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1. Launcher Issue - in Test Server Feedback [original thread]
Yup. Same problem here. It was fine yesterday night my time (26th +11) but now, this weird stuff. I felt hesitant to allow the cache to complete. Has anyone else actually done this?
- by BulletMagnetMan - at 2015.02.27 09:22:24
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2. Announcement:New Trailer & A Second Call To Arms GÇô This is EVE! - in EVE Information Portal [original thread]
Fantastic! Having an uncensored version really makes it better to be honest. They are not necessarily bad words or 'mean' players. It just makes it more human. Compared to some of the voice comms I have had to endure during fleet ops or even just ...
- by BulletMagnetMan - at 2014.11.22 09:03:34
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3. Mass test on Singularity on Wednesday, 19th of November, at 17:00 UT... - in Test Server Feedback [original thread]
Great. So 4am Australian time. EVE is awesome for us people at the arse end of the planet [spot the sarcasm] I think I'll pass.
- by BulletMagnetMan - at 2014.11.19 05:14:08
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4. Announcement:Regarding Recent Connection Issues - in EVE General Discussion [original thread]
CarnegieSteel wrote: Somer is pretty mad, huh? Yup. CCP shouldn't have poked that bear. lol
- by BulletMagnetMan - at 2014.09.23 01:45:00
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5. SOMER Blink - Microlotteries that Finish in Minutes! - in Sell Orders [original thread]
It's a shame really. I quite enjoyed losing billions of isk at this site. Truly I did.
- by BulletMagnetMan - at 2014.08.22 07:55:00
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6. Sticky:Chat channel issues tonight - possible solution - in EVE General Discussion [original thread]
Aemonchichi wrote: global communication interruption can mean only one thing ..... The Koreans are coming?
- by BulletMagnetMan - at 2013.03.26 10:53:00
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7. Sticky:Chat channel issues tonight - possible solution - in EVE General Discussion [original thread]
Worldwind wrote: This seems to be related to a node death earlier tonight. It is affecting a relatively low number of people which I know is no comfort to those affected. We will see if we find a solution that doesn't require us to reboot TQ, b...
- by BulletMagnetMan - at 2013.03.26 10:52:00
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8. invalid packet destination? - in Issues, Workarounds & Localization [original thread]
I just had the same thing happen to me. The specified proxy or server node (886617) is dead It's been a few months since the last report so did CCP ever state what the fix was? If any?
- by BulletMagnetMan - at 2013.03.26 10:43:00
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9. Sticky:Capsuleers! Declare Your Loyalty! - in Live Events Discussion [original thread]
Viva La Frogs! Ribbit!
- by BulletMagnetMan - at 2013.03.22 03:01:00
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10. Incursion site respawn mechanics. - in Player Features and Ideas Discussion [original thread]
+1
- by BulletMagnetMan - at 2013.01.17 10:33:00
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11. Incursion sites kept open on purpose - in Missions & Complexes [original thread]
+1 to this thread. Something needs to be done about this issue asap. It's just stupid that the site doesn't disappear once the objective is completed.
- by BulletMagnetMan - at 2013.01.17 10:31:00
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12. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
GÇóNew missiles, trails and explosions - urm, in space? In a near or total vacuum? There's something wrong here. GÇóDrone Damage module (Extrinsic Damage Amplifier) - nice GÇóCPU Rigs (Small/Medium/Large Processor Overclocking Unit) - it's ...
- by BulletMagnetMan - at 2012.05.05 02:37:00
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13. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
OCHOYTNIK wrote: Hello Everyone I have a stupid idea. My idea is this: Chase drones/probes. So you are sitting on a gate/station/star whatever and the red flashy guy turns up, he's too fast for you and your interceptors just miss him. He's go...
- by BulletMagnetMan - at 2012.02.29 00:54:00
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14. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
I'm sure this has already been mentioned but trawling through 36+ pages is not my idea of fun. Module: Implant Extractor / Implant Extractor Tech2 / Faction versions Basically it means you can loot a corpse of potential implants. You will ne...
- by BulletMagnetMan - at 2012.02.29 00:44:00
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15. Moving your ship using the arrow or WASD keys - in Player Features and Ideas Discussion [original thread]
Pelador Rova wrote: -1, not needed at the expense of bandwith problems monitoring controls as a result. Prefer that to be used for other more useful features. Considering that the engine is not written on a "twitch" based system I cannot comm...
- by BulletMagnetMan - at 2011.11.14 05:40:00
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16. Moving your ship using the arrow or WASD keys - in Player Features and Ideas Discussion [original thread]
Ok. Fine. You make a fair point. Something for the future then ... the far distant future.
- by BulletMagnetMan - at 2011.11.14 05:33:00
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17. Moving your ship using the arrow or WASD keys - in Player Features and Ideas Discussion [original thread]
If it keeps coming up, then there is demands for it. Therefore implement it and see who uses it. If they had written it into the code in the first place, like every other space sim does, then this issue would never have been brought up so many tim...
- by BulletMagnetMan - at 2011.11.14 05:11:00
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18. Moving your ship using the arrow or WASD keys - in Player Features and Ideas Discussion [original thread]
Can we please implement the ability to use the arrow keys or WASD keys to move your ship. I am a master of orbiting/jinking/zig-zagging a target in an FPS but here I have to revert to clicking the mouse i nthe direction I want to get, which really...
- by BulletMagnetMan - at 2011.11.13 23:20:00
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19. Eve Fleet Voice/ Channel voice - in Player Features and Ideas Discussion [original thread]
I have had the same situation with one of my corp-mates' mic is incredibly loud in EVE voice. I would seriously love to be able to reduce his mic volume by half.
- by BulletMagnetMan - at 2011.10.07 10:40:00
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20. JITA CAM PROTEST LIVE!!!!!! - in EVE General Discussion [original thread]
Why can't we have an option to "Disable Captain's Quarters?"
- by BulletMagnetMan - at 2011.06.26 13:08:00
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