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1. Sticky:Dev blog: Teams and Revamp of Industry in EVE Online - in EVE Information Portal [original thread]
Steve Ronuken wrote: Guttripper wrote: Steve Ronuken wrote: Teams can work on all jobs in a system. Heh - so the pharmacists at Osco Drugs can also work simultaneously at Walgreens fulfilling prescriptions! Think of them as managem...
- by Gamer4liff - at 2014.07.09 20:26:00
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2. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
CCP Greyscale wrote: Gamer4liff wrote: Greyscale, if you're interested, I made a big ol' effortpost on balancing invention and T2 BPOs here: https://forums.eveonline.com/default.aspx?g=posts&m=4620181#post4620181 TL;DR, BPOs get cap...
- by Gamer4liff - at 2014.06.27 22:48:00
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3. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Steve Ronuken wrote: Huh. you sure about that, with the damnation. Because with a process decryptor, I'm seeing 418k isk/hr. (around 21 million profit) That's buying everything from the market at jita prices. (If you sell to a buy order, you...
- by Gamer4liff - at 2014.06.06 21:46:00
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4. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Aluka 7th wrote: These ships have T2 BPO (and will increase in price with proposed change): Damnation - 8% .... lol @ the 8% of damnation production coming from inventors. The ship is essentially mathematically impossible to profit on via i...
- by Gamer4liff - at 2014.06.06 21:10:00
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5. A Discussion on Bringing Balance to T2 Production - in Player Features and Ideas Discussion [original thread]
Mos7Wan7ed wrote: lotta words to say, can we keep them in if you nerf the ME levels. Why are their Tech 2 BPOs in the game? For the same reason CCP seeded shuttles for the first few years of the game. With shuttles, if miners were not able t...
- by Gamer4liff - at 2014.05.24 14:35:00
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6. Remove T2 BPOs - in Science and Industry [original thread]
Mos7Wan7ed wrote: Gamer4liff wrote: I don't think there are enough stupid people to make defunct small proton smartbomb 2 bpos "collector's" items on any meaningful level. Don't pick an item that has such a minimal impact as your one tru...
- by Gamer4liff - at 2014.05.23 22:02:00
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7. Remove T2 BPOs - in Science and Industry [original thread]
Mos7Wan7ed wrote: Make the BPOs collectible items and they will still have value just like the dozens of trillion ISK collector ships in the game. There are a lot of stupid people in this game, but I don't think there are enough stupid pe...
- by Gamer4liff - at 2014.05.23 21:31:00
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8. Remove T2 BPOs - in Science and Industry [original thread]
Bad Bobby wrote: My view would be to make T2 production a POS only activity. You can keep T2 BPOs as a collectors item in station if you want, at no risk, but they don't get to make anything (not even copies). But if you want to risk their des...
- by Gamer4liff - at 2014.05.23 18:29:00
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9. Remove T2 BPOs - in Science and Industry [original thread]
Faceless Enemy wrote: Gamer4liff wrote: I want to retain T2 BPOs because my alliance holds a lot of them, thus confirming point #5. Kell is correct here. If T2 BPOs have no big economic impact, then there is no harm in removing them. If...
- by Gamer4liff - at 2014.05.22 15:38:00
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10. Remove T2 BPOs - in Science and Industry [original thread]
Sweet thread brah, really breaking some new ground. I have a better proposal for balancing T2 BPOs and invention linked in my sig. Cap T2 BPO ME at -3 the best possible invention, and make T2 BPOs the reward for long-term inventors to improve thei...
- by Gamer4liff - at 2014.05.22 12:51:00
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11. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Greyscale, if you're interested, I made a big ol' effortpost on balancing invention and T2 BPOs here: https://forums.eveonline.com/default.aspx?g=posts&m=4620181#post4620181 TL;DR, BPOs get capped at 1-3 ME levels less than the best possib...
- by Gamer4liff - at 2014.05.21 00:43:00
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12. A Discussion on Bringing Balance to T2 Production - in Player Features and Ideas Discussion [original thread]
Reserved
- by Gamer4liff - at 2014.05.21 00:36:00
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13. A Discussion on Bringing Balance to T2 Production - in Player Features and Ideas Discussion [original thread]
Also reserved.
- by Gamer4liff - at 2014.05.21 00:36:00
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14. A Discussion on Bringing Balance to T2 Production - in Player Features and Ideas Discussion [original thread]
The Problem T2 Production is currently a two-process affair, the processes being T2 BPOs production and Invention. T2 BPOs were handed out via the research lottery, a system which was discontinued some time after invention was released as a way ...
- by Gamer4liff - at 2014.05.21 00:35:00
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15. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Sael Va'Tauri wrote: Bustard: Replace 5% velocity w/ 5% cargo per level. Follows *continues?) the theme set by the Charon, where Caldari bring extra cargo. It won't be a huge bonus as the cargo bay is already small(ish), but that could be rein...
- by Gamer4liff - at 2014.05.20 17:03:00
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16. Thoughts on GOON Manipulation of T2 BPOs - in Science and Industry [original thread]
Lucas Kell wrote: Again, we're not "mad" at anyone. And if we wanted T2 BPOs, the sell orders forum always has them up for sale. T2 ownership isn't an exclusive club, its pretty easy to go and buy something that someone else has for sale. The o...
- by Gamer4liff - at 2014.05.20 12:09:00
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17. Thoughts on GOON Manipulation of T2 BPOs - in Science and Industry [original thread]
Lucas Kell wrote: So you made a bad investment. Nobody is saying anything is your fault, and theres no blame being cast about. The idea of removing T2 BPOs is not a personal crusade against the owners, it's simply the way forward. Invention is...
- by Gamer4liff - at 2014.05.19 21:31:00
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18. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
I don't really have much to add, except that I don't think T2 BPOs should get any benefit at all in Gal outposts, just straight up preclude them from getting any bonus there. I can't really see too many people producing a meaningful amount of T2 i...
- by Gamer4liff - at 2014.05.19 17:33:00
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19. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: I'm seeing some good feedback about the unique role of Jump Freighters meaning that they don't get much benefit from rigs other than cargo rigs, and this is indeed a problem that limits player choice. I'm going to bring up a ...
- by Gamer4liff - at 2014.05.18 15:59:00
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20. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Looks pretty solid, though I don't see the micro jump drive getting a lot of use on DSTs with the current spool up time. A DST will most likely always be near a gate, within close closing range of tacklers. Maybe if they got a role bonus to spool ...
- by Gamer4liff - at 2014.05.17 16:48:00
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