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41. Insane Idea, but please read anyway - in Ships and Modules [original thread]
Hi Grey, and thanks for a post that is making us all think... I'm a builder, but I don't bother with BS because of the horribly low margins. I have built them though. The problem with your idea is that the build time is not the gating "time" fac...
- by Eucarid - at 2005.12.01 21:21:00
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42. The Sacralige (a constructive post) - in Ships and Modules [original thread]
I will soon be able to fly HAC, and I've been eyeballing the sac and zealot for a while. I'm confused why everyone says the sac is a good tank. The zealot has the same resists, it has 2000 armor instead of 1438, and it has 7 low slots instead of 5...
- by Eucarid - at 2005.11.04 20:33:00
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43. The Short Bus Squad [TSBS] vs Huzzah Federation <HF> [Round 3] - in Corporations and Alliances Summit [original thread]
I'm fairly new to PvP, and I was little more than a target in this slugfest, but boy was it fun. My hat goes off to TSBS and The Priory for adding so much enjoyment to this game. Hey one day I might even become more than just a bone to chew on.
- by Eucarid - at 2005.10.20 21:05:00
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44. Assault Frigs... 1.5 months to get? - in Skill Discussions [original thread]
I recently acquired the skills to fly assault frigates, and they are a load of fun. But first things first. Like others have said, train your learning skills early. Out of my first 2 mil skill points, over 1.2 mil were in the learning domain. It i...
- by Eucarid - at 2005.10.03 21:19:00
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45. Base Perception = 3: Utter disaster or potentially OK? - in Skill Discussions [original thread]
Originally by: Shayla Sh'inlux Well, do as you want, but I started with 4 perception as well. I also have a Deimos and I'm working on t2 large guns, but tbh if I had known the importance of perception I would have put Mem lower and Per hi...
- by Eucarid - at 2005.09.11 16:22:00
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46. stacking laser crystals - in Ships and Modules [original thread]
Originally by: Grey Area Please forgive, but that needs a reply. Yes, it's not much to be happy about is it? However as a missile user it is about the ONLY positive thing to happen to us since the last patch. No, it's not particularly ni...
- by Eucarid - at 2005.09.08 03:08:00
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47. stacking laser crystals - in Ships and Modules [original thread]
Originally by: Grey Area But please, allow me one final gloat. Gloat. Man that is like having your horsepower reduced during a recall on your car, and then gloating when someone else gets a flat tire. FYI, missiles got "adjusted" and ...
- by Eucarid - at 2005.09.07 23:05:00
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48. stacking laser crystals - in Ships and Modules [original thread]
Originally by: Tourquemada Are any of you aware that you change crystals with a right click on the laser in the control panel? Whether or not they are stackable doesn't matter ONE LITTLE BIT for the speed of changing crystals or the ease o...
- by Eucarid - at 2005.09.07 20:08:00
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49. [Petition] Nerf the Zaelot! - in Ships and Modules [original thread]
There was a "what is the best HAC" thread the other day with lots of discussion, and the Zealot was 3rd (or lower). iirc the Vagabond was rated higher along with one other ship. I find it funny to read a "nerf the Zealot" thread when it isn't eve...
- by Eucarid - at 2005.08.25 19:49:00
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50. Missile users need some love, CCP! - in Ships and Modules [original thread]
I almost didn't open this topic. I thought it would be just another whine. These suggestions make sense. I'm not a missile user but I think these suggestions are fair.
- by Eucarid - at 2005.07.27 19:44:00
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51. Agent Filter - in Player Features and Ideas Discussion [original thread]
I would like the map to have a filter for showing systems with agents. Something like "show only level x or higher" where x is a settable value. It would also be nice if you could select the agent types that show on the map as well.
- by Eucarid - at 2005.07.15 18:16:00
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52. Gate Camps - in Player Features and Ideas Discussion [original thread]
I started in February and I still have not ventured into 0.0. I'm still having fun finding good stuff to build, etc. I do want to go there eventually, and I dread the gate camping (I have loads of implants atm). I also recognize that this is a Pv...
- by Eucarid - at 2005.07.15 18:10:00
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53. Implant Removal Skill - in Skill Discussions [original thread]
Originally by: Tomas Nuerin Originally by: Madam Rage You have a ship with 1.5 billion of kit on it, it gets blown up and all items destroyed, that one kill is more of an isk sink than god knows how many implants. 1,5 billion f...
- by Eucarid - at 2005.07.14 23:50:00
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54. Adv Learning Skill Payoff - A different approach - in Skill Discussions [original thread]
This is such a good post I'm going to bookmark it. One thing to consider though. If this is your first char, you start out broke and you can't buy any implants. Option B where you are not training learning skills you are advancing other isk-gener...
- by Eucarid - at 2005.06.30 20:23:00
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55. Devs please sort out Barges and low mining in 0 Space & Isogen useage - in Ships and Modules [original thread]
Originally by: Weirda LOL. Correct Weirda if wrong (not a miner - but looking for places for miner to operate in 0.0 'light'): Hedbergite give more iso then any other ore, and there is usually some in most 0.0... when not though, Gneiss i...
- by Eucarid - at 2005.06.29 03:10:00
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56. Help for Armor tanking dissadvantage - in Ships and Modules [original thread]
I noticed in the upcoming patch that they have increased both shields and armor. Bigger shields mean better inherent recharge (a.k.a. passive tank), but the same is not true for armor. I'm not claiming this is fair or unfair. Question to those th...
- by Eucarid - at 2005.06.28 13:52:00
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57. Super Happy Drone Thread (Revised) - Discussion - in Ships and Modules [original thread]
Anyone know specifially which mining drones are being introduced in the next patch? It says tech I, but the item database lists standard, advanced, and elite. Are all three being added?
- by Eucarid - at 2005.06.28 00:03:00
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58. Super Happy Drone Thread (Revised) - Discussion - in Ships and Modules [original thread]
Originally by: Cutter John Originally by: true sight Edited by: true sight on 18/06/2005 23:51:01 Alternate Concepts : ôDrone Pointsö This suggestion has been made several times, and has came with mixed feelings, the bas...
- by Eucarid - at 2005.06.22 19:58:00
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59. Saving whats left of crusers? (just 1n more idea:) - in Ships and Modules [original thread]
I agree. I can see why painters were added, but I think they have made it even harder to fix cruisers. I think painters were a bad idea -- a band aid fix -- but they are probably here to stay so a cruiser fix needs to deal with them. I vote for b...
- by Eucarid - at 2005.06.20 17:18:00
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60. Drones need a majour upgrade. - in Ships and Modules [original thread]
In addition to the behavioral improvements already suggested (drones gluing together, etc.), I would like to see configurable drones. Imagine if drones had micro low/med/high slots and we had micro equipment to stick in there. Then you wouldn't n...
- by Eucarid - at 2005.06.14 18:58:00
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