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1. WTA Nyx - in Sell Orders [original thread]
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- by Drakk - at 2011.08.30 13:13:00
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2. WTA Nyx - in Sell Orders [original thread]
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- by Drakk - at 2011.08.25 19:50:00
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3. WTA Nyx - in Sell Orders [original thread]
1 x Nyx Supercarrier High Slots 1 x Brynn's Modified Large Plasma Smartbomb 1 x Capital Remote Armor Rep 2 x True Sansha Heavy Energy Neut 1 x Dread Guristas Cloaking Device 1 x Remote ECM Burst I Med Slots 4 x Cap Recharger II 1 x Alumel-Wired ...
- by Drakk - at 2011.08.23 21:18:00
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4. End of EVE? - in EVE General Discussion [original thread]
Infinity will likely be the end of EVE. Though its likely EVE will die of natural causes long before Infinity even makes it to beta.
- by Drakk - at 2008.11.02 01:35:00
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5. How Eve should be? - in EVE General Discussion [original thread]
I completely agree. If EVE played anywhere close to how the trailers make it look (huge slow ships flying in formation in epic battles), it'd be a thousand times better. EVE is one of the least immersive/atmospheric games I've played. Even from th...
- by Drakk - at 2008.11.01 05:06:00
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6. Why can't the background art in EVE look like this...??? - in EVE General Discussion [original thread]
Edited by: Drakk on 01/11/2008 01:36:01 If you want realistic looking nebula for realism, then what about the hugely vast portions of space that are just black?
- by Drakk - at 2008.11.01 01:36:00
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7. Eve's secret sister... - in EVE General Discussion [original thread]
Nexus was great. If only it had a Freespace/X series type of persistant universe to play in, rather than structured missions. Another great game is Starshatter. It features some of the best capital ship combat I've played, and features a semi-dy...
- by Drakk - at 2008.05.18 16:10:00
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8. Manual navigation - in Player Features and Ideas Discussion [original thread]
Quoting myself from another similar topic If its done like Starshatter's capital ship controls, then its perfectly feasable and would add quite a bit more control. /signed For referance, when you use the keyboard or joystick while flying a capi...
- by Drakk - at 2008.05.13 22:40:00
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9. Any Starshatter fans out there? - in Out of Pod Experience [original thread]
Well? Its development is painfully slow due to it being a one man show, but the game offers something that no other space sim/game has ever even attempted. I love it.
- by Drakk - at 2008.05.11 21:30:00
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10. Any Starshatter fans out there? - in Out of Pod Experience [original thread]
Well? Its development is painfully slow due to it being a one man show, but the game offers something that no other space sim/game has ever even attempted. I love it.
- by Drakk - at 2008.05.11 21:30:00
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11. Tank Games - in Out of Pod Experience [original thread]
Steel Beasts Pro is the premiere tank sim. T-72 Balkans on Fire is pretty good I hear too.
- by Drakk - at 2008.05.11 21:24:00
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12. Ships should be steerable with arrow keys. - in EVE General Discussion [original thread]
Originally by: Drakk Edited by: Drakk on 03/05/2008 21:49:04 Edited by: Drakk on 03/05/2008 21:48:24 If its done like Starshatter's capital ship controls, then its perfectly feasable and would add quite a bit more control. /signed...
- by Drakk - at 2008.05.03 23:52:00
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13. Ships should be steerable with arrow keys. - in EVE General Discussion [original thread]
Edited by: Drakk on 03/05/2008 21:49:04 Edited by: Drakk on 03/05/2008 21:48:24 If its done like Starshatter's capital ship controls, then its perfectly feasable and would add quite a bit more control. /signed For referance, when you use...
- by Drakk - at 2008.05.03 21:45:00
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14. Ship Maintenance - in EVE General Discussion [original thread]
Edited by: Drakk on 01/05/2008 23:14:27 I like any idea that adds a cost to operating a ship. Adding an operating cost to a ship reduces the number of people who can afford to fly that ship. It also reduces the overall size of everyones person...
- by Drakk - at 2008.05.01 23:12:00
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15. New module idea - in Player Features and Ideas Discussion [original thread]
Edited by: Drakk on 28/04/2008 17:21:22 Apparently that module already exsists in the EVE Universe, according to this EVE Chronicle http://www.eve-online.com/background/potw/may01-01.asp . Must be an NPC Faction device only
- by Drakk - at 2008.04.28 17:21:00
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16. A look at ownership - in Player Features and Ideas Discussion [original thread]
Isn't it frustrating that the only things that you can own in EVE, are the things that you possess? Wouldnt it be nice to be able to loan an item to someone that you might not really know? Wouldn't it be AWESOME to setup a business loaning ships a...
- by Drakk - at 2008.04.20 02:25:00
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17. Engaged, but not committed... - in EVE General Discussion [original thread]
Originally by: djubrica Edited by: djubrica on 22/01/2005 08:10:58 ok, so what if you're trying to run away but the other dude is obviously going to catch you, since your weapons are offline you cannot web them to maybe move out of scr...
- by Drakk - at 2005.01.22 16:22:00
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18. Engaged, but not committed... - in EVE General Discussion [original thread]
So what do you do if you're cruising around, not looking for a fight... You come across a blockaide, and with your warp core active and weapons offline, you try to warp away.. But your scrambled and cant get away.. So what then? Take the 10 second...
- by Drakk - at 2005.01.22 01:31:00
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19. Engaged, but not committed... - in EVE General Discussion [original thread]
I dont see where the resistance to this idea is coming from... Are you all afraid to commit to a battle? Afraid you'll actually loose something if you loose? WCS would still have their uses and still be very useful. This idea only really effects t...
- by Drakk - at 2005.01.21 15:48:00
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20. Engaged, but not committed... - in EVE General Discussion [original thread]
Edited by: Drakk on 20/01/2005 03:02:56 As it is now, and has always been as long as I can remember. True warfare in EVE has been a bit hard to come by. Most engagements (not all) involve a number of players defending a point, and a number att...
- by Drakk - at 2005.01.20 03:01:00
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