Pages: 1 2 3 4 [5] 6 7 8 9 10 |
81. Unlocking the NPC corp ship paintjobs - in Player Features and Ideas Discussion [original thread]
I've always wanted a Roden Shipyards inspired Hyperion. I approve of this.
- by ExAstra - at 2013.05.31 12:34:00
|
82. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
I'm glad you're looking into this, CCP Fear. I'm not sure about technical limitations, but what if adding a skill to the skill queue didn't automatically inject the skills? All it would have to do (I think) is make sure that the skill is in your i...
- by ExAstra - at 2013.05.31 11:48:00
|
83. [Idea] Shifting the Sand. A Dynamic New Eden. - in Player Features and Ideas Discussion [original thread]
There have been no dynamic security status proposals that I have seen that have made me think "Oh wow, that would be so much fun." (or cool, or interesting, etc. pick a word) Under this proposal it has actual use/meaning but I still don't see it ...
- by ExAstra - at 2013.05.31 11:10:00
|
84. [Idea] Shifting the Sand. A Dynamic New Eden. - in Player Features and Ideas Discussion [original thread]
For the record, I like the idea of including Pirate factions into Faction Warfare and overall making Faction Warfare have a much bigger impact on life in High Security space. Combine this with Dust 514 mercenaries also affecting Faction Warfare. ...
- by ExAstra - at 2013.05.31 10:26:00
|
85. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Extending armor and shield repair bonuses to apply to remote reps would bring them much closer to balance with resist bonuses, but would also further empower the current remote rep tactics that are as strong as we feel we can ...
- by ExAstra - at 2013.05.31 07:28:00
|
86. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Well this is the only thread I haven't touched really when it comes to Odyssey Battleships because I try not to fly Matari equipment, haha. I hate autocannons and a lot of the designs of Matari ships, bluh. Regardless, I am just going to throw my ...
- by ExAstra - at 2013.05.31 06:21:00
|
87. Proposal: I would like to see an Advanced Jury Rigging skill added to the game. - in Player Features and Ideas Discussion [original thread]
Astroniomix wrote: ExAstra wrote: That'd be 9 lows actually (7+2=9). Which is what I said. And I already said I wouldn't like that, soooo I got the aeon and the archon backwards, so I was basing my math off of a ship with 8 lows. Unders...
- by ExAstra - at 2013.05.31 05:29:00
|
88. Resist bonus nerf: the truth. - in Player Features and Ideas Discussion [original thread]
Because that's just how CCP does things, mostly. Like how they're admitting that sentry drones need a bit of work, but are rebalancing the Dominix to prefer sentry drone usage. A little backwards, but oh well. I'm assuming it's easier for CCP to ...
- by ExAstra - at 2013.05.30 22:06:00
|
89. Resist bonus nerf: the truth. - in Player Features and Ideas Discussion [original thread]
David Kir wrote: Maybe you haven't noticed, but I am Minmatar, and I fly Minmatar hulls. My Vagabond will not be affected, and neither will be my Sleipnir. I'll merrily keep on flying Thrashers, Ruptures, Hurricanes, N Hurricanes(yay massive E...
- by ExAstra - at 2013.05.30 21:49:00
|
90. Resist bonus nerf: the truth. - in Player Features and Ideas Discussion [original thread]
David Kir wrote: A 4% resist bonus still gives 25% extra EHP and repping power. Yes, it is less than the 37.5% rep bonus given by the Hyperion's repping bonus, but it's still a lot. This issue can not be solved by nerfing the resist bonuses. ...
- by ExAstra - at 2013.05.30 21:18:00
|
91. Increase all ships warp speed velocity by X (where X is ~ 25 - 50%). - in Player Features and Ideas Discussion [original thread]
I understand where you're coming from and to a certain extent I think it would be nice. But I think it's fine to leave warp speeds as they are. Just fix warp speed acceleration and now frigates "feel" faster than battleships et al outside of ninja...
- by ExAstra - at 2013.05.30 21:03:00
|
92. Resist bonus nerf: the truth. - in Player Features and Ideas Discussion [original thread]
The difference is that now the Hyperion's local tanking ability is a more noticeable advantage compared to the Abaddon now, before they were practically equal. I'm not saying it's enough alone. I'm saying if it goes away your solution still leave...
- by ExAstra - at 2013.05.30 20:46:00
|
93. Resist bonus nerf: the truth. - in Player Features and Ideas Discussion [original thread]
David Kir wrote: ExAstra wrote: Trii Seo wrote: Because resist bonus + repper > rep bonus + repper, putting rep-bonused ships at a serious disadvantage. Not quite, it's more: Resist + Local ~ Rep + Local Resist + Remote >> Rep ...
- by ExAstra - at 2013.05.30 20:37:00
|
94. Proposal: I would like to see an Advanced Jury Rigging skill added to the game. - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: The ability to add and/or swap slots on a ship will MAJORLY alter the balance of ships in this game.... You have to be really dense, or really new to not realize that... As for the other benefits: 2% CPU or PG, this ...
- by ExAstra - at 2013.05.30 20:28:00
|
95. Resist bonus nerf: the truth. - in Player Features and Ideas Discussion [original thread]
Trii Seo wrote: Because resist bonus + repper > rep bonus + repper, putting rep-bonused ships at a serious disadvantage. Not quite, it's more: Resist + Local ~ Rep + Local Resist + Remote > Rep + Remote Resist + Buffer > Rep + Buffer...
- by ExAstra - at 2013.05.30 20:23:00
|
96. Proposal: I would like to see an Advanced Jury Rigging skill added to the game. - in Player Features and Ideas Discussion [original thread]
Astroniomix wrote: ExAstra wrote: RubyPorto wrote: ExAstra wrote: Part of me wants to take time to explain why this would be a bad idea. The other part wants to say, "No. Just no." and leave. As a compromise, slot layout is one of th...
- by ExAstra - at 2013.05.30 20:20:00
|
97. The Idea Man : A solution to afk cloaking to make everyone happy and more! - in Player Features and Ideas Discussion [original thread]
Haha, okay buddy.
- by ExAstra - at 2013.05.30 20:11:00
|
98. Proposal: I would like to see an Advanced Jury Rigging skill added to the game. - in Player Features and Ideas Discussion [original thread]
RubyPorto wrote: ExAstra wrote: Part of me wants to take time to explain why this would be a bad idea. The other part wants to say, "No. Just no." and leave. As a compromise, slot layout is one of the most important factors in defining a s...
- by ExAstra - at 2013.05.30 20:10:00
|
99. The Idea Man : A solution to afk cloaking to make everyone happy and more! - in Player Features and Ideas Discussion [original thread]
Helljumper117 wrote: I'm taking about creating a probe style beacon that can me launched and used for a return trip, something for small corps that do not have allot of active players might find useful. And as for the decloaking probe, I'm tryi...
- by ExAstra - at 2013.05.30 20:01:00
|
100. Tractor Drones (aka wreck tugboats drones) - in Player Features and Ideas Discussion [original thread]
Worth considering by CCP when they finally start living up to their name, "Game of Drones" and giving us better UI too.
- by ExAstra - at 2013.05.30 19:54:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 |
First page | Previous page | Next page | Last page |