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1. This game is not a sandbox at all. - in EVE General Discussion [original thread]
sandbox, hmm.. not too many adults enjoy building sandcastles, only children. and then there are the select few children that see some other childs sandcastle and can think of nothing but destroying it. adults tend to respect structure in games t...
- by Culdees - at 2008.05.11 02:37:00
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2. worst reactions from your girlfriends. "its called internet spaceship" - in EVE General Discussion [original thread]
Originally by: CCP Lingorm I was playing EnB when I got a new girlfriend, she got an account (she claims so we could spend time online together). EnB was shutdown and we moved to EVE. In 2005 we came to FanFest and I proposed on stage. We ...
- by Culdees - at 2008.04.04 09:08:00
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3. Dear Lord. Another fight ruined by lag. Nothing else matters CCP. - in EVE General Discussion [original thread]
just for fun- possibly shielded torps or similar like wing commander. only caps ships can carry them and they can be shot down with a fast enough unit. maybe 10 hits to kill another cap ship or more for pos (very slow rate of fire). pos shields...
- by Culdees - at 2008.03.07 08:11:00
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4. EVE RNG abnormal streakage... would any CCP guy please look into it ? - in EVE General Discussion [original thread]
I doubt ccp themselves would know how their random numbers are generated. they would most likely use the most simple instructions to save processor time. they may know in python, but not what that python instruction actually does. my guess is tha...
- by Culdees - at 2008.03.05 14:56:00
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5. Why a Fair Fight is Not a Good Fight - in EVE General Discussion [original thread]
russians always had the brute force approach. high tech was not their strong point. the yanks were high tech low losses due to the nature of conducting a war within a democracy. unless attacked, a democracy will rarely support a war for very long....
- by Culdees - at 2008.03.02 11:45:00
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6. EVE RNG abnormal streakage... would any CCP guy please look into it ? - in EVE General Discussion [original thread]
Originally by: Larshus Magrus The thing is back when Eve was first written, I don't think it used the same version of Python as it does now. I'm pretty sure it wasn't stackless back then to begin with... don't know how much it matters on ...
- by Culdees - at 2008.02.19 12:34:00
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7. EVE RNG abnormal streakage... would any CCP guy please look into it ? - in EVE General Discussion [original thread]
Originally by: El'essar Viocragh Originally by: Culdees stuff Sorry, but exactly where do you get the idea that I ever talked about deciding hit/miss on the client? Are you sober? Of course the dice are rolled on the server, the ...
- by Culdees - at 2008.02.18 10:53:00
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8. EVE RNG abnormal streakage... would any CCP guy please look into it ? - in EVE General Discussion [original thread]
Originally by: El'essar Viocragh Edited by: El''essar Viocragh on 17/02/2008 08:58:05 Edited by: El''essar Viocragh on 17/02/2008 08:52:38 For most chance based mechanics in Eve, most likely the PRNG delivers a result x with 0 <...
- by Culdees - at 2008.02.17 09:22:00
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9. EVE RNG abnormal streakage... would any CCP guy please look into it ? - in EVE General Discussion [original thread]
its unlikely it can be reproduced. the repeating thing is just that the data segment is a specific size, and once the rng picks a byte/word/dword/whatever it will move to the next memory location in the ds. once the end of the ds is reached it wil...
- by Culdees - at 2008.02.17 04:26:00
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10. EVE RNG abnormal streakage... would any CCP guy please look into it ? - in EVE General Discussion [original thread]
as has been mentioned already in this thread, it is next to impossible to generate a random number on a pc. if you break down the code of most random number generation instruction to assembly, you will notice that they pick a number from the data...
- by Culdees - at 2008.02.17 02:03:00
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11. Why should I start now? - in EVE General Discussion [original thread]
Originally by: Anaalys Fluuterby Originally by: Kronso I really want to get into the this game, but my stance is this: From what I've come to understand is that you upgrade based on real life time. So when I first signed on I thoug...
- by Culdees - at 2008.02.10 08:53:00
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12. Why should I continue to play EVE? - in EVE General Discussion [original thread]
Originally by: Lo3d3R Edited by: Lo3d3R on 09/02/2008 03:10:06 There is no anti-climax in EVE If you lose a ship it hurts, however rich you are Its chess with¦¦ more possibilities You can be evil You can be a griefer, but you can take ...
- by Culdees - at 2008.02.09 03:59:00
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13. Why should I continue to play EVE? - in EVE General Discussion [original thread]
Originally by: nether void Well I wrote a HUGE post discussing in detail all the different aspects of Eve, but it would take more than one post to post everything I wrote so instead I'll just boil it down: Mining: Boring. Manufacturing: B...
- by Culdees - at 2008.02.09 02:08:00
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14. Why should I continue to play EVE? - in EVE General Discussion [original thread]
as has been mentioned, the game is what you make it. take players away for a minute and look at the entire database. it is possible to entirely understand and play with (toy trains) everything, but what then? it always comes down to the people th...
- by Culdees - at 2008.02.08 08:58:00
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15. ISK Farmer Solution - IMPOSSIBLE TO MACRO - in EVE General Discussion [original thread]
i dont think it is possible to rid the game of isk sellers macros. if they are earning $ then all you can do is make it harder for them, they will have a counter for everything. even as far as having one person controlling a set of macros/group/wh...
- by Culdees - at 2008.02.07 10:20:00
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16. Losses are still too costly (discuss) - in EVE General Discussion [original thread]
Originally by: Maxpie The reality of Eve is that pvp is not meant to be an exciting tactical battle. Sometimes it is and that is great. But the true essence of Eve now exists in terms of larger strategy. Like the rl military, each side wil...
- by Culdees - at 2008.02.07 08:20:00
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17. Want more people in low sec? - in EVE General Discussion [original thread]
the op is right. casual, new or solo players in eve tend not to have the time or resources to lose their only source of income. people run missions for isk or standings, mission ships are not setup for pvp at all. so with the understanding that...
- by Culdees - at 2008.02.04 16:31:00
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18. What is the logic for changing Sansha out of a sudden? - in EVE General Discussion [original thread]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 02/02/2008 00:34:21 Any senior dev could comment on the Sansha mods please? And the 2 guns on Succubus and 3 guns on Phantasm feel lakcing because not all guns will hit. I th...
- by Culdees - at 2008.02.02 04:51:00
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19. Losses are still too costly (discuss) - in EVE General Discussion [original thread]
Originally by: Dirk Magnum Originally by: Culdees principles in any form of game do not change or it couldnt be called a game at all. here is a good definition of the word for you- "a competitive activity involving skill, chance,...
- by Culdees - at 2008.02.01 02:52:00
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20. Losses are still too costly (discuss) - in EVE General Discussion [original thread]
Originally by: Niobius Julius Culdees, you have no clue what pvp is eve. You still try to bring principles of pvp from other games/whatever. And you fail to understand that they dont apply here, developers didnt design the game like this a...
- by Culdees - at 2008.01.30 17:45:00
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