mean is this, cu...
- by Hafthor - at 2005.11.01 00:51:00
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134. 3rd BS: tier 3? - in Test Server Feedback [original thread]
Tier 3 means it requires lvl3 in the associated skill, like there are tier3 frigates that are better than the tier1 and 2. So like the poster before me pointed out it's unlikely going to be weaker than the other two.
- by Hafthor - at 2005.10.31 12:15:00
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135. BPC -vs- BPO - in Test Server Feedback [original thread]
SIGNED
- by Hafthor - at 2005.10.31 12:10:00
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136. EVE for mobilephone? - in Player Features and Ideas Discussion [original thread]
The PDA client for EVE is a project done by a couple of students in ReykjavÝk University and is still in beta afaik. It works though, you can log in and train skills and things like that but still needs a few tweaks.
- by Hafthor - at 2005.10.31 11:48:00
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137. The upcoming ELO system - in Player Features and Ideas Discussion [original thread]
Originally by: Drilla What if a high rated player in a faction BS encounters 15 T1 frigates (where he has no chance) and they are all lowlevel, he then kills 10 of them before going down. He will loose points for killing them, and again l...
- by Hafthor - at 2005.10.28 23:26:00
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138. Q-Ships - in Player Features and Ideas Discussion [original thread]
Same can be done with for an example a Scythe... friend of mine kitted it out to take out this annoying 'ceptor pilot that would harass lone miners. Pirates tend to be a bit too quick to attack anything that looks remotely harmless.. it doesn't ha...
- by Hafthor - at 2005.10.28 10:34:00
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139. The upcoming ELO system - in Player Features and Ideas Discussion [original thread]
This is afaik based on the ELO chess rating system.... what ppl here don't seem to be getting is that chess tournaments do not take into account what type of board or models the contestants play with. It's a simple system where everyone starts at...
- by Hafthor - at 2005.10.27 19:19:00
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140. "Brand" what you build - in Player Features and Ideas Discussion [original thread]
The current reworking of the manufacturing system will enable this sort of stuff. It has been mentioned before and work will most likely begin on these features after the aforementioned rework. Untill then however we might as well discuss what we...
- by Hafthor - at 2005.10.27 19:08:00
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