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1. Cruise Missiles vs Torpedos - in Ships and Modules [original thread]
Cipher Jones wrote: Incursion Sansha's are shield tanked. While they are Omni tanked, they are shield tanked. Selecting the damage type that does the most shield damage is the only way to go. Its literally twice as fast to use the corre...
- by Darkwolf - at 2013.10.14 04:19:00
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2. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Strangely, I can't get pyfa to run on my main PC, but it runs just fine on my other PCs. There's no error log, no output log, it just starts up and closes immediately (no crash dialog). I have had this happen before with other apps, and it's ofte...
- by Darkwolf - at 2013.10.10 08:40:00
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3. When Target Painters actially work - at the time of launch or explosion? - in Ships and Modules [original thread]
stoicfaux wrote: TPs do not "work" with (interact with) missiles. TPs increase target sig size. Target sig size is used to calculate missile damage. This is true. I shortcutted my statement slightly - and I hope my commentary on MWDs and pro...
- by Darkwolf - at 2013.09.11 00:16:00
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4. Caldari ships and asymmetry! - in Ships and Modules [original thread]
I want my old Scorpion model back. The new Scorpion is repellent in its symmetry...
- by Darkwolf - at 2013.09.11 00:03:00
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5. So I thought I knew the answer to this one....but I seem to be wrong - in Ships and Modules [original thread]
A microwarp drive isn't so much a warp drive as a really big afterburner. It doesn't carry many of the benefits that true warp does (target immunity for one), and also doesn't carry the detriments (warp disruption vulnerability). They didn't used ...
- by Darkwolf - at 2013.09.11 00:01:00
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6. When Target Painters actially work - at the time of launch or explosion? - in Ships and Modules [original thread]
Confirming. TP damage increase for missiles happens when the missile hits, not when the missile is launched. Frequently I launch missiles and then light up the TP and I get the bonus. You can also see a similar thing happen with MWDs. If you shoo...
- by Darkwolf - at 2013.09.10 23:59:00
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7. 5% reduced Capacitor use - Module Benifit - in Ships and Modules [original thread]
Bonuses are multiplicative, not additive. So if you have two -50% bonuses, you get a -75% bonus total (ignoring stacking penalties, but they don't apply here). ie, 1 * 0.5 * 0.5 = 0.25 EDIT: Further clarification. Additional levels in a skill ar...
- by Darkwolf - at 2013.09.10 23:52:00
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8. Inexpensive Projectile Turret Minmatar Frigate for PVP/FW for Noob with basic co... - in Ships and Modules [original thread]
Percy Apoll wrote: From what I'm reading the Breacher is possibly the best Value Frigate for Minmatar, but my skills are focused on turrets with some experience around drones, but only minimal rocket/missile skills. I was planning to run with r...
- by Darkwolf - at 2013.09.10 23:34:00
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9. any use for a solo dread? - in Ships and Modules [original thread]
Oh yeah, they're incredibly useful solo. They make hilarious lossmails, for one.
- by Darkwolf - at 2013.09.10 23:32:00
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10. Buff torpedos please ccp - in Ships and Modules [original thread]
John Ratcliffe wrote: Because it should be a viable Lvl 4 weapon platform, instead of the pathetic joke it currently is - obviously! Because a Golem with Torps should be the pinnacle of Caldari Missile Skill training. Instead it's sad. There ar...
- by Darkwolf - at 2013.09.10 23:31:00
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11. Nightmare for L4, L5, Incursion PvE - in Ships and Modules [original thread]
Be aware that the rigs you use on your mission boat are likely to be different to the rigs you'll be expected to have for your incursion boat. Unless you want to chop/change rigs between the two, you'll need two ships. How to proceed is up to you...
- by Darkwolf - at 2013.07.08 07:09:00
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12. Raven Navy Issue skill bonus TERRIBLE? - in Ships and Modules [original thread]
Just look at the explosion radius of the charges that are fitted to the ship. They're smaller than they should be by default.
- by Darkwolf - at 2013.07.08 07:05:00
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13. Tengu T2 lvl 4 setup...? - in Ships and Modules [original thread]
Originally by: Benjamin Linas I've been looking at some of the battle clinic loadouts for the tengu and noticed some, almost all are faction fit, which i do not have the funds for, i was wondering if there are any good T2 fits for the teng...
- by Darkwolf - at 2010.07.22 23:54:00
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14. Level 4 mission golem - in Ships and Modules [original thread]
Edited by: Darkwolf on 22/07/2010 06:26:18 ... Rage torpedoes with no target painters - check No target painters at all - check Trying to permatank a Golem - check Using heavy drones on a Golem - check Expensive lossmail waiting to happen - c...
- by Darkwolf - at 2010.07.22 06:25:00
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15. Critique my Golem setup - in Ships and Modules [original thread]
Originally by: Liang Nuren PS: I don't have a cap booster or cap module on my Golem. It really does dish the damage out that fast. The current fit I've been using is this; 4 x Siege II (faction or jav torps) 1 x CN XL booster 3 x M...
- by Darkwolf - at 2010.07.15 03:52:00
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16. Which Amarr ship for lvl 4 mission soloing? - in Ships and Modules [original thread]
You can do the same thing I did with my alt, who was very recently in the same position as you. Use a meta-4 mega beam equipped Apocalypse. It does enough DPS at good enough range and has enough tank to do any level 4 if you're a little careful, ...
- by Darkwolf - at 2010.07.05 01:06:00
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17. Will the Drake's absurd tank ever be nerfed? - in Ships and Modules [original thread]
Originally by: CeneUJiti Most flown ship on TQ ... If those aren't indicators that ship is way too good and should be nefed than nothing is. Actually, this is incorrect. The most flown ship on TQ is the Hulk (according to the latest QE...
- by Darkwolf - at 2010.07.01 23:23:00
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18. probably an abuse of a battleship but - in Ships and Modules [original thread]
Edited by: Darkwolf on 14/06/2010 22:15:23 Originally by: Shahryar Trollunge which is why I wanted to merge the cheetah and vexxor, the reason I chose vexxor was because I have had the most success with it combat wise. even when I am s...
- by Darkwolf - at 2010.06.14 22:15:00
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19. probably an abuse of a battleship but - in Ships and Modules [original thread]
Originally by: Shahryar Trollunge So I already know that this is probably grow abuse of a black ops ship. And I know a lot of you will probably say it wont work, but I am curious about your opinions. and if It wont work, then tell me why. ...
- by Darkwolf - at 2010.06.14 08:17:00
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20. raven navy issue or golem? - in Ships and Modules [original thread]
Personally, I use a Tengu for long-range missions and a Golem for the close-range missions, but tbh I've been sorely tempted to ditch the Golem and just get a CNR to cut down on the decision-making.
- by Darkwolf - at 2010.06.10 04:30:00
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