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101. A simple idea to give Assault Frigates a gang orientated role - in Test Server Feedback [original thread]
This would be great. It'd give the ships a reason for actually existing. It'd also be consistent with the relative merits of command ships, which also have very nice tanks for the hull class, but unremarkable DPS.
- by Bund - at 2007.11.11 04:43:00
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102. Singularity: Jump freighters now on the market in FD-MLJ - in Test Server Feedback [original thread]
Originally by: Lock out Originally by: AMD383 Edited by: AMD383 on 05/11/2007 23:08:09 look at this and then at this and then you see it it's more then 2.4b isk i understand this whats Anathema post abaut 9b isk .... Capit...
- by Bund - at 2007.11.06 04:24:00
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103. EXCUSE ME, WTF R U DOIN: Third coming of Raptor Jesus - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Sheep Worrier hypnopompic Oh, hey, it's another alt from the ****poster who brought us Vanlade .
- by Bund - at 2007.11.03 23:20:00
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104. Destroyers != Salvage boats - in Test Server Feedback [original thread]
Destroyers != Salvage boats Players engaged in mission running and ratting try to maximize their efficiency at suckling at the isk faucet these endeavors provide. One increasingly common way to circumvent CCP's conception of the salvaging mini-pr...
- by Bund - at 2007.10.31 07:35:00
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105. Assault frigates != Assault frigates - in Test Server Feedback [original thread]
Assault frigates != Assault frigates Assault frigates are one of the easiest T2 ship classes for lower skillpoint players to enter. Because their prerequisite skills are also needed for a number of more advanced ships, many players end up capable...
- by Bund - at 2007.10.31 07:35:00
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106. Logistics != Tacklers - in Test Server Feedback [original thread]
Logistics != Tacklers Logistics ships are T2 cruisers with support-oriented bonuses to non-offensive capabilities such as capacitor and shield transfer. However, some players have chosen to exploit their T2-level resists and increased fitting cap...
- by Bund - at 2007.10.31 07:34:00
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107. Industrial != Combat ship - in Test Server Feedback [original thread]
Industrial != Combat ship Some industrious players have discovered that the turret slots on many industrials are capable of fitting weapons. Additionally, it is possible to fit sensor dampeners, target disruptors, stasis webifiers, and warp disru...
- by Bund - at 2007.10.31 07:33:00
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108. Carriers != Mining vessels - in Test Server Feedback [original thread]
Carriers != Mining vessels It is increasingly common to find the asteroid belts of backwater systems being ransacked by Carrier class vessles fielding swarms of mining drones. This gives Carriers the ability to mine at a rate comparable to a Hulk...
- by Bund - at 2007.10.31 07:33:00
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109. SiSi: No cargo allowed in ships inside a carrier ship maint. array - in Test Server Feedback [original thread]
Originally by: CCP Gangleri Carrier != Hauler Ships will be allowed to carry ammo in their cargo hold even while inside a ship maintenance bay. As it stands now carriers have a ship maintenance bay of 1m on Sisi. Nothing on Sisi is ever f...
- by Bund - at 2007.10.31 04:53:00
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110. In light of the news that it's going to be "fleets only" in Rev 3.0... - in Player Features and Ideas Discussion [original thread]
Originally by: deathlords I like the naming idea. But the other idea is already in place, kind of. 1. create fleet. 2. invite wing commanders 3. let wing commands invite squad commanders 4. let squad commanders invite their squad members....
- by Bund - at 2007.10.31 00:14:00
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111. In light of the news that it's going to be "fleets only" in Rev 3.0... - in Player Features and Ideas Discussion [original thread]
I didn't see anything in the new fleet system proposal that improved actually creating fleets. This is a nightmare for the boss. As someone who has personally run a 200 man fleet for eight hours straight, I can attest to the sheer nightmare that i...
- by Bund - at 2007.10.30 21:41:00
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112. SiSi: No cargo allowed in ships inside a carrier ship maint. array - in Test Server Feedback [original thread]
Edited by: Bund on 26/10/2007 18:39:30 Originally by: Montaire What part of "Use the Rorqual" is hard for people to understand ? These things are now BETTER than a carrier for logistics. DOUBLE the size. 150k in the main cargo hold. ...
- by Bund - at 2007.10.26 18:38:00
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113. Inventing jump freighters - in Test Server Feedback [original thread]
Mothership and Titan production have demonstrated sufficient logistical and monetary hurdles to make certain ships more "special" than others. There should NEVER be tech 2 or tech 3 invention-only ships in Eve. Use the existing, well understood,...
- by Bund - at 2007.10.24 00:21:00
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114. First Sov 4 broken - and other updates - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Bund on 21/10/2007 05:02:31 Look at me still taking when there's sieging to do
- by Bund - at 2007.10.21 04:58:00
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115. First Sov 4 broken - and other updates - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Orangir Now these points of data make a beautiful line
- by Bund - at 2007.10.21 04:43:00
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116. Tech 2 Freighter Recommendations - in Test Server Feedback [original thread]
Edited by: Bund on 20/10/2007 01:29:29 Originally by: Malachon Draco Why would making them Tech 2 make them incredibly expensive by default? Doesn't that all depend on what variables you use and what the base price is? I don't see the...
- by Bund - at 2007.10.20 01:29:00
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117. Tech 2 Freighter Recommendations - in Test Server Feedback [original thread]
With the current tech 2, invention-based build requirements, all of this is moot. These suckers are going to cost an amount so exorbitant that people will just continue to use motherships for the same purpose. CCP, please, please, please do not ...
- by Bund - at 2007.10.19 08:44:00
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118. Most large guns using 100m3 space in Sisi? - in Test Server Feedback [original thread]
This is an inexplicably stupid change. CCP is hell-bent on completely destroying the economy. Whoever is making this **** up needs to take a year off from making spectacularly bad decisions and try playing the aspects of the game you're destroying.
- by Bund - at 2007.10.06 23:06:00
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119. Problems with FC from somone who does it: - in Test Server Feedback [original thread]
A thousand times signed. The fleet system was a huge step backwards. It created massive high maintenance complexity with the promise of reducing lag. But bonus lag is no better than it ever was. And keeping a functioning fleet is a full time job, ...
- by Bund - at 2007.09.19 05:00:00
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120. [Press Release mark II, return of the IAC] BoB and co lose 2 MS in 8h - in Corporation, Alliance and Organization Discussions [original thread]
I can certainly appreciate the sarcastic insults. I'm genuinely amused that you're all coming out of the woodwork with the same story. I mean "we didn't want that [strategic asset] anyway" is a gigantic goon catchphrase. But you're practically rui...
- by Bund - at 2007.08.15 07:12:00
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