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181. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Quote: I'm a little confused as to the idea that the Geddon can't mission? I missioned L4s in a Dominix effortlessly, and continue to do so now in my Rattlesnake. I prefer the Rattlesnake for ridiculous shield buffer ...
- by ExAstra - at 2013.05.17 15:16:00
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182. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Quote: Okay, so your "current Tier 3" doesn't run L4 missions that well? Too bad, neither does the Gallente "tier 3". In fact it couldn't PvP that well either. Although Tiercide did the Hyperion glorious wonders (heck...
- by ExAstra - at 2013.05.17 13:43:00
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183. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Samas Sarum wrote: ExAstra wrote: " If a ship canGÇÖt sustain the fire of its own guns under burner then there is an issue from my perspective." So, yes, they are asking for the Abaddon to be cap stable. And I will agree that needing 2 rig...
- by ExAstra - at 2013.05.17 13:12:00
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184. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Quote: Now I'm NOT saying the Abaddon is fine where it is on cap. I just don't see the necessity in making every Amarr ship cap stable with lasers. You have Guardians (arguably better than the Oneiros), use them S...
- by ExAstra - at 2013.05.17 12:37:00
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185. Navy Skins - in Player Features and Ideas Discussion [original thread]
Your post has warmed my soul! I have always adored the Amarr Navy ships, in fact the Navy Omen is what made me decide to not hate the Omen hull and train for a Zealot (totally worthy investment). But the Gallente try to hide in forests and god kno...
- by ExAstra - at 2013.05.17 12:02:00
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186. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Apostrof Ahashion wrote: No one is asking for it to be stable, but a ship that uses weapon system that drains so much cap needs a capacitor advantage. All i want is the possibility to fit it without wasting 2 rig slots on "i can fire my guns" ...
- by ExAstra - at 2013.05.17 11:33:00
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187. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Apostrof Ahashion wrote: ExAstra wrote: Secondly, yes, you are expecting (a little) too much out of the ships. A Megathron isn't cap stable running its guns + mwd (it gets an extra 30 seconds or so over the Abaddon depending on skill levels...
- by ExAstra - at 2013.05.17 08:59:00
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188. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Tank Talbot wrote: ExAstra wrote: You are correct that hybrids mix thermic/kinetic fairly evenly (55/45 or 50/50 depending on ammo) but your comment about "every other race gets to pick damage types" is baloney because Gallente and Caldari ...
- by ExAstra - at 2013.05.16 23:12:00
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189. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Wrayeth wrote: 'Sup, Kai? Long time, man... Anyway, I'm finding myself less opposed to the 7/6/6 concept than I was initially. I'd forgotten about the micro jumpdrive, which is definitely a worthy use of that extra slot in an armor configurati...
- by ExAstra - at 2013.05.16 20:14:00
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190. Ideas for Gallente/Amarr or Caldari/Minmatar pirate faction ships? - in Player Features and Ideas Discussion [original thread]
We don't have any Pirate faction "EW" boats aside from the Blood Raiders, so you could try a concept like that. Gallente: 5% to Hybrid Damage/level (or maybe armor rep bonus?) Amarr: 5% to Tracking Disruptor effect/level I'm just pulling numbers...
- by ExAstra - at 2013.05.16 19:18:00
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191. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Samas Sarum wrote: ExAstra wrote: I will admit I wasn't aware that Mega Beams had the same cap requirements as Tachyons. Tachyons are way nicer for sniping though, imo. Railguns are kind of incredibly lame and most agree on that. You are c...
- by ExAstra - at 2013.05.16 19:04:00
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192. Typhoon remodel/touch-up - in Player Features and Ideas Discussion [original thread]
Maximus Andendare wrote: ExAstra wrote: TBH if the missiles came from the mouth of the 'Phoon I'd buy it. Hell, I'll buy 3. This. 1000 times this. Spewing hellfire from the mouth of the beast. That'd be incredible. There'd still have to be ...
- by ExAstra - at 2013.05.16 19:00:00
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193. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Roime wrote: ExAstra wrote: A quick blanket check of the Dominix vs the Armageddon shows that as of all the tests conducted, the Armageddon did an average 30.67 damage with 83.19% accuracy. Meanwhile, the Dominix comes in with an average 34....
- by ExAstra - at 2013.05.16 18:32:00
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194. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Samas Sarum wrote: ExAstra wrote: Tank Talbot wrote: Just fitting EM / Therm resists alone resists ships should never trump an entire ship line up and their weapon of choice when everyone else in the galaxy can just change ammo. You rea...
- by ExAstra - at 2013.05.16 18:27:00
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195. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Tank Talbot wrote: Just fitting EM / Therm resists alone resists ships should never trump an entire ship line up and their weapon of choice when everyone else in the galaxy can just change ammo. You realize the Gallente are stuck with Thermic...
- by ExAstra - at 2013.05.16 17:20:00
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196. Typhoon remodel/touch-up - in Player Features and Ideas Discussion [original thread]
Yeah, this is the only change necessary to the Typhoon. While I originally hated the design, it has grown on me and I'd hate to see it radically changed a la Scorpion or Crucifier. The Dominix also needs re-imagining (Come on, put a massive drone ...
- by ExAstra - at 2013.05.16 17:13:00
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197. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Roime wrote: 10% :D Domi does about 30% more damage with oversized drones against a hard tackled target. It will also hit support cruisers at range with 700dps. Perhaps it's hard to accept, but these are really good reasons to fly a Domi. Th...
- by ExAstra - at 2013.05.16 17:01:00
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198. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: ExAstra wrote: Considering I've mentioned this time and again, no, not really. I just personally didn't feel it was enough (and still think it's not QUITE enough, though I am feeling a bit better about the bonus after t...
- by ExAstra - at 2013.05.16 12:55:00
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199. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Roime wrote: Great testing again, ExAstra! I'm not surprised that you can't hit a ceptor with Curators, but the new Domi will exploit omnidirectional links on top of the hull bonus. The extra midslot just extends it's tracking advantage over A...
- by ExAstra - at 2013.05.16 12:00:00
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200. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Okay, here's round two of my testing. Ships are fit the exact same as previous, only now with 2 Drone Link Augmentor IIs (each) and 1 Micro Jump Drive (each). This time I used a shield tanked Stabber (purely active, no Sig Rad boosting penalties ...
- by ExAstra - at 2013.05.15 18:44:00
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