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1. Returning from absence.. Tengu suggestions please - in Ships and Modules [original thread]
Thanks for the replies and the assist. I built two with faction, then downgraded to T2/Faction mix. I agree that pimping a DPS Tengu is smart. T2 mix is fine for scouts that do not fight. I have a non-cloak Tengu for DPS. I am not looking to fig...
- by EdTeach - at 2012.08.28 10:17:00
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2. Returning from absence.. Tengu suggestions please - in Ships and Modules [original thread]
Battleclinic is not helping, and I would rather not use my rusty EFT skills to spend this much. Help save me a few false starts please. I welcome suggested fits for both Nulsec PvP snoop/raider (nullifier/covert), and Wspace PvE (up to c4-capable...
- by EdTeach - at 2012.08.25 11:44:00
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3. Orbital Bombardment Discussion - in EVE General Discussion [original thread]
My $.02 ... No need to re-invent the wheel anywhere it is not absolutely necessary. Orbit side Battleship, Dread or NON-DD Titan direct-fire weapons only. This means the new Tier 3 BCs could participate, if they like to die. DD is too damn muc...
- by EdTeach - at 2012.04.02 22:06:00
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4. Nerf the damn Drake - in Player Features and Ideas Discussion [original thread]
IRONY 101 - When I started playing EVE two years ago and wanted to bring my Drake to nul PvP, everyone laughed at me. I was told on more than one occasion "Armor tank RR gangs only noob! Drakes suck for PvP. Missiles suck for PvP." All my di...
- by EdTeach - at 2011.09.03 11:28:00
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5. Nullsec design goals feedback: Smallholding - in Player Features and Ideas Discussion [original thread]
Originally by: Sigras Honestly I really think nullsec should stay the same as far as solo profit is concerned, buffed as far as small group profit is concerned, and slightly nerfed as far as large alliances are concerned. +1 Balan...
- by EdTeach - at 2011.09.02 22:35:00
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6. Nullsec design goals feedback: Smallholding - in Player Features and Ideas Discussion [original thread]
Edited by: EdTeach on 02/09/2011 21:31:53 More thoughts on incentives... TL;DR - Expounding on earlier suggestions ... move along. :) As stated, one system attribute bonus per occupying corp/equipment/Baseship, subject to up to one a day(...
- by EdTeach - at 2011.09.02 21:30:00
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7. Nullsec design goals feedback: Smallholding - in Player Features and Ideas Discussion [original thread]
Edited by: EdTeach on 02/09/2011 20:47:50 I am seeing what seems to be a lot of repeating themes and arguements. I agree that the hisec mentality has to be abandoned for those discussing this. Nul is risk. You risk everything in nul you own, ...
- by EdTeach - at 2011.09.02 20:38:00
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8. Nullsec design goals feedback: Smallholding - in Player Features and Ideas Discussion [original thread]
Edited by: EdTeach on 31/08/2011 02:14:15 I cannot see any anchored/immobile structure of any type surviving in Eve nul without the express permission of the holding alliance. To expound on the mobile base idea presented earlier... perhaps t...
- by EdTeach - at 2011.08.31 02:14:00
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9. Nullsec design goals feedback: Smallholding - in Player Features and Ideas Discussion [original thread]
I see a lot of great ideas on this. Deadspace areas that can be reached by a civilian grade SuperCarrier-type hull would be my choice of combined options for homesteading a system. "Conestoga" class ORE Supercapitol Mobile Base - Corp-owned on...
- by EdTeach - at 2011.08.26 19:34:00
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10. Supercarrier Musings - in Player Features and Ideas Discussion [original thread]
Edited by: EdTeach on 26/08/2011 12:42:46 Edited by: EdTeach on 26/08/2011 12:34:02 In the name of full disclosure, I don't own one yet but am working towards one. Been doing a lot of reading about SCs and watching all the feedback on nul ...
- by EdTeach - at 2011.08.26 12:33:00
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11. A Question..... - in EVE General Discussion [original thread]
Dev Quote - "I cannot tell you what is our P.R. peoples place to talk about. There's also not much point to it: Everyone knows CCP is not just working on EVE and I, personally, doubt people ever expected anything else. No development/publishing st...
- by EdTeach - at 2011.08.15 20:42:00
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12. [Proposal] Mines...bring them back...with limitations. - in Assembly Hall [original thread]
Supported with reservations and suggestions ... 1. Any mine(s) deployed by a pilot will self-destruct when that pilot leaves the system for any reason, or logs off. This cures the 'leave them in losec, concordoken in hisec' problem with origina...
- by EdTeach - at 2011.03.07 22:24:00
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13. [Proposal] Better forum moderation - in Assembly Hall [original thread]
No-brainer here. Doubtful anything will come of it though. Look how long things have trundled along in their current way. Growing a community requires a place for new people to get information. Ask a question in these forums just about anywhere...
- by EdTeach - at 2011.02.28 11:38:00
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14. [Proposal] I have fixed lag. - in Assembly Hall [original thread]
Facepalm simple on the face of it. Let's Do The Time-warp Again! There has to be a nerdy coding catch somewhere, but we should be giving CCP enough money to hire the Princes of Nerdom to code this in somehow. It would seem that anyone who is...
- by EdTeach - at 2011.02.25 00:05:00
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15. make command centers moveable. - in Player Features and Ideas Discussion [original thread]
Yes to this... unless CCP were to take another way and allowed us to bookmark spots on planets. ---
- by EdTeach - at 2011.01.27 03:13:00
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16. Remote Sensing/Resource Scanning Suggestion - in Player Features and Ideas Discussion [original thread]
Edited by: EdTeach on 23/01/2011 19:08:43 -- With the introduction of moving nuggets, and varying depletion rates brought on by others mining, it would be helpful if we had a frame of reference for comparing values from day to day. Latitud...
- by EdTeach - at 2011.01.23 18:55:00
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17. High Sec WH Space, why not? - in Player Features and Ideas Discussion [original thread]
The closest thing to hisec Wspace is a Class 1 system. You can experiment with most wspace activities with little chance of running into anyone but other newer folks. ---
- by EdTeach - at 2011.01.23 18:51:00
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18. New Losec Single Planet P2 - in Science and Industry [original thread]
Edited by: EdTeach on 19/01/2011 16:52:33 arg never mind .. I screwed up. Be back soon with update
- by EdTeach - at 2011.01.19 16:50:00
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19. New Losec Single Planet P2 - in Science and Industry [original thread]
Old setup ... 1x Advanced CC 3x P2 Processors 8x P1 Processors 8x Extractors 1x Launchpad 21 Installations This gave me 15 P2 per hour with a building P0/P1 cushion on 5 hour cycles and a diminishing cushion on 23 hour cycles in .1 systems...
- by EdTeach - at 2011.01.19 14:18:00
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20. Freezing at character creation screen.. - in Issues, Workarounds & Localization [original thread]
Worked around the problem with the ESC trick. Turned a few things on and off at random and hit the apply buttons, then hit esc, and the creator sputtered to life.
- by EdTeach - at 2011.01.19 12:27:00
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