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1. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
In general i like the way these changes have been done. The Ferox got the biggest buff IMHO. The new 6 mid slot layout gives more flexibility. In the other hand the Cyclone did not received any game breaking changes. Still no 6th mid slot => ...
- by Denson022 - at 2015.09.28 15:36:43
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2. HAM damage application - conclusions from a test lab - in Ships and Modules [original thread]
Hi everyone. I juste played around with HAM on my Cyclone ans came with interesting conclusions. I PvPed an low skilled toon (lab rat) who was in a Incursus. Barelly enough SP to use meta mods. One salvo of 5 Hams ( standard missiles) on the cy...
- by Denson022 - at 2014.12.19 20:57:20
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3. Cyclone - Want to make it work / Can't - in Ships and Modules [original thread]
Skurja Volpar wrote: [Cyclone, dogporn.com] Damage Control II Co-Processor II Ballistic Control System II Ballistic Control System II Ballistic Control System II X-Large Ancillary Shield Booster Adaptive Invulnerability Field II Fleeting Propu...
- by Denson022 - at 2014.10.13 11:53:00
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4. Cyclone - Want to make it work / Can't - in Ships and Modules [original thread]
Since old shield boosters got buffed somme time ago here is a good old fit. It can almost tank itself DPS, cap stable mwd off. DCU II 4xBCS 10mn MWD Meta4 Cap injector - 800 cap boosters InvField T2 Scram or long point as your playstyle preffere...
- by Denson022 - at 2014.10.12 12:56:00
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5. WANTED: Solo PVP Prophecy Projectile Fit Post-Rubicon - in Ships and Modules [original thread]
Tayla Amagan wrote: Riot Girl wrote: If you're not factoring in drone damage, then replace the DDA with another gyro. Thanks, that was my thinking too. I was just wondering if anyone else had any ideas. I was pretty much thinking of runn...
- by Denson022 - at 2014.02.09 23:50:00
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6. Discussion - The Fall of Battlecruisers ? - in Ships and Modules [original thread]
Fellas, Please let's stay polite. Back on topic: - The warp speed nerf is indeed hurting much, Command ships have a warp Top @ 2.75 AU, BC @2.5 Maybe then moving CS @ Warp 3 and BC @2.75 would be a better balancing move? BC cant warp chase cru...
- by Denson022 - at 2014.02.09 18:34:00
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7. Discussion - The Fall of Battlecruisers ? - in Ships and Modules [original thread]
Gregor Parud wrote: I don't see the problem tbh, their dps is fine, EHP is fine and speed is also fine. The problem isn't so much BC, it's cruisers being slightly too fast. 1800-2100m/s is just too much for normal cruisers, lowering that by som...
- by Denson022 - at 2014.02.04 16:44:00
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8. Discussion - The Fall of Battlecruisers ? - in Ships and Modules [original thread]
Hello everyone, i just landed on this interesting article : http://www.lowseclifestyle.com/2013/12/the-abandonment-of-battlecruisers.html After reading it i feel like there's a lot of true facts but still, i can't drop BC class hulls myself. I...
- by Denson022 - at 2014.02.03 22:22:00
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9. [Rubicon 1.1.2] Log in freeze and crash - in Issues, Workarounds & Localization [original thread]
After selecting my main character i get my ship in warp on my screen but immediately the screen freezees and after few seconds i go back to Windows. In App manager the EVE exe files is markerd as "not responding"
- by Denson022 - at 2014.02.01 20:56:00
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10. Cyclone or Scythe Fleet Issue for 2 Man Low Sec team? - in Warfare & Tactics [original thread]
Cyclones are cheap, fast - nano ones outruns a plated ruppy, the shield boosters got buffed wich means old school active tank has some use again. Throw in a standard blue pill and you may surprise some ppl. And the drone bay gives some flexibility...
- by Denson022 - at 2014.01.27 18:32:00
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11. When Insurance Fee/Payout will be Fixed? - in Player Features and Ideas Discussion [original thread]
The Slahser used to cost 80 k ISK before rebalance, now it costs 400K but when you try insure it you pay 9K ISK to receive 40K. Same for ex-lower tier cruisers/ BC /BS In terms of insurance the ships are not balanced. Thinking about new players...
- by Denson022 - at 2014.01.23 22:43:00
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12. Cyclone is it good at anything cept looking sexy - in Ships and Modules [original thread]
It tanks like a boss. Since shield boosters got buffer. Somme ppl dont like the x-l one But still i hits 100k ehp in 1.30min
- by Denson022 - at 2014.01.23 21:40:00
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13. Crimewatch - Suspect / Limited engagement changes - in Player Features and Ideas Discussion [original thread]
Destination SkillQueue wrote: The current system is much better then the one you propose. Furthermore there already exist timers to mitigate docking games. The major one being once you've aggressed someone you can't dock until that timer has ru...
- by Denson022 - at 2013.12.17 11:22:00
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14. Crimewatch - Suspect / Limited engagement changes - in Player Features and Ideas Discussion [original thread]
I just watched a yellow pilot in a tanked hauler being attacket by another pilot in a cruiser. For now it works as intended, but... - then the hauler pilot docked and undocked in a battleship and blapped the attackers poor cruiser. The change i ...
- by Denson022 - at 2013.12.17 10:22:00
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15. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Is it intended for let's say the Deimos to be able to tank 6 cruiser gang (including HAC) while neuted, or a BS a BC and another HAC, kill em all and go out. In the last example we are talking about ~900-1000 applied DPS http://www.youtube.com/...
- by Denson022 - at 2013.12.12 07:04:00
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16. [Change] - Cyclone 6th Mid // Scripts for TP - for SISI testing - in Player Features and Ideas Discussion [original thread]
Hello everyone, I'd like to speak again about my beloved Space Locomotive - The cyclone This is just a proposal i'd like to see and test on SISI. The Cyclone has indeed received recently a Buff by changes made to standard Shield Booster and i'm...
- by Denson022 - at 2013.12.10 09:46:00
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17. Cyclone cargo hold - in Ships and Modules [original thread]
Quote: ]Chessur - However I would agree, that ships you know are cap hungry should perhaps have some thought of increased cargo size. The reason i'd like to see more cargo space is the fact that some low sec systems dont have stations so y...
- by Denson022 - at 2013.11.04 21:54:00
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18. Cyclone cargo hold - in Ships and Modules [original thread]
I just roamed thru wiki.eveonline.com i realized that the cyclone has the same cargo bay as the Rupture and the the Thorax has even more. Since Cyclone it's active tanked i tought that the Brutix alos would have such a small cargo ... and i was...
- by Denson022 - at 2013.11.04 17:54:00
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19. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Smug face Makbema wrote: Automated missile bays Rig thatGÇÖs cuts the missile reload time T1: would be 2 seconds shorter reload time T2: Would be 3 seconds shorter reload time Benefits would be a tiny bit better overall DPS and the ability t...
- by Denson022 - at 2013.11.03 01:19:00
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20. Auto Repeat different cycle display - in Player Features and Ideas Discussion [original thread]
BUMP +1 For active tanked ships like the cyclone in old school fasion: - Cap booster + Shield Booster Sometimes to stay cap stable you have little time between Cap Reload finishes and activating the Shield Booster. A cycle indicator like the o...
- by Denson022 - at 2013.11.03 00:16:00
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