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181. -A- V IAC and BOB ? - in Corporation, Alliance and Organization Discussions [original thread]
South (insert alliances names) versus North (insert alliances names), biggest war EvE ever seen. Does this have anything to do with this thread, i guess not, but who cares about -A- vs IAC or BoB vs -A- or IAC vs BoB. Same old TLC Try to think b...
- by Darriele - at 2008.06.06 09:57:00
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182. Seasonal and weather dependant mineral yields - in Player Features and Ideas Discussion [original thread]
Originally by: Washell Olivaw Edited by: Washell Olivaw on 03/06/2008 14:24:25 Edited by: Washell Olivaw on 03/06/2008 14:22:57 Originally by: Darriele Learn a little more about outer space. Follow your own advice. Spa...
- by Darriele - at 2008.06.04 05:23:00
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183. Seasonal and weather dependant mineral yields - in Player Features and Ideas Discussion [original thread]
Edited by: Darriele on 03/06/2008 11:59:56 Learn a little more about outer space. It isnt a chinese rice field :) There is only one season. Frozen hell. (if a sun doesnt suddenly decides to go supernova :) there you go - heavy type atoms )
- by Darriele - at 2008.06.03 11:55:00
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184. [Issue] Correct the killmails. - in Assembly Hall [original thread]
Adding the kill-mail truncation. Nice "feature" /signed
- by Darriele - at 2008.06.03 10:39:00
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185. [Issue] Removal of 30-day and 90-day time cards - in Assembly Hall [original thread]
I guess only a 66,6666666(6) days ETC should suffice. Lets get it straight, as a customer i dont want to be forced to buy something just because you want " to simplify the ETC reseller program and attune our product offerings with industry standa...
- by Darriele - at 2008.05.27 10:56:00
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186. Ideas to kick around - in Player Features and Ideas Discussion [original thread]
Or a decoy probe that mimics your current ship signature :)
- by Darriele - at 2008.05.27 10:08:00
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187. Capital inertia drives - in Player Features and Ideas Discussion [original thread]
Edited by: Darriele on 26/05/2008 15:57:04 Try to view it as a tactical quick move not as a mean of escape, or maybe a quick way to enter into close combat engagement(that being a risky move because of lose of cap). I dont want to make super ...
- by Darriele - at 2008.05.26 15:57:00
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188. Capital inertia drives - in Player Features and Ideas Discussion [original thread]
Edited by: Darriele on 26/05/2008 13:54:11 Edited by: Darriele on 26/05/2008 13:49:48 Please dont mistake micro warp drives with inertia drives :) They are different things. I'll try to explain it , there is no acceleration when going fro...
- by Darriele - at 2008.05.26 13:46:00
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189. [ISSUE] Nerf Carriers (into the stone age) - in Assembly Hall [original thread]
There is no need to nerf the protoss carriers :) (laugh as much as you want)
- by Darriele - at 2008.05.26 13:15:00
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190. Capital inertia drives - in Player Features and Ideas Discussion [original thread]
Edited by: Darriele on 26/05/2008 13:05:07 Well, as far as i see there is no capital specialised MWD. This idea will add a limited high speed point to point maneuvering to that family of ships.
- by Darriele - at 2008.05.26 13:05:00
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191. Capital inertia drives - in Player Features and Ideas Discussion [original thread]
Since EVE universe does violates the "conservation of momentum" law, i guess the inertia drives arent a very strange ideea to add. What this drives do: capital ship ability to execute a linear high speed maneuver for a brief period of time on sho...
- by Darriele - at 2008.05.26 12:49:00
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192. [ISSUE] BACON and basic logserver exploitation - in Assembly Hall [original thread]
Edited by: Darriele on 26/05/2008 10:00:06 Let me give you a serious question. Does CCP consider that all of us are deafs ? Why there isnt an early warning audio feedback mechanism implemented into the game? A quick analogy -> submarine ...
- by Darriele - at 2008.05.26 09:46:00
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193. Eve Online- A broken game - in Corporation, Alliance and Organization Discussions [original thread]
Many other mmorpgs suffer from the same plague and EVE isnt an exception. Im really not familiar with what's behind the servers, the quantity of information that is sent to the client but i have real doubts that they are optimized to the death. A...
- by Darriele - at 2008.05.26 08:24:00
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