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1. Regarding Time Dialation - a critical problem - in Player Features and Ideas Discussion [original thread]
Originally by: Axemaster Originally by: Helixios And if they do that, the defender simply has far more time to rally forces to counter the attack, and scout for weak points. I'd say that balances itself. Pretty sure you missed ...
- by Burnharder - at 2011.04.14 09:46:00
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2. Regarding Time Dialation - a critical problem - in Player Features and Ideas Discussion [original thread]
I didn't realise that Eve had a time constraint. I mean I thought it already slowed down when the grid was heaving. But anyway it seems to me that all you have to do is multiply your equation for whatever by "t", where "t" is the time step, and ev...
- by Burnharder - at 2011.04.13 23:39:00
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3. Some new stuff....Miners. - in Player Features and Ideas Discussion [original thread]
You have no idea how many mining Thorax I lost Old Chap... especially when they introduced tougher rats into low sec. Seriously though, mining doesn't need anything except mass bot bans. The reason there are so many hulks around is simply becaus...
- by Burnharder - at 2011.04.06 10:41:00
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4. Nerfing all things Jumpy would be awesome - in Player Features and Ideas Discussion [original thread]
Originally by: E man Industries Great idea if stuff could be produced locally.... No low end ores in 0.0 thus no way to make stuff other than jump the mats in. I hate capitals though so keep thinking. There aren't any low end ores in ...
- by Burnharder - at 2011.04.04 19:59:00
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5. who else says true sec should be dynamic and not static?!?!?!? - in Player Features and Ideas Discussion [original thread]
Originally by: Jacque Cruix OP not realizing that he is shooting himself in the foot. Or using 1400 arty to do it. That would only work if he was orbiting his foot at 120km.
- by Burnharder - at 2011.04.02 16:48:00
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6. fixing lowsec - in Player Features and Ideas Discussion [original thread]
VICEROYS. (how many times do I need to say it?)
- by Burnharder - at 2011.04.02 13:53:00
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7. rumour of ccp taking 4-10 plex out of high sec? - in Player Features and Ideas Discussion [original thread]
I've only ever seen 3/10's.
- by Burnharder - at 2011.03.23 17:00:00
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8. CCP : please introduce galaxies. - in Player Features and Ideas Discussion [original thread]
Scale fail here! If you're inside a galaxy, you can't see the galaxy itself and other galaxies are so far away you can't see them either (with the naked eye - except a few of course, like Andromeda, which are just faint fuzzy patches).
- by Burnharder - at 2009.12.16 22:47:00
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9. possible solution for lvl 4 mission "problem" - in Player Features and Ideas Discussion [original thread]
What problem are you trying to solve here? Just curious. I can't see one.
- by Burnharder - at 2009.11.07 23:02:00
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10. Wormholes should be a 2 way street. and not just for us. - in Player Features and Ideas Discussion [original thread]
Originally by: Capt Fossil Because the current empire NPC's are pirates who fight on the fringes. Serpantis Prime is in 0,0 space isn't it? Err no, I often see frigs and cruisers on low sec gates and absolute swarms of them in high s...
- by Burnharder - at 2009.11.05 15:35:00
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11. Wormholes should be a 2 way street. and not just for us. - in Player Features and Ideas Discussion [original thread]
Well, this is a pretty dumb idea, mostly because it's inconsistent. Why don't I see Angel Cartel ships camping my local mission running hub station? Why aren't there Blood Raider ships pirating gates in empire with large fleets? They're all over d...
- by Burnharder - at 2009.11.04 22:59:00
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12. Collision Detection - in Player Features and Ideas Discussion [original thread]
Please, leave the collision detection alone. It's ****e now but that's ok, because in the past it was *******s. I remember the early days: sticky stations and asteroids, star-gate billiards, etc. It still happens to an extent, but it's not as bad ...
- by Burnharder - at 2009.11.04 15:16:00
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