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1. Tackling the problem of null-sec ratting bots. - in EVE General Discussion [original thread]
You very obviously don't know what you're talking about. Also you said afk cloakers work against miner bots. They obviously work just as well against ratting bots.
- by Batelle - at 2014.05.15 16:36:00
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2. advice on scangu - in Ships and Modules [original thread]
4 damage mods but only 3 launchers? dafuq? you didn't list rigs relic analyzer on a combat fit With that much isk on the fit, you shouldn't need to have to use the capacitor regeneration subsystem. The augmented reservoir gives you more dps. Capac...
- by Batelle - at 2014.05.15 16:31:00
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3. blink - in EVE General Discussion [original thread]
its cancer
- by Batelle - at 2014.05.14 20:46:00
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4. A place to keep supercapitals.. - in Player Features and Ideas Discussion [original thread]
There exists a safe method to store supercapitals. It costs 1 plex for month, which seems to be well within your budget.
- by Batelle - at 2014.05.14 20:45:00
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5. Adding Contacts Text - in EVE General Discussion [original thread]
CCP Punkturis wrote: Arthul Omanid wrote: When you choose to add someone to your contacts list, there's a text box below the standings. Originally, I'd always assumed this was to make some note for yourself regarding why you added the person...
- by Batelle - at 2014.05.14 20:42:00
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6. Meaningless complexity v. meaningful choices - in Player Features and Ideas Discussion [original thread]
I think we both agree that these changes destroy the steady-state, totally optimized landscape of t1 manufacturing. But you're suggesting this will result in a new steady-state optimized solution centering on upgraded nullsec stations. I might hav...
- by Batelle - at 2014.05.14 20:40:00
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7. Ideas: High Sec Alterations. - in Player Features and Ideas Discussion [original thread]
Blitz Apollo wrote: I have recently been in touch with a CSM member who suggested the best way to receive feedback and comments would be here. Sounds like he didn't care for your ideas and wanted someone else to tell you they were bad.
- by Batelle - at 2014.05.14 20:19:00
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8. New approach to mission difficulty - in EVE General Discussion [original thread]
Barbelo Valentinian wrote: Also, the "difficulty slider" could have two axes - one to change the AI to be more PvP-like - a way to help PvE players transition to PvP, at least in terms of learning fits and getting a handle on some basic tactics...
- by Batelle - at 2014.05.14 20:16:00
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9. Multiboxer, looking for advice about finding a place in this univers... - in Missions & Complexes [original thread]
nullsec pve is best suited to multiboxing. Log in, find anomalies, log off whenever. Stay in the same system, don't travel, salvage 3-7 sites at a time. Put multiple ships in a site or put one in each site. incursions can be multiboxed, but from ...
- by Batelle - at 2014.05.14 20:15:00
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10. Paladin worth it for missions? - in Missions & Complexes [original thread]
Laserboats are the one thing I don't fly, its my understanding that they, and especially the paladin, would have excellent projection.
- by Batelle - at 2014.05.14 20:07:00
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11. Solo Industrial Players - in Science and Industry [original thread]
should be fine for a solo industrialist. The only major difference is that a pos will be more of a requirement, which you might argue it already was. The major change is teams + install fees will make it so that the "steady-state" of t1 industry ...
- by Batelle - at 2014.05.14 20:05:00
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12. DED despawn if not scanned for a while ? - in Missions & Complexes [original thread]
all signatures will despawn about 3 days from the first time they appear, even if no one warps to them. I'm not sure if these kinds of despawns can happen throughout the day or if they only happen at downtime.
- by Batelle - at 2014.05.14 19:52:00
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13. Is my golem a gank target? - in Missions & Complexes [original thread]
its less of a gank target than it would have been when the A-types were 800m. But yes, imo you're doing it wrong. Its a marauder. Give it a Pith XL booster (pretty cheap), use faction damage mods, and maybe faction painters. Use cruise missiles....
- by Batelle - at 2014.05.14 17:33:00
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14. New approach to mission difficulty - in EVE General Discussion [original thread]
Knights Armament wrote: I see the problem with eve is keeping players interested, forcing new players and even veterans to fly around in slow boring battleships to get rewarded with lp makes the game unfun for the majority of my friends. The m...
- by Batelle - at 2014.05.14 17:23:00
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15. Caldari Ship advice for Gallente Epic Arc - in Ships and Modules [original thread]
tengu or SNI both work. The lowsec path is quicker and pays more isk, not too dangerous either for a tengu. SNI should have no trouble plowing through the stuff on the hisec path. You'll still want an MJD or warpout on "assistance,"don't forget to...
- by Batelle - at 2014.05.12 19:33:00
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16. Eve Online : Crius July 22nd, 2014 Industry Features - in Science and Industry [original thread]
interface, teams, reprocessing, pos changes, all that good stuff. new ships, graphical improvements, the new sound UI, rebalancing, drone skill and stat changes, are unaffected. Probably a bunch of other features im leaving out.
- by Batelle - at 2014.05.12 19:28:00
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17. Legion and dust share the same engine - in EVE General Discussion [original thread]
Rumtin wrote: Legion looks like a DUST 2.0, most likely going to fail just as hard as the first. Maybe it wasn't a good idea to bring in those former EA guys after all... I don't think it was the EA guys that decided to launch Dust on PS...
- by Batelle - at 2014.05.12 19:24:00
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18. wat to do - in EVE General Discussion [original thread]
join a corp that does stuff.
- by Batelle - at 2014.05.12 18:48:00
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19. Rebalance NPC Pirate Ships Too! - in Player Features and Ideas Discussion [original thread]
because it could break a whole lot of stuff that doesn't need to be broken right now. And improving PVE content is a low priority.
- by Batelle - at 2014.05.12 17:27:00
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20. Redesign low-sec / NPC null-sec missions to require PVP fits - in Player Features and Ideas Discussion [original thread]
Audrey UntzUntz wrote: Redesign all of the low-sec/NPC null-sec missions to be best completed with regular, useful PVP setups. This means: - Remove resist-specific rats - Shorter more intense fights allowing buffer fits to also be viable - Sh...
- by Batelle - at 2014.05.12 17:24:00
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