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61. MD veterans leaving this forum - what effect will it have? - in Market Discussions [original thread]
Originally by: VJ Maverick Originally by: DJ Geist Shar Tegral, for the record, while you did get lumped in with the 'elite' in this thread by those who are posting in protest of the related elitism, it seems that arose indirectly....
- by Cheopis - at 2008.12.19 02:16:00
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62. MD veterans leaving this forum - what effect will it have? - in Market Discussions [original thread]
Originally by: VJ Maverick Originally by: Mohram Say what you want about where this forum should be. Hexxx leaving does not make this place better. But like all things, someone will step up to fill the void left. Someone always doe...
- by Cheopis - at 2008.12.19 01:08:00
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63. MD veterans leaving this forum - what effect will it have? - in Market Discussions [original thread]
Originally by: Kazzac Elentria Originally by: VJ Maverick While I agree that the secondary market is arguably part of the overall MD umbrella of discussable topics, it seems that the "elders" have gotten their heads stuck too far u...
- by Cheopis - at 2008.12.19 00:23:00
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64. MD veterans leaving this forum - what effect will it have? - in Market Discussions [original thread]
Originally by: Taikun Just because something has degraded into a situation does not give licence to allow it to continue. Case in point is these so called 'elders' attempt to impose their point of view on CCP on how this forum should ope...
- by Cheopis - at 2008.12.18 17:41:00
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65. MD veterans leaving this forum - what effect will it have? - in Market Discussions [original thread]
Originally by: inVictu5 Take a minute, and think about what you just posted... "the likely impact on ingame financial activities" as referred to "leaving the forum". IF the following people are to l33t for this forum why don't they use a...
- by Cheopis - at 2008.12.18 14:10:00
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66. MD veterans leaving this forum - what effect will it have? - in Market Discussions [original thread]
Welp, more MD veterans are leaving this forum. Hexxx, Treelox, Shar Tegral Any comments on the likely impact on ingame financial activities as CCP continues to ignore the high finance players' need for a separate market forum that has some measu...
- by Cheopis - at 2008.12.18 08:58:00
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67. leave cloakers alone - in Player Features and Ideas Discussion [original thread]
Edited by: Cheopis on 18/12/2008 08:24:13 Take this ship and tackle with it. Immediately after tackle is successful, use another cheapo build cov ops build to cyno in a cov ops transport, a couple recons SB's, and a black ops. Recons take over...
- by Cheopis - at 2008.12.18 08:23:00
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68. Make BPOs and BPCs distinguishable - in Player Features and Ideas Discussion [original thread]
Kweel, I'm not certain that I was able to fully understand what you said in your most recent post, but I think I understood some of it. CCP could quite easily make a modification to the database that would allow colorization of BP's based on prim...
- by Cheopis - at 2008.12.18 07:38:00
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69. Miners: please sign this if u think that survey scanners are useless - in Player Features and Ideas Discussion [original thread]
While I agree that asteroid scanners are rather poorly implemented - they are much better than they used to be when I first started playing. If you mine a different roid type with each laser, you can easily tell which roids are disappearing, and ...
- by Cheopis - at 2008.12.17 12:20:00
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70. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Originally by: Evelgrivion Originally by: Cheopis Whoops, this hasn't been re-stickied yet. I'm not sure why there are so many requests for re-stickying, since this thread hasn't ever actually been stickied. I'm glad you g...
- by Cheopis - at 2008.12.17 12:07:00
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71. Build From Bpo or From Bpc? - in Science and Industry [original thread]
Do you want burst production, or continuous production? Do you produce other equipment? Do you use burst, or continuous production for them? Do you build only a few things at a time, and normally have spare build slots? If you do not need to be...
- by Cheopis - at 2008.12.17 11:59:00
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72. What? - in Market Discussions [original thread]
I had absolutely nothing to do with it. I think. I did see some heavy activity multiple unit sales in a few of the modules that I buy in Citadel, and some of them were t1 plates. It's possible that people might be collecting modules elsewher...
- by Cheopis - at 2008.12.16 10:59:00
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73. Product Distribution Ideas - in Market Discussions [original thread]
Originally by: Brock Nelson OP shouldn't be looking at FedEx's hub and spoke model but rather Walmart's hub and spoke model (retail version instead of freight transportation version). Granted its similar but I know there's a huge differenc...
- by Cheopis - at 2008.12.16 10:55:00
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74. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Whoops, this hasn't been re-stickied yet.
- by Cheopis - at 2008.12.16 10:41:00
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75. Get Rid of the Learning Skills - in Player Features and Ideas Discussion [original thread]
I should say the best advice that can be given to any new player - don't stick with learning skills till they are maxxed. That's just plain dumb. If it's an alt, maybe. If it's a main character, mix and match. train a couple useful skill levels, t...
- by Cheopis - at 2008.12.16 10:26:00
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76. Get Rid of the Learning Skills - in Player Features and Ideas Discussion [original thread]
I started the game with 80k skill points. I mined in a noob ship for days, and then in a tormentor for a week, and finally moved up to a crucifier. After a couple of weeks mining in that crucifier I could afford a Maller. I'm sorry. The game is ...
- by Cheopis - at 2008.12.16 10:23:00
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77. Retirement - in Out of Pod Experience [original thread]
o/ Good Luck in life, Hexxx
- by Cheopis - at 2008.12.16 09:47:00
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78. Locating 'Roid Fields - in Science and Industry [original thread]
There seems to be some confusion here. I can verify with 100% certainty that as recently as a few months ago, there were non-exploration hidden belts in at least a couple systems in Fountain. I can also verify that they were self-renewing. I ca...
- by Cheopis - at 2008.12.16 09:42:00
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79. Lowsec / 0.0 mining yield bonus POS or field generator module - in Player Features and Ideas Discussion [original thread]
Originally by: Fenren how hard is it to keep a pos up and running in lowsec? I think it might be better to use some kind of module or probe-like thing to give the bonus. that way smaller corps and ops is possible without having to build ...
- by Cheopis - at 2008.12.14 22:28:00
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80. Lowsec / 0.0 mining yield bonus POS or field generator module - in Player Features and Ideas Discussion [original thread]
Originally by: evilboblet personally i havent even dipped my feet into low sec mining so i cant realy say for myself but i think everyone would love a 20% mining yeild boost But would it be enough to actually make people mine there reg...
- by Cheopis - at 2008.12.14 13:00:00
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