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1. Trinity UI and EVE Voice Changes, a New Zulupark Blog - in EVE Information Portal [original thread]
you need to add dual monitor support so that the misc windows (market, cargo, chats, etc) can be dragged outside the application window like adobe photoshop .. thus giving all the data on one monitor and all the beuty/actual gameplay fullscreen on...
- by FactorzGT - at 2007.11.05 04:20:00
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2. Improving the - in Player Features and Ideas Discussion [original thread]
agree it needs to be evened out it made sense back when you had to approach 15km and would potentially have to "tank" something
- by FactorzGT - at 2007.07.10 03:25:00
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3. how to remove the mission lag without altering the missions. - in Player Features and Ideas Discussion [original thread]
but currently agent standing doesn't increase your effective quality - i believe that is what was initially being suggested and i agree with the concept
- by FactorzGT - at 2007.07.07 16:16:00
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4. stop/balance high sec hauler ganking - in Player Features and Ideas Discussion [original thread]
so after falling victim to this - it really sucks even in my remorse my opinion is that this should be part of the game ... however tweak it a bit my itty IV was popped by a solo raven in .06 system the balancing i propose is that if a Transport...
- by FactorzGT - at 2007.07.07 16:13:00
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5. NOS fix - in Player Features and Ideas Discussion [original thread]
well the patch notes for Rev II say there is a nos change ... anyone been on the test server to see what it is???
- by FactorzGT - at 2007.06.18 03:15:00
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6. Tactical warping - in Player Features and Ideas Discussion [original thread]
well to expand further on the actual topic of this thread ... why not be able to warp a specified distance in ANY direction? just double click to point your ship, click warp X ... or specify ... and then your ship just warps however far you previo...
- by FactorzGT - at 2007.06.18 03:08:00
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7. web page skill trainer - in Player Features and Ideas Discussion [original thread]
if they don't implement a skill queue then this is the bare minimum they should do - i agree wholeheartedly
- by FactorzGT - at 2007.06.18 03:05:00
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8. Gate and Docking Aggro - in Player Features and Ideas Discussion [original thread]
what i don't understand is that if you're the owner of a station in 0.0 ... why would your own station deny you docking because of aggression to a hostile that would be a threat to said station
- by FactorzGT - at 2007.06.18 02:52:00
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9. Change "Approach" to "Align-to" when out of Approach Range! - in Player Features and Ideas Discussion [original thread]
/signed this thread has been done before, and i believe i've even started one myself ... but heck i'll support it every time - do it pls
- by FactorzGT - at 2007.06.18 02:50:00
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10. NOS fix - in Player Features and Ideas Discussion [original thread]
Additional thought i had for this: Balance the modules approximately (not exactly) so if a cruiser using a Medium Nos I on a battleship, it will drain about the same as a Heavy Nos I on a Cruiser Medium Nos I drains 30cap ... so a Heavy Nos being...
- by FactorzGT - at 2007.06.06 03:45:00
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11. NOS fix - in Player Features and Ideas Discussion [original thread]
Edited by: FactorzGT on 03/06/2007 05:43:41 Originally by: vinnymcg Hey mate sorry to burst your bubble but this has been in game for ages and there is a reason for this! It is fair! small ships are hard to hit by missiles and turrets...
- by FactorzGT - at 2007.06.03 05:42:00
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12. NOS fix - in Player Features and Ideas Discussion [original thread]
i'm not full against X^4 ... however this is a flawed scale when we look at missile explosion velocity in relation to target velocity ... a crow going 5400m/s gets hit by an EM light missile exploding @ 2250m/s and suffers only 5.4dmg w. 0% resi...
- by FactorzGT - at 2007.06.02 20:16:00
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13. Caldari Buff - in Player Features and Ideas Discussion [original thread]
my .02 isk here is 1) why does the vagabond have 240 points of resisitance in shield when the cerberus only has 210 ... 2) for a race that specializes in shield tanking, you'd think if the minmatar can make a tech 2 ship w. 70%EM resist in shiel...
- by FactorzGT - at 2007.06.02 20:11:00
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14. NOS fix - in Player Features and Ideas Discussion [original thread]
so there has been some talk that the effects of large NOS to small ships needs to fixed ... here is a simple and fair idea - similar to missiles - Make the Energy Drained proportionate to the Ship Size a large nos I drains 100cap ... well as...
- by FactorzGT - at 2007.06.02 20:02:00
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15. 2 Sleeper Faction mod BPCs - in Sell Orders [original thread]
ok this is getting old ... someone make me a reasonable offer
- by FactorzGT - at 2007.05.09 23:27:00
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16. 2 Sleeper Faction mod BPCs - in Sell Orders [original thread]
still for sale
- by FactorzGT - at 2007.05.09 00:40:00
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17. 2 Sleeper Faction mod BPCs - in Sell Orders [original thread]
cmon someone buy it
- by FactorzGT - at 2007.05.08 03:18:00
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18. 2 Sleeper Faction mod BPCs - in Sell Orders [original thread]
barump
- by FactorzGT - at 2007.05.06 00:25:00
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19. 2 Sleeper Faction mod BPCs - in Sell Orders [original thread]
private offer accepted for booster rockets warp scram bpc still for sale ... 20m buy it now
- by FactorzGT - at 2007.05.04 23:37:00
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20. 2 Sleeper Faction mod BPCs - in Sell Orders [original thread]
last buyer backed out i want these out of my life buy it now 50m first buyer takes them!
- by FactorzGT - at 2007.05.03 23:32:00
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