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1. Corporate PI - in Player Features and Ideas Discussion [original thread]
It would be nice if we could pay PI customs tax from a corporate wallet. It would be really really cool if we could import and export from a corporate owned container. (thus sharing imports and exports.)
- by DitchDigger - at 2017.01.14 00:23:14
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2. Planetary Interaction Expansion - in Player Features and Ideas Discussion [original thread]
Oh, and maybe the Quafe company can sell (for LP) a special command center that can harvest coffee beans, then combine them with water to make Quafe. That would be awesome.
- by DitchDigger - at 2017.01.11 00:24:31
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3. Planetary Interaction Expansion - in Player Features and Ideas Discussion [original thread]
1. A new NPC corporation called Planetary Enterprises. It has all the usual departments, plus one more: Planetary Interaction department. Agents from this department will give missions level 1 through 4 like this: L1: Medium sized hauling missions...
- by DitchDigger - at 2017.01.10 18:01:03
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4. How excactly does citadel transfer work? - in EVE General Discussion [original thread]
thanks Chribba. I'll keep you in mind if we decide to make the sale.
- by DitchDigger - at 2016.12.22 22:53:41
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5. How excactly does citadel transfer work? - in EVE General Discussion [original thread]
I'm in discussions with another corporation. They have suggested the possibility of me buying out their Citadel. How would this work? Can such a transfer take place through a contract, or do I have to, at some point, just trust that the guy will a...
- by DitchDigger - at 2016.12.22 22:07:58
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6. new PI skills - in Player Features and Ideas Discussion [original thread]
- Storage management : increase amount of stuff you can store in storage and launch bays by 10% per level. - Extraction reach: Increase the range of extractor heads by 10% per level Some rigs to increase PI cargo bay size would be nice as well.
- by DitchDigger - at 2016.12.13 17:24:49
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7. Lawlz Brawlz is recruiting like-minded laid back individuals! (USTZ) - in Alliance and Corporation Recruitment Center [original thread]
I may be interested in joining you folks. I'll talk more when I get logged in tonight.
- by DitchDigger - at 2016.12.06 19:54:16
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8. Be a lean green alpha machine - in Alliance and Corporation Recruitment Center [original thread]
do you have access to any planets with a low customs tax rate?
- by DitchDigger - at 2016.12.06 16:25:32
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9. Ripple Effect Wants You: C3 Wormhole Corp Recruiting Alphas & Om... - in Alliance and Corporation Recruitment Center [original thread]
do you have PI customs offices set up? What's the tax rate?
- by DitchDigger - at 2016.12.06 04:59:29
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10. Planetary Interaction Character looking for a casual corporation - in Alliance and Corporation Recruitment Center [original thread]
First let me say I've only got about half hour to an hour each night to play. So, I'm looking for a corporation to do PI with. I'd be lookinng for both customers and suppliers,, depending on what my setup is. I'm also looking for somewhere with a ...
- by DitchDigger - at 2016.12.06 04:23:32
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11. Make a reason to pvp and hold area's - in Player Features and Ideas Discussion [original thread]
The result of this would be an unbridgeable gap between new or solo players and older players with the right connections. This is a horrible idea.
- by DitchDigger - at 2013.05.13 16:46:00
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12. Broadening PI - in Player Features and Ideas Discussion [original thread]
There's been a lot of discussion about crews for ships. I and most others agree that this would end up being just another slot-type. Crews/slaves for PI though might add an interesting dimension.
- by DitchDigger - at 2013.05.13 16:23:00
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13. Broadening PI - in Player Features and Ideas Discussion [original thread]
I'd like to see a new NPC corporation revolving around PI. This would be a quasi-faction Corp, like ORE but would be located in High and Low secure areas. Along with that would come a new mission agent type: planetary interaction. This agent would...
- by DitchDigger - at 2013.05.13 16:16:00
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14. Energy Siphon - Damage-to-energy module - in Player Features and Ideas Discussion [original thread]
Would you care to suggest a physical basis for such a thing? The conservation of energy rule would seem to rule this out
- by DitchDigger - at 2013.05.09 17:01:00
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15. Reducing tedious volume calculations - in Player Features and Ideas Discussion [original thread]
your right - I'm simply trying to eliminate those 2 seconds. There's lots and lots of little 2 second things in EVE that could be eliminated with a little extra design.
- by DitchDigger - at 2013.05.09 16:58:00
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16. Reducing tedious volume calculations - in Player Features and Ideas Discussion [original thread]
A few tips to make the user experience a little more streamlined: When buying stuff from the market, there should be a "fill her up" button next to the quantity field that will simply buy the maximum your cargo hold can hold. When buying ...
- by DitchDigger - at 2013.05.09 14:32:00
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17. Whats the misson that requires a bunch of Kernite - in Missions & Complexes [original thread]
There's a mission that requires the player to gather a bunch of Kernite - can't find it on google. -Is it only storyline agents that give it out? -Do all storyline agents give this mission?
- by DitchDigger - at 2013.05.09 02:59:00
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18. Bigger Stronger - in Player Features and Ideas Discussion [original thread]
Destination SkillQueue wrote: The type of progression you describe is largely superficial anyway. It's mainly just inflation of numbers and a new cycle of grind where the end result is close to where you started from, since everyone got booste...
- by DitchDigger - at 2013.05.07 20:20:00
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19. Proposed idea for change to ECM - in Player Features and Ideas Discussion [original thread]
how would this work with warp scramblers?
- by DitchDigger - at 2013.05.02 15:57:00
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20. Null sec - in EVE General Discussion [original thread]
Actually I think it's an interesting idea. I was thinking of something similar myself but for low-secure space. It would be nice if you could, for a cost, reinforce the gate guns with some big, battleship-sized turrets. - You would have to pur...
- by DitchDigger - at 2013.05.01 21:58:00
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