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141. Rookie-friendly mining in upper-highsec and rookie systems - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Risk versus reward and all that. Where mining has its own spot Low risk, low reward. Though the risk has greatly increased with CODE around
- by Discomanco - at 2015.01.02 13:33:18
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142. Aura voice tutorial for starter missions - in Player Features and Ideas Discussion [original thread]
I believe this was asked either during Fanfest or eve Vegas. As others mentioned, re-recording everything every time something changes, is not something they like, so currently they are keeping an eye out for proper reading out loud software that ...
- by Discomanco - at 2014.12.29 17:39:09
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143. [Discussion] Next strategic mechanic? - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: Discussion posts goes under General discussion if I am not mistaken... Still discussing new features and ideas This is "Features & Ideas Discussion" forum after all ;)
- by Discomanco - at 2014.12.29 17:29:48
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144. Expand leadership commands, eliminate ISBoxer - in Player Features and Ideas Discussion [original thread]
Well sure, I'll just go and join this PvP opp, and then go 100% afk and play something else while my fc does the fighting for me. Yeah, sounds like good and fun gameplay! Totally supported!
- by Discomanco - at 2014.12.28 15:55:24
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145. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Everything in eve gets deleted/reset, except for skill points All assets, poses, ISK, sov, alliances, corps and contracts gets deleted, market wiped, contacts and standings reset and everybody is ported to their start station without any implants....
- by Discomanco - at 2014.12.28 11:12:23
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146. MMJD / BC / BS Changes & Power Creep - in Player Features and Ideas Discussion [original thread]
If scripted, maybe add multiple scripts for 50/75/100 km jumps? My current issue with MMJD is that you never really need a 100 km jump in a CBC offensively. Right now it's a pure escape tool, that is really easy to stop, so it's not seeing use
- by Discomanco - at 2014.12.27 16:10:53
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147. Automatic function - in Player Features and Ideas Discussion [original thread]
Do you want to play your game, or a script to play your game? If second I recommend to find a bot, and then get banned for automated play ;)
- by Discomanco - at 2014.12.27 16:03:17
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148. [Discussion] Next strategic mechanic? - in Player Features and Ideas Discussion [original thread]
Currently we 2 different strategic modes from the cruiser (subsystems to fit the ship of your needs) and destroyer (change between 3 different modes to suit your current situation), but what's next? This is not intended to be a discussion of which...
- by Discomanco - at 2014.12.27 15:01:12
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149. Make the music available on various paid streaming services! - in Player Features and Ideas Discussion [original thread]
EdwardNardella wrote: Yes, a problem which I have no power to fix. That's why I'm asking for outside help. 1: download the tracks you want from soundcloud. 2: add the downloaded tracks to spotify. 3: add them to your playlist 4: play playlis...
- by Discomanco - at 2014.12.25 07:56:24
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150. Mobile Corpse Tractor Unit - in Player Features and Ideas Discussion [original thread]
Or just make corpses be tractor-able
- by Discomanco - at 2014.12.20 08:37:19
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151. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Drew Li wrote: Combat Recons Curse and Pilgrim +20% neut/nos range per level (+100% range at Recon 5) -10% Neut/Nos cycle time per level (Double strength at Recons 5) -85% powergrid for Neut/NOS (Allow fitting larger neut/nos for...
- by Discomanco - at 2014.12.18 21:53:29
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152. ECM rebalance 2.0 - in Player Features and Ideas Discussion [original thread]
What if, what if... The ECM jammers have a 100% hit chance, but the jam str increases every second, so the longer you have your target locked and jammed, eventually, the jam will land given your ECMs jam is higher than the targets Sensor Str. Exam...
- by Discomanco - at 2014.12.18 21:17:46
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153. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Levina Windstar wrote: Discomanco wrote: Levina Windstar wrote: Discomanco wrote: MukkBarovian wrote: This is ridiculous. - "I warp in 2 fite 2 vexor and they also have 2 rook." Yes this will happen but with the current rules you c...
- by Discomanco - at 2014.12.18 20:22:11
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154. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Levina Windstar wrote: Discomanco wrote: MukkBarovian wrote: This is ridiculous. - "I warp in 2 fite 2 vexor and they also have 2 rook." Yes this will happen but with the current rules you could warp in to 2 vexors and have 2 falcons dec...
- by Discomanco - at 2014.12.18 19:54:14
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155. [Rhea] Huge performance loss on old old rig - in Issues, Workarounds & Localization [original thread]
Yes, I'm well aware that the graphic card is very very old, but as CCP wrote their PBR light block, they "simply" changed the formula on how light should react when it hits stuff. I never expected the computer to do anything well, knowing that the...
- by Discomanco - at 2014.12.18 19:20:51
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156. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
MukkBarovian wrote: This is ridiculous. - "I warp in 2 fite 2 vexor and they also have 2 rook." Yes this will happen but with the current rules you could warp in to 2 vexors and have 2 falcons decloak on you. Nothing is stopping anybody from d...
- by Discomanco - at 2014.12.18 18:59:10
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157. [Rhea] Huge performance loss on old old rig - in Issues, Workarounds & Localization [original thread]
Well... bump? With the recent patches, including the one that should fix the performance drop if windows overlap.. The FPS has dropped down to 2-3 from 3-4 while in space
- by Discomanco - at 2014.12.17 23:28:24
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158. Teams dead, now lets bring back Slots! - in Player Features and Ideas Discussion [original thread]
I was about to throw monkey poo at you when I read the title. Then I read the post, and now I'm standing here with monkey poo in my hand, deciding whether I want to throw it at you or not.
- by Discomanco - at 2014.12.17 20:02:43
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159. Mining Zydrine Morphite Nocxium Megacyte prodution.. - in Player Features and Ideas Discussion [original thread]
If anything needs to be added to ship manufacturing (you REALLY miss this word), it's Isogen. In my 3 years of playing Omber has always been the bottom of the bottom to mine due to the huge quantity of Isogen it provides, but it's not needed in th...
- by Discomanco - at 2014.12.16 23:56:16
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160. new jump fatigue making eve boring - in Player Features and Ideas Discussion [original thread]
May be boring for you, but way more interesting for everybody else. I can now fly a Battleship around without having to fear being hotdropped by 5 PL Supers. Solution? Start flying something else than capital ships
- by Discomanco - at 2014.12.16 16:20:11
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