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1. Mac Client - working pretty good actually - in Macintosh [original thread]
There's a lot of complaining in this forum. And though I'm sure everyone has completely valid issues to qq about, I'd like to share that the mac client works flawlessly for me, aside from a few graphical anomalies. I even run 2 and sometimes 3 cli...
- by Ellenae - at 2008.12.12 06:22:00
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2. Hangs at gates / mac - in Macintosh [original thread]
So I haven't played for a while and I fired up the Mac client today, and I get the following behavior: When near a gate, the game will hang for ~20sec; then become active for about 3sec, then hang again; repeat. I remember a behavior a lot like ...
- by Ellenae - at 2008.11.06 06:14:00
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3. ratting npr.org - in My EVE [original thread]
Did anyone else freak at the NPC bs on NPRs electoral map? Nebraska must have problems.. http://www.npr.org
- by Ellenae - at 2008.11.04 23:42:00
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4. Eve for Mac sabotaged my manhood - in Macintosh [original thread]
Ok, so I was browsing the web the other day on my new MacPro and somehow I got this virus that downloaded a bunch of Avril Lavigne songs into iTunes along with the cover art for her album. Now, being a man, I don't like that kind of pansy music. N...
- by Ellenae - at 2008.03.18 03:43:00
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5. Delay arriving at stargate - in Macintosh [original thread]
Originally by: Soldara I had a similar issue a few weeks ago that I traced back to some DNS changes I made on my laptop during a business trip. (I was querying a local DNS in the office before my normal OpenDNS servers). Everything else on...
- by Ellenae - at 2008.02.20 23:36:00
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6. Delay arriving at stargate - in Macintosh [original thread]
Whenever I arrive at a stargate, or jump through a gate, the client stops for about 5~10 seconds and appears to do nothing. No CPU/disk/network activity during this time. Then it starts up again my framerate goes back into the 40s. Is there a work...
- by Ellenae - at 2008.02.20 00:51:00
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7. 2 clients - in Linux [original thread]
There is a thread discussing this issue here .
- by Ellenae - at 2007.12.08 03:12:00
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8. Multiple Clients in Trinity - in Linux [original thread]
I get exactly the behavior you describe if I launch two clients from the same directory. Try using these commands to launch your instances: export CEDEGA_PATH=/home/username/.cedega && taskset -c 0 $CEDEGA_PATH/.updater/cedegaUpdateChecker -GAM...
- by Ellenae - at 2007.12.08 03:06:00
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9. Multiple Clients in Trinity - in Linux [original thread]
Yup, 2 clients no problem. Doesn't behave any differently than before the patch. If anything the performance is slightly better. Maybe try matching your settings with what's in this post. Specifically the settings for DXGrab, Pixel and Vertex ...
- by Ellenae - at 2007.12.06 04:29:00
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