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1. [Proposal] EVE PVP Gameplay:Reloaded - in Assembly Hall [original thread]
When I first joined EVE as a scrub, and read through the different races, eagerly picking the one I wanted, I was very surprised when I learnt within a few hours that effectively the race selection means nothing more than min/max'ing attributes, u...
- by Dingi223 - at 2008.08.03 13:29:00
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2. Why all the whiners in EVE - in EVE General Discussion [original thread]
Originally by: Ushatuhkwa Kaeshe Mostly? They all want to win, and cant' stand losing. So they start whining whenever they lose. In order to win, someone else has to lose. Of course, with today's upbringing, most kids are brought up thin...
- by Dingi223 - at 2008.07.23 00:33:00
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3. What is next... (vet love thread?) - in EVE General Discussion [original thread]
Edited by: Dingi223 on 17/07/2008 21:29:56 Originally by: Jim McGregor You obviously dont know how little character points matters. A veteran with 50 mill skillpoints may use 20 million when he flies a specific ship. A newbie that focu...
- by Dingi223 - at 2008.07.17 21:22:00
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4. What is next... (vet love thread?) - in EVE General Discussion [original thread]
EVE is a sandbox as much as possible. However, when us older players have all the toys, and newer players need months to have even 1 toy, and years to get equivalent toys, the very nature of EVE and online gaming is that the game will stale. Peo...
- by Dingi223 - at 2008.07.17 16:37:00
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5. Nano-tactics. Enlightening in defence of nanos and expanding debate.. - in Ships and Modules [original thread]
I've been tracking a lot of nano whine threads for the sake of trying to get alternative inputs beyond my views. I can honestly say that this is the most useful thread I have read about it yet. With regards to manually flying, I can picture it in...
- by Dingi223 - at 2008.07.07 18:06:00
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6. Computer Reset on eve - in EVE General Discussion [original thread]
EVE, for whatever reason, pushes my CPU and GFX temps more than even crysis. Do not ask me why, but my temps hover higher than average, but still within reason, however I have increased my fan speeds for both CPU and GFX. I would highly recommend...
- by Dingi223 - at 2008.07.07 14:06:00
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7. No 'Align to' for bookmarks? - in EVE General Discussion [original thread]
Originally by: masternerdguy dude its so you cant align to safe spots then you would instawarp 2 an innacesible by normal means area of space. So instead I insta-warp to random celestial entity in the distance, which has 10 belts, 10 m...
- by Dingi223 - at 2008.06.30 19:04:00
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8. No 'Align to' for bookmarks? - in EVE General Discussion [original thread]
+1 vote for this.
- by Dingi223 - at 2008.06.30 18:26:00
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9. AA & HDR - in EVE General Discussion [original thread]
Stock Nvidia drivers do not work for me. I run 8800GTs in SLI. Using NHancer, create a profile, and under compatibility tab using (Oblivion HD & AA) setting. Provided you play full screen, it will enforce both HDR and AA / AF. Works like a dream ...
- by Dingi223 - at 2008.06.27 12:57:00
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10. Motion prediction in targeting computers - - in EVE General Discussion [original thread]
Originally by: Alz Shado Except it's not a nano-nerf. Small tacklers can still obit battleships at breakneck speeds, and nanoships can still pwn from long range. All this does is balance the invulnerability of such ships with a logical ...
- by Dingi223 - at 2008.06.26 15:02:00
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11. Motion prediction in targeting computers - - in EVE General Discussion [original thread]
Originally by: Alz Shado But it's a small change that 1) fixes a nagging issue with the game itself and 2) makes the experience more immersive for everyone. Actually, it's a small change that will remove the ability to speed tank, and ...
- by Dingi223 - at 2008.06.26 14:27:00
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12. Motion prediction in targeting computers - - in EVE General Discussion [original thread]
Originally by: Alz Shado After four pages of saying the same thing, I find it amusing that you still don't get what I'm saying. But please, go on. Maybe after 10 pages of telling me I'm wrong, someone will realize I'm right. Maybe they'l...
- by Dingi223 - at 2008.06.26 06:06:00
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13. Motion prediction in targeting computers - - in EVE General Discussion [original thread]
Originally by: Alz Shado What game are you playing? You do notice that the turret tracking page on the tracking guide is in 2D, and EVE is 3D, right? Do you know why the turret tracking page is in 2D? Because it's an abstraction o...
- by Dingi223 - at 2008.06.25 22:06:00
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14. Motion prediction in targeting computers - - in EVE General Discussion [original thread]
This entire thread is your assumption of how turret tracking works, and your assumption of how orbitting works. You wish to make turret tracking more realistic, without changing any other game mechanic. The counter argument is that if you wish tu...
- by Dingi223 - at 2008.06.25 21:56:00
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15. Motion prediction in targeting computers - - in EVE General Discussion [original thread]
Originally by: Alz Shado The current mechanics assume the turret is "chasing" the target, thus making faster moving ships harder to hit. I'm cool with that -- more power to those who spend the bucks to fit their ships for speed. What I do...
- by Dingi223 - at 2008.06.25 21:32:00
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16. Motion prediction in targeting computers - - in EVE General Discussion [original thread]
I fail to see what you are attempting to achieve with this change. You are attempting to make the game more realistic, in that instead of turrets tracking, slower turrets instead using target prediction to "wait" for the enemy ship and pre-fire. L...
- by Dingi223 - at 2008.06.25 20:59:00
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17. Motion prediction in targeting computers - - in EVE General Discussion [original thread]
Originally by: Alz Shado Space is 3d. An orbit in EVE is an unpurturbed 2D flightpath - a Plane. Calculations to hit are based on that 2D plane, which is in turn abstracted into a 1d scalar called "Transversal Velocity". For all the physic...
- by Dingi223 - at 2008.06.25 18:35:00
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18. Motion prediction in targeting computers - - in EVE General Discussion [original thread]
Originally by: Vito Parabellum You dismiss randomized change in direction every second because it's non-trivial? Can't be easyer, easyer than motion prediction. This is where your agument fails. Eve manages (badly) to handle movement data...
- by Dingi223 - at 2008.06.25 17:44:00
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19. Motion prediction in targeting computers - - in EVE General Discussion [original thread]
Edited by: Dingi223 on 25/06/2008 16:43:54 Originally by: Alz Shado It's understood that combat in EvE is abstracted, and that things like bullets travelling infinately fast over a limited ray and then *vanishing* (no colliding with un...
- by Dingi223 - at 2008.06.25 16:38:00
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20. Motion prediction in targeting computers - - in EVE General Discussion [original thread]
Edited by: Dingi223 on 25/06/2008 16:31:27 EVE combat is abstract, because trying to make the game twitch based will not work in a non-sharded environment. Hell, if we want some realism, then we need to drop the whole concept of optimal and f...
- by Dingi223 - at 2008.06.25 16:28:00
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