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1. Should CCP Change Subscription To F2P Or P2W - in EVE General Discussion [original thread]
Caco De'mon wrote: I would have no problem with a free entry level that's heavily restricted such as: - T1's only - Up to frigates only - Only the basic industry ships - Only HS - Industrial restriction - only T1 mods - SecStatus of -2.5 result...
- by Dun'Gal - at 2016.08.23 04:35:34
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2. Sticky:Dev Blog: Fleet Warp Changes - Coming in August Release - in EVE Information Portal [original thread]
kraken11 jensen wrote: FT Diomedes wrote: Darkblad wrote: So this got pushed back even further to the (29th of) September Update . Maybe this means CCP will implement some of the good feedback they received on this topic? Not holding ...
- by Dun'Gal - at 2015.07.21 01:22:18
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3. How Long Do You Wait? - in EVE General Discussion [original thread]
As a general rule (varies wildly depending on target) but I will give it 30 minutes to an hour. Unless it's a particularly shiny killmail/ransom possibility in which case, I'll camp for a good part of the day doing things on another character. As...
- by Dun'Gal - at 2015.07.21 01:14:34
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4. Sticky:Dev blog: The Dominix, Work In Progress And A New Art Director - in EVE Information Portal [original thread]
I'm all for being creative, and "artistic licens" but that Thrasher redesign is complete garbage. Updating the model is one thing, but a change so drastic, isn't necessary, especially with those WIP images as an example of what we might expect. Th...
- by Dun'Gal - at 2015.06.22 01:15:01
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5. Sticky:Dev blog: Feedback on the new Overview Brackets - in EVE Information Portal [original thread]
You know what would be extremely helpful? Adding the old "bracket" outlines around the new ones for player ships - would make them immediately distinguishable from the rest, and would be something everyone is already used to AND allow you to keep ...
- by Dun'Gal - at 2015.06.19 09:23:06
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6. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Midnight Hope wrote: You could have every member play a minigame when they activate warp...like hacking. Two outcomes: - if they get it right, then Aura says "Warp Drive Active" - if they fail Aura says "Thank you for your participation, keep ...
- by Dun'Gal - at 2015.06.19 08:42:29
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7. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Everyone knows why they want to remove those options right? It's because you can now pilot with your keyboard if you so choose - because you know, they invested time into making that work, may as well force us to use it....
- by Dun'Gal - at 2015.06.18 06:38:31
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8. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Fifth Blade wrote: kyoukoku wrote: This nice article by Talvorian Dex, on Target Caller's blog, about the change got linked to in /r/eve an hour ago, so I thought it should be linked here for CCP to take notice of. +1 Having an option t...
- by Dun'Gal - at 2015.06.16 05:40:53
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9. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
kraken11 jensen wrote: Phaade wrote: Senov Belis wrote: +1 to the "not playing anymore" list. All I do is follow my FC and shoot things. If this is no longer possible, bye, I can not give you money anymore. Good, one less f1 monkey. ...
- by Dun'Gal - at 2015.06.15 20:41:25
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10. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Jenshae Chiroptera wrote: Rowells wrote: Jenshae Chiroptera wrote: baltec1 wrote: Also want repair broadcasts to only be seen by the squad they are in so logi gets a nerf without having her nerf logistics ships. Ha...
- by Dun'Gal - at 2015.06.15 12:35:55
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11. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Battledonkey Dogeman wrote: Why are you guys trying to make CCP change their minds? You guys know they like to fix problems by harvesting cotton with a flamethrower It's funny though, I've noticed that the Features & Ideas "Discussion" ...
- by Dun'Gal - at 2015.06.15 02:44:40
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12. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: All FC ships have expanded probe launchers on them. /thread Obviously this is why we should push this change through, how could anyone here have missed this most obvious reason, maintaining the status quo
- by Dun'Gal - at 2015.06.15 00:18:42
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13. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Mayhaw Morgan wrote: Dun'Gal wrote: Hey guess what else, this guy already has the tools to see probes on scan, and make a decision as to what he wants to do, flee or fight. Cool, then, this "change" doesn't actually change anything. So, w...
- by Dun'Gal - at 2015.06.14 20:24:12
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14. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Mayhaw Morgan wrote: What question? What does it fix? You're the one claiming something is broken. I think the CHANGE is a change to the ease with which a fleet can precisely assault a target. I suppose in the literal sense the word "fix" has...
- by Dun'Gal - at 2015.06.14 11:17:36
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15. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Dun'Gal wrote: And this was exactly the one, "extra" interaction I pointed out. The fact is this "extra" interaction can be done now. So this does nothing, additionally, in the future there is literally no reason for the f...
- by Dun'Gal - at 2015.06.14 11:02:50
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16. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Dun'Gal wrote: I suppose your idea of "more" interaction is telling your fleet mates to warp, instead of doing it for them? Currently the FC probes out the target in their ship and warps the fleet. In future the FC gets so...
- by Dun'Gal - at 2015.06.14 10:04:54
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17. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
I suppose your idea of "more" interaction is telling your fleet mates to warp, instead of doing it for them?
- by Dun'Gal - at 2015.06.14 09:41:00
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18. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Mayhaw Morgan wrote: Dun'Gal wrote: the removal of the ability to warp [alts] to scanned signatures. Is that what this is about? Why don't you just SAY that? Continue skirting the question, thats fine, it's clear you can't answer it. Bu...
- by Dun'Gal - at 2015.06.14 08:47:11
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19. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Mayhaw Morgan wrote: Dun'Gal wrote: I would like, explained in detail, all the things that this change is intended to fix. . . . This change needs to be scrapped, because at this point without some real examples of exactly what this fixes, a...
- by Dun'Gal - at 2015.06.14 07:47:29
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20. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Did some thinking on this and I have one request, but a lot of other things to say as well - so appolgies for the wall of text. The Request: I would like, explained in detail, all the things that this change is intended to fix. It has been state...
- by Dun'Gal - at 2015.06.14 06:18:11
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