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1. Skills to fly a Crow/Raptor - in Ships and Modules [original thread]
Stop trying and fit your probe launcher on something more appropriate like, I don't know, say... a covert ops?
- by Eagle32 - at 2007.04.15 23:43:00
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2. How to fly a CovOps frigate? - in Ships and Modules [original thread]
You must be like the ninja.
- by Eagle32 - at 2006.12.15 10:31:00
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3. A Guide to Scan Probing in Revelations - in Ships and Modules [original thread]
Originally by: Iog Krugar once the site is in that "spawned" state, its signature type changes to "Unknown" That is definitely not correct. I probed out a radar sig in a system yesterday. I ran the complex and it was still showing as a...
- by Eagle32 - at 2006.12.15 01:05:00
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4. A Guide to Scan Probing in Revelations - in Ships and Modules [original thread]
Originally by: Kaiu You need it to 5 to use ferret probes :S So for any kind of long range ss you need astrometrics 5 i assume Next lowest able to use is snoop with only 20au range :/ I can live without 40au probes. Hell I've been li...
- by Eagle32 - at 2006.12.07 01:07:00
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5. A Guide to Scan Probing in Revelations - in Ships and Modules [original thread]
Originally by: Hoshi No there was a stealth change in the patch today that lowered the skill requirements from astro 5 to 2-4 depending on range (you will in practice need level 4). Sonofa*****. Glad I hasn't started actrometrics 5 ye...
- by Eagle32 - at 2006.12.06 03:40:00
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6. Tech 2 Variants of the Teir 2 Battlecruisers!! (Ponder) - in Ships and Modules [original thread]
Some kind of anti cap ship interdictor that prevents cap ship jumps?
- by Eagle32 - at 2006.12.02 03:57:00
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7. Give us back the old system scan... - in Ships and Modules [original thread]
Originally by: ZuN3 QFT. Give us that mini map back on the scanner please :[ I feel lost without it. :'[ Pull up the old F11 map. It still has a mini map down the bottom like the old scanner. It's not optimal but at least you still hav...
- by Eagle32 - at 2006.12.01 04:20:00
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8. dictate range, dictate range, dictate range, dictate range, dicta... - in Ships and Modules [original thread]
Never use the orbit or keep at range buttons. Alright I actually use them occasionally but most of the time it's all about manual control.
- by Eagle32 - at 2006.09.30 05:52:00
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9. PvP - the ships you dread - in Ships and Modules [original thread]
Edited by: Eagle32 on 21/09/2006 02:23:03 Curse, Domi, All other recons. In that order.
- by Eagle32 - at 2006.09.21 02:23:00
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10. Recons: Caldari vs. Gallente - in Ships and Modules [original thread]
Edited by: Eagle32 on 01/09/2006 07:18:12 Ignore me retard post, brain malfunction.
- by Eagle32 - at 2006.09.01 07:17:00
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11. Wise man say covert ops can cloak and warp at same time...? - in Ships and Modules [original thread]
You can only do it with the covert ops cloak. Which can only be fitted to the ships mentioned above.
- by Eagle32 - at 2006.05.02 02:41:00
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12. Cloaking Velocity Formula? - in Ships and Modules [original thread]
With an Improved cloak 2 and covert-ops 3 the velocity penalty on th improved cloak 2 when fitted on my Manticore is -6.25%
- by Eagle32 - at 2006.04.17 14:21:00
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13. Skiff... is it better then covetor in mercoxit mining? - in Ships and Modules [original thread]
per level
- by Eagle32 - at 2006.01.23 11:51:00
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14. Most armor on a cruiser? - in Ships and Modules [original thread]
That's just, yes, well... I have no words
- by Eagle32 - at 2006.01.23 04:04:00
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15. Sentry tanking - in Ships and Modules [original thread]
I was assuming low sec gate sentries were what we were talking about. They hit a lot harder than mission sentries by a factor of 5x to 10x I'd say and resists matter a lot to the damage you take.
- by Eagle32 - at 2006.01.21 23:51:00
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16. Sentry tanking - in Ships and Modules [original thread]
Edited by: Eagle32 on 21/01/2006 11:16:59 I tried it a little while ago with most shield skills at level 3/4 and I got about 30s (I don't have the worlds greatest cap skills either and I'm sub 10mill total sp). I actually think it might have b...
- by Eagle32 - at 2006.01.21 11:14:00
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17. caracal skill bonus - in Ships and Modules [original thread]
It's all missiles from all launchers you can fit on the ship for the velocity bonus and all kinetic damage missiles for the damage bonus. ie Thorn Rockets, Bloodclaw Lights, Scourge Heavy and all their T2 variants. If you can fit a cruise somehow...
- by Eagle32 - at 2005.12.30 02:46:00
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18. Interceptors? Yay or Ney? - in Ships and Modules [original thread]
AF's are way too slow when your used to flying an Int around. But then I have the need for speed bad
- by Eagle32 - at 2005.12.29 03:54:00
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19. Smallist possable ship to 0.0 rat - in Ships and Modules [original thread]
I have a similar setup in the caracal. You can hit 80km with Missile Projection, Missile Bombardment and Caldari Cruiser at 3 in a caracal. I'm usually fighting sansha's and even with the kinetic damage bonus I still do more damage per missile ag...
- by Eagle32 - at 2005.12.21 03:32:00
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20. Critique my RMR Caracal - in Ships and Modules [original thread]
Edited by: Eagle32 on 19/12/2005 08:58:30 When your made out of wet toilet paper it's best to never let anything hit you. :p I use this set up atm for 0.0 ratting (vs. Sanshas). Hi: 5 Heavy Missile Launchers (probably named I can't remember) ...
- by Eagle32 - at 2005.12.19 08:57:00
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