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41. EveHQ - Beta Update & Website - in EVE Technology Lab [original thread]
Just to say many thanks for all the support and the donations, they are greatly appreciated!
- by Drailen - at 2014.10.10 07:28:03
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42. Lets talk implants in the char/CharacterSheet endpoint - in EVE Technology Lab [original thread]
Awesome stuff
- by Drailen - at 2014.10.09 10:52:00
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43. Lets talk implants in the char/CharacterSheet endpoint - in EVE Technology Lab [original thread]
Somewhat related, but instead of changing the current character sheet, would it be possible to create a new endpoint which provides all implants for all a character's jump clones (and provide jump clone specific info while doing so)?
- by Drailen - at 2014.10.09 09:54:00
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44. EveHQ - Beta Update & Website - in EVE Technology Lab [original thread]
Bob Gemulus wrote: I would love to see a ALL LVL 5 pilot in the fitting plugin. Using an alt and setting his skills to 5 manually after every start makes me sick. Thank you for your work! This will be available in the next update. The faci...
- by Drailen - at 2014.10.06 19:00:00
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45. EveHQ - Beta Update & Website - in EVE Technology Lab [original thread]
Thanks for the prices endpoint, I couldn't find any documentation on that. I should be able to implement that into tge new API library.
- by Drailen - at 2014.09.29 05:57:00
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46. EveHQ - Beta Update & Website - in EVE Technology Lab [original thread]
As far as I am aware, CREST only provides history for market information so there will still be a need to rely on other sources to get the current market prices or orders. Help is always appreciated! If you have anything specific in mind to look ...
- by Drailen - at 2014.09.28 13:26:00
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47. EveHQ - Beta Update & Website - in EVE Technology Lab [original thread]
Balderredux wrote: Drailen wrote: Thanks! Details about how to provide donations are given on the New Eden Tech About page. All right - donation made. But saw on your site that so far donations totaled 0$ out of a goal of 500$... kind...
- by Drailen - at 2014.09.27 15:38:00
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48. EveHQ - Beta Update & Website - in EVE Technology Lab [original thread]
I have just uploaded an installer version of the EveHQ Oceanus update onto the BitBucket download site . This should correct the auto-update and messaging locations so that users will be notified of future versions automatically. There is also ...
- by Drailen - at 2014.09.27 14:58:00
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49. EveHQ - Beta Update & Website - in EVE Technology Lab [original thread]
The asset viewer isn't working? Could you provide more details so I can take a look?
- by Drailen - at 2014.09.27 11:28:00
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50. EveHQ - Beta Update & Website - in EVE Technology Lab [original thread]
Thanks! Details about how to provide donations are given on the New Eden Tech About page.
- by Drailen - at 2014.09.27 09:19:00
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51. EveHQ - Beta Update & Website - in EVE Technology Lab [original thread]
I have posted an EveHQ update for the upcoming Oceanus patch. Details are provided in the OP. Fingers crossed I can sort the auto-patch and installer this weekend but for the time being, the updates will be provided as zip files.
- by Drailen - at 2014.09.26 20:40:00
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52. Oceanus Static Data Export - in EVE Technology Lab [original thread]
Awesome, thanks for the quick response!
- by Drailen - at 2014.09.26 10:43:00
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53. Oceanus Static Data Export - in EVE Technology Lab [original thread]
Thanks CCP for the early release of the static data export! However, could you check the version you have put up on the toolkit page as the actual SQL database appears to be missing the ship and module changes as per the Oceanus patch notes. Th...
- by Drailen - at 2014.09.25 21:17:00
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54. EveHQ - Beta Update & Website - in EVE Technology Lab [original thread]
Just uploaded a revised version which fixes the import of blueprint details in the blueprint manager for corporations.
- by Drailen - at 2014.09.15 05:33:00
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55. EveHQ - Beta Update & Website - in EVE Technology Lab [original thread]
Technically, it should only require the changing of numbers in the specific HQF cache files. The most difficult part is creating the user interface to allow the modules to be modified or added. At least that's how it works when I designed the ship...
- by Drailen - at 2014.09.14 18:42:00
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56. EveHQ - Beta Update & Website - in EVE Technology Lab [original thread]
It's an interesting idea but I probably won't get round to looking at it for a while. If you can post an issue on the tracker (as a proposal), I will know to look at it at some point. Cheers. https://bitbucket.org/NewEdenTech/evehq/issues
- by Drailen - at 2014.09.13 19:57:00
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57. EveHQ - Beta Update & Website - in EVE Technology Lab [original thread]
I'd also just like to say thank you to everyone who has commented, eve-mailed or donated. The support has been great (as it always has been) and I hope to continue to improve EveHQ as we move into a new era for Eve. Roll on these 6-weekly Eve pa...
- by Drailen - at 2014.09.12 22:01:00
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58. EveHQ - Beta Update & Website - in EVE Technology Lab [original thread]
If anyone has any ideas on how to update EveHQ and store settings for remote/mobile use, please feel free to make comments on the website. http://newedentech.com/forum/index.php?topic=7.0 I know it's another website to register with but with t...
- by Drailen - at 2014.09.12 21:51:00
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59. EveHQ - Beta Update & Website - in EVE Technology Lab [original thread]
I can appreciate that these beta versions don't have an installer so there may be some apprehension as to how this affects things. First of all, back up your old settings. These beta versions look at the same user folder as the previous versions ...
- by Drailen - at 2014.09.12 21:10:00
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60. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
CCP FoxFour wrote: Drailen wrote: Is it possible to get a fix for the IndustryJobs API returning "0" and "" for the productTypeID and productTypeName attributes? Ta very much. This is probably not the answer you want to hear, but I will ...
- by Drailen - at 2014.09.12 06:55:00
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