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81. allow super carrier to dock - in Player Features and Ideas Discussion [original thread]
It seems that CCP missed the "To couple (two or more spacecraft or spacecrafts to a space structure, for example) in space" side of " to dock " Related to our super-capitals, the only docking solution would be a fixed amount of docking ports on ...
- by Darriele - at 2009.09.20 13:20:00
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82. Text size and screen optimizing for widescreen and TV users - in Player Features and Ideas Discussion [original thread]
Edited by: Darriele on 20/09/2009 12:58:25 Originally by: Ayyno Myaen I play EVE on my 32 inch LCD tv and find it distressing that the maximum text size for the menus is only 12 pt font. Is there a way to increase that? Also, I have no...
- by Darriele - at 2009.09.20 12:56:00
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83. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
requesting account reactivation.
- by Darriele - at 2009.09.20 11:40:00
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84. DEV's in Alliances SOV changes - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: StainLessStealRat Edited by: StainLessStealRat on 15/09/2009 11:55:10 So whats the chance that alliances with DEV's in them may gain a heads up on alliance without. I guess the chances are small but well track record and...
- by Darriele - at 2009.09.15 15:48:00
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85. Will EVE support DX11 any time soon? - in Player Features and Ideas Discussion [original thread]
As long as win xp is still the best gaming platform, screw DX11. It will take time till win 7 takes over the market and hence making the transition to DX11 a "medium term" priority.
- by Darriele - at 2009.09.13 17:57:00
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86. Master Game Export Interface - in Player Features and Ideas Discussion [original thread]
A quick and painless way to have a freshly installed eve client the way you had it previously. Good idea. A centralized settings file could be pretty useful in case of "cake happens"
- by Darriele - at 2009.09.13 17:12:00
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87. New Idea: ôMore info in (Selected Item Window)ö. - in Player Features and Ideas Discussion [original thread]
first concept is ok (but kinda redundant) second concept is way too redundant, it assumes that the target is locked and the hp bars are anyway present on screen. I support the "first concept" (few letters thrown on the selected item window wont c...
- by Darriele - at 2009.09.13 17:03:00
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88. Autopilot Jumpskill (closer than 15 km in High sec) - in Player Features and Ideas Discussion [original thread]
Edited by: Darriele on 13/09/2009 16:43:22 Edited by: Darriele on 13/09/2009 16:42:09 Edited by: Darriele on 13/09/2009 16:40:03 A compromise to autopilot warp to range: an exponential increase of autopilot warp to the next stargate ba...
- by Darriele - at 2009.09.13 16:40:00
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89. Official Standings Change Announcement from GoonSwarm Alliance - in Corporation, Alliance and Organization Discussions [original thread]
O-SHT
- by Darriele - at 2009.09.07 19:41:00
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90. A Request: Someone Invade Something. - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Snot Shot Originally by: Darriele The OP's assessment is wrong, there are only 2 power blocs. One that will win, one that will lose. Simple, isn't it? Another wrong assessment made by OP is that BOBZOKU generated lul...
- by Darriele - at 2009.09.06 06:02:00
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91. GoonSwarm standings reset - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: lordmix Originally by: Darriele I have only two words for ya: O RLY ?! I have 2 for you shut up Two beers would be just fine , thx
- by Darriele - at 2009.09.05 20:09:00
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92. PRIVATEERS LET US ENGAGE IN BATTLE MOST FURIOUS - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Snot Shot Originally by: Darriele I hope that PA someday will have the guts to involve itself in the 0.0 war directly. (good examples of corps/allies that did that quite ok are ushra'khan and the leprechauns) But...
- by Darriele - at 2009.09.05 19:59:00
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93. A Request: Someone Invade Something. - in Corporation, Alliance and Organization Discussions [original thread]
The OP's assessment is wrong, there are only 2 power blocs. One that will win, one that will lose. Simple, isn't it? Another wrong assessment made by OP is that BOBZOKU generated lulz on the forum (that my be okaysh since they failed in the lulz w...
- by Darriele - at 2009.09.05 19:50:00
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94. GoonSwarm standings reset - in Corporation, Alliance and Organization Discussions [original thread]
I have only two words for ya: O RLY ?!
- by Darriele - at 2009.09.05 19:42:00
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95. PRIVATEERS LET US ENGAGE IN BATTLE MOST FURIOUS - in Corporation, Alliance and Organization Discussions [original thread]
I hope that PA someday will have the guts to involve itself in the 0.0 war directly. (good examples of corps/allies that did that quite ok are ushra'khan and the leprechauns) But, to be frank, I don't think that this will happen, why ?!, they ...
- by Darriele - at 2009.09.05 19:27:00
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96. An assault fleet in only one ship. - in Player Features and Ideas Discussion [original thread]
Edited by: Darriele on 01/09/2009 17:55:30 Originally by: Nika Dekaia Originally by: Darriele I know exactly where CCP failed in the past, but I have great hopes that they will succeed after all, where they failed so miserably ...
- by Darriele - at 2009.09.01 17:54:00
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97. An assault fleet in only one ship. - in Player Features and Ideas Discussion [original thread]
Originally by: Carniflex Originally by: Darriele A top of the chain food ship, only one allowed per alliance, it's presence on the battlefield should inspire pure fear amongst the enemies. I'm sorry. EVE does not work that way...
- by Darriele - at 2009.09.01 17:38:00
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98. 1 hour jump clone wait. - in Player Features and Ideas Discussion [original thread]
Edited by: Darriele on 30/08/2009 16:28:55 because 24 hours is the (almost) a complete earth rotation having the sun as reference , but that is way to stupid , there is no "earth" or "sun" as we know it in real life in "new eden" so your ques...
- by Darriele - at 2009.08.30 16:28:00
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99. An assault fleet in only one ship. - in Player Features and Ideas Discussion [original thread]
Originally by: Nika Dekaia CCP already tried to put more than two people into one ship, but the code didn't like it. I wonder what people like "powergrid control" would actually do? I don't think it would be any fun just sitting there and...
- by Darriele - at 2009.08.30 16:08:00
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100. An assault fleet in only one ship. - in Player Features and Ideas Discussion [original thread]
In theory , this is possible if CCP solves the ship in ship problem ( as far as I've understood it by reading many devs post here on this forum, that is right now a BIG PROBLEM that needs to be solved somehow if wanted) From my point of view , I ...
- by Darriele - at 2009.08.30 15:50:00
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