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1. Shipping Lanes and Dynamic System Strategic Index - in Player Features and Ideas Discussion [original thread]
Don't you have to Rat in order to raise a system's Military Index? Or do people not bother with that anymore?
- by Futonofpain - at 2013.01.25 08:01:00
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2. Shipping Lanes and Dynamic System Strategic Index - in Player Features and Ideas Discussion [original thread]
I have an idea for a game mechanic by which repeated attacks by small fleets, or failure to keep belt rats in check, can cause a system's strategic index to degrade. The idea is this: introduce NPC Convoys to null-sec space. Have them spawn and m...
- by Futonofpain - at 2013.01.25 00:25:00
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3. Cruiser Buff Ideas - in Player Features and Ideas Discussion [original thread]
They mentioned increasing cruiser speed. I didn't see anything about reducing sig radius or warp speed. Although a warp bonus might make them too fast... I think CCP is headed in the right direction, but I want to emphasize the idea that there sh...
- by Futonofpain - at 2012.08.04 07:20:00
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4. Cruiser Buff Ideas - in Player Features and Ideas Discussion [original thread]
Right now cruisers are kind of just weak, cheap battlecruisers IMO. But with a few changes, I think they could fulfill a unique role as fast raiders and fleet support ships. Maybe something like this: * Reduce their sig radii to what destroyers ...
- by Futonofpain - at 2012.08.03 19:46:00
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5. Probe Jammers - in Player Features and Ideas Discussion [original thread]
Pou Tau wrote: So you want to mission and rat in more safety? and have a 400km drag bubble for your sanctum? and even though they can see your location they would never be able to warp to you if you were in a mission or site? Yes this is a wel...
- by Futonofpain - at 2012.03.07 23:44:00
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6. Probe Jammers - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: I can see one issue though, What's to stop the enemy warping in, dropping out 200km away and then warping straight on top of you? Isn't it similar to lighting a beacon on your head? I knew I was forgetting something. Maybe ch...
- by Futonofpain - at 2012.03.07 21:10:00
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7. Probe Jammers - in Player Features and Ideas Discussion [original thread]
My idea is for a fast anchoring module, similar to a dictor bubble. (Decently sized too. Certainly too big to fit in frigate holds). Once dropped and activated, it scrambles the readings of probes anywhere from 200-400 km depending on its tech/met...
- by Futonofpain - at 2012.03.07 20:48:00
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8. easy fix of SC's - in Player Features and Ideas Discussion [original thread]
Edited by: Futonofpain on 30/03/2011 18:23:59 Seriously! Fighters/Fighter Bombers are absurdly more powerful than capsuleer frigates, which, according to the game fiction, should be superior. And yet: Fighter Bombers have roughly the same hi...
- by Futonofpain - at 2011.03.30 18:18:00
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9. Attackable Subsystems for Caps and Other Ideas - in Player Features and Ideas Discussion [original thread]
The first idea I had is for ships capital sized and above to have attackable subsystems. These subsystems should be tiny and virtually impossible for anything bigger than a frigate 50km or closer to target and hit. Knocking out these subsystems w...
- by Futonofpain - at 2011.03.28 02:43:00
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10. 5th Freedom Recruitment - Open - in Alliance and Corporation Recruitment Center [original thread]
Looking for a Corp to join. You guys still recruiting?
- by Futonofpain - at 2011.01.03 23:49:00
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