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1. Why not lower the bounties on Belt rats based on truesec instead. - in Player Features and Ideas Discussion [original thread]
For a lark, do the reverse. Up the bounties in every 0.0 system by 300%. Then all those "useless" systems would suddenly have smaller corps/alliance's living in them. CCP is all worried about bots. But the simple truth is, most of them are...
- by Cors - at 2011.04.07 02:44:00
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2. Killmails and Killboards: A spirited discussion to remove both - in Player Features and Ideas Discussion [original thread]
I kinda felt this way, so my corp did something for lols. I bought a thousand T1 Frigs, thousands of T1 mods, and we go out on lol gangs. We loose most of the time, because really... how many Nano HAC or Drake gangs can loose ships to 4-7 T1 fri...
- by Cors - at 2011.03.04 04:06:00
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3. Animations that are driving me nuts - in Player Features and Ideas Discussion [original thread]
simple solution. Make an extra overview tab with "visable" mods that are active. This way you could see that they have a sensor booster, and whatnot going. Most of us don't care if it's going or not. And for pvp, we're zoomed all the way out...
- by Cors - at 2009.12.09 00:03:00
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4. Even out weapon placement on Paladin - in Player Features and Ideas Discussion [original thread]
Edited by: Cors on 14/10/2009 19:03:25 Quick background. When looking at the Paladin(Amarr Marauder) it has 8 high slot mounts on the ship model. They are split into 2 groups of 4. Front 4, and rear 4, mirrored on each side of the ships mo...
- by Cors - at 2009.10.14 19:02:00
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5. Time to start packin heat - in Player Features and Ideas Discussion [original thread]
Real life is dangerous. How many delivery trucks going up and down your street are packing heat? How many Pizza delivery guys.. wait.. never ming on that one.. How many family cars pack heat? How many bus's pack heat? Real life is dangerous t...
- by Cors - at 2009.10.13 06:53:00
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6. Heavy Stealth Bomber - in Player Features and Ideas Discussion [original thread]
The easy solution is to just up the explosion radius of the Torpedo's till they're 1000m or more. That way they'd do 1/3rd damage to BS's, and even less to smaller ships, but full damage to caps. Or make the explosion velocity very low, so any shi...
- by Cors - at 2009.09.11 20:00:00
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7. Lifetime subscription option - in Player Features and Ideas Discussion [original thread]
i'm someone who runs between 4 and 5 accounts off and on. Lifetime membership works for a company that has a half dozen or more games, so that while you are a lifetime member, you'll also get lifetime membership with other games. CCP atm only ha...
- by Cors - at 2009.09.10 06:45:00
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8. Give Money: Visual modification - in Player Features and Ideas Discussion [original thread]
Small thing. When you click on someone, and to go "Give Money", a window pops up that says From: (you) To: (Target player) Amount: 0.10 ISK Reason: (Empty space) Suggestion.. Ad to this at the top how much isk the player has. small change, bu...
- by Cors - at 2009.09.10 00:44:00
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9. Remove penalties for declining missions. - in Player Features and Ideas Discussion [original thread]
I understand completely the idea of being penalized for quitting a mission without completing it, but being penalized for DECLINING a mission is REALLY ****ing me off. Certain missions take too long, and I DON'T want to do them. I was given 9......
- by Cors - at 2009.09.08 18:31:00
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10. Ship - Yacht - in Player Features and Ideas Discussion [original thread]
Modify it some. Make it a ship the size of a BC. Give it the shields/armor/hull of a BS. No guns. No Rigs. No slots. +2 to warp core stab, and immunity to Bubbles of all kinds. 50m3 Large enough for small EXPENSIVE items, like Officer mods...
- by Cors - at 2009.09.03 02:17:00
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11. New Ship: Mobile Factory - in Player Features and Ideas Discussion [original thread]
YOu're missing one thing.. This ship, knowing CCP, would have to be in some sort of "siege" mode. So your ship would be sitting in space, unable to move, a sitting duck. So.. If you're in 0.0, you'd want your ship to be safe. So, what would you...
- by Cors - at 2009.08.30 01:24:00
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12. Convert gtc to 10days worth of sp. - in Player Features and Ideas Discussion [original thread]
if people want to advance in this game, then they need to FOCUS their skill training, their learning skills, their implants to the goal they have in mind. Someone can become a good pvp player in a few months of focused training. They can be GOOD...
- by Cors - at 2009.08.30 01:17:00
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13. Group drones while docked. - in Player Features and Ideas Discussion [original thread]
giving it actual buttons to click on for attack, return and orbit, scoop and return to drone bay. I use hotkeys, but most people have to right click.
- by Cors - at 2009.08.29 20:35:00
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14. Orca - seggustion - in Player Features and Ideas Discussion [original thread]
Wait wait WAIT... People use these to mine? I thought folks only used it for hauling.
- by Cors - at 2009.08.29 20:24:00
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15. Make all ships T2 (Sorta) - in Player Features and Ideas Discussion [original thread]
how about the biggest issue with your idea being that it'll add another layer of "profit" so it'll add to the cost of the ship. T1 is SUPPOSED to be simpler. It's where folks start producing for the first time. It's MEANT to be easier. Mine Or...
- by Cors - at 2009.08.29 15:14:00
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16. Covert Cyno Gens - in Player Features and Ideas Discussion [original thread]
Because the blockade runner is a HAULER. It's meant to HAUL CARGO. It's not designed for it. As for the T3, I'm pretty sure it's in the works somewhere.
- by Cors - at 2009.08.29 15:10:00
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17. Request: Ability to pin windows without turning them invisable. - in Player Features and Ideas Discussion [original thread]
Could we please have the ability to Pin windows in our overviews without them turning invisible please? I'm tired of windows moveing all over, but I do NOT want them to be invisible. I play at a high res, so screen space is not an issue. Thanks....
- by Cors - at 2009.08.28 19:02:00
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18. marauders and salvaging idea - in Player Features and Ideas Discussion [original thread]
just do what I do. when someone comes into my missions, I just pop all my wrecks till they go away. It can take a mission or two, but they get the hint. I LOVE killing something 50KM away, they AB out to it, and I pop it JUSt as they start salva...
- by Cors - at 2009.08.27 07:48:00
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19. Remove DD. - in Player Features and Ideas Discussion [original thread]
How about simply turing the DD into a Capital smart Bomb. Not use fuel, but use cap. Range of say 50km, damage of say 5K per cycle, one cycle every 30 seconds. This would allow them to take out drones/fighters/frigates, maybe even cruisers, but...
- by Cors - at 2009.08.21 04:27:00
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20. 16,000mm Plate - in Player Features and Ideas Discussion [original thread]
Edited by: Cors on 21/08/2009 04:19:36 It used to be that the part that took the longest in cap fights was the fight vs lag. Now though, the large cap fights(Like we saw just a few days ago in the south) lag isn't a big deal if CCP is notifi...
- by Cors - at 2009.08.21 04:19:00
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