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1. MASSIVE Discrepancy in Invention success rates - in Science and Industry [original thread]
Shall we let Wolfram Alpha do some math? How likely is it that we'll only get 11 or fewer successes? 4% . Let's suppose there was an invention job with a 96% success rate. You ran it once and it failed. Would you conclude that inventi...
- by Asheava - at 2014.09.17 21:23:00
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2. Things you'd like to see changed in mining. - in Science and Industry [original thread]
Ekaterina 'Ghetto' Thurn wrote: Shiloh Templeton wrote: Did anyone watch the Alliance tournament today? One of the developers said he had spent time on a project designing ways to make mining more interesting. I couldn't tell if the projec...
- by Asheava - at 2014.09.12 20:52:00
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3. What is a good isk/hour for T2 items - in Science and Industry [original thread]
Coka Cola1 wrote: Was just wondering what a good isk/hour is? I jumped right into HAC production and think I bit off more than I can chew at the moment. Might be easier if I started with something with less components as I dont have any resear...
- by Asheava - at 2014.09.05 21:34:00
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4. Do standings grant any advantage for industry? - in Science and Industry [original thread]
Carniflex wrote: It is unfortunate that they do not do the same with the manufacturing NPC tax part. I assumed after Crius was launched that the NPC tax would lower based on standings, but when I looked at the formulas used it's clear it is...
- by Asheava - at 2014.09.02 18:05:00
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5. Do standings grant any advantage for industry? - in Science and Industry [original thread]
Is there any advantage to doing invention or manufacturing in a NPC station you have high standings with (vs. one you have lower, maybe negative standings with)? Other than the broker fees for buying/selling on the market in that station, I can't ...
- by Asheava - at 2014.09.01 22:52:00
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6. Increase speed of all ships x 2 - in Player Features and Ideas Discussion [original thread]
Daoden wrote: Sentamon wrote: 0/10 for any idea to make the universe seems even smaller Increase warp speed by 2X, remove stargates and require warping between systems. That would be cool. You might be underestimating how far apart the ...
- by Asheava - at 2014.08.31 02:47:00
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7. Add Rookie Ship BPO's to the game! (Or perhaps make them inventa... - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Fer'isam, if you're not going to actually contribute to this thread in an intelligent, mature, constructive manner then get out. He's done this sort of thing on every single thread he's commented on. I don't think...
- by Asheava - at 2014.08.31 02:33:00
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8. Self-updating market orders - in Player Features and Ideas Discussion [original thread]
Summer Isle wrote: Asheava wrote: I actually had thought about this, but as you say it's good for the consumer. I'm willing to make that sacrifice for the health of the markets. A more efficient market, in the short term, might reduce my mar...
- by Asheava - at 2014.08.29 19:52:00
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9. Self-updating market orders - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Also it seems that you really only have a problem with the 5 minute edit timer not the game mechanic itself. Indeed, but I don't think CCP want players spamming the market order database every 2 seconds to .01 isk each other. T...
- by Asheava - at 2014.08.29 19:40:00
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10. Self-updating market orders - in Player Features and Ideas Discussion [original thread]
Feyrin wrote: The issue that I think you have failed to consider is by introducing an automatic price reduction mechanism you actually remove your own producer surplus, you automatically move your pricing along the supply curve towards your min...
- by Asheava - at 2014.08.29 19:11:00
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11. Self-updating market orders - in Player Features and Ideas Discussion [original thread]
Tell you guys what: in the spirit of the Features & Ideas Discussion forum, namely: CCP Spitfire wrote: 1) This is a breeding ground for ideas. If someone has an idea, listen to it. If you don't like it, think about why. Constructive feed...
- by Asheava - at 2014.08.29 18:17:00
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12. Self-updating market orders - in Player Features and Ideas Discussion [original thread]
Summer Isle wrote: Your comparison of market PvP and ship PvP is so laughably terrible that it actually makes me cringe to know that people think like that. Enlighten me then. I'm anything if not teachable.
- by Asheava - at 2014.08.29 17:34:00
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13. Self-updating market orders - in Player Features and Ideas Discussion [original thread]
Electrique Wizard wrote: Alavaria Fera wrote: My reserve should be 0.01isk above yours. Ah you guys are clever! Now I'm wringing my hands in frustration that you outbid my buy order of 1 unit of tritanium and... oh! What's this? A sel...
- by Asheava - at 2014.08.29 16:47:00
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14. Self-updating market orders - in Player Features and Ideas Discussion [original thread]
I can't imagine this is a new idea, but I couldn't find it anywhere. Apologies if this has been said ad nauseum. I don't mind .01 isk games with people. It's working towards making the market more efficient, by reducing the buy/ask spread. I cons...
- by Asheava - at 2014.08.29 01:49:00
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15. Recent price volatility - in Market Discussions [original thread]
Oh, I hadn't realized PLEX had been on a steady, consistent rise. Actually, that graph shows something else interesting, too: the volume of PLEX being traded hasn't really changed. Normally, when the price of something goes up, I'd expect to see e...
- by Asheava - at 2014.08.28 17:42:00
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16. Recent price volatility - in Market Discussions [original thread]
I stopped playing for around 6 months and then started again recently after Crius. I notice that mineral prices and PLEX costs are much higher. PLEX especially is interesting, since I think that was holding pretty steady at ~500m/PLEX for a while,...
- by Asheava - at 2014.08.26 18:53:00
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17. New industry manufacture screen - cost of resources/sale price - in Science and Industry [original thread]
I figured as much. Those are probably the same numbers they use to calculate station tax and the like. Shame it's just not actually a useful number at all XD
- by Asheava - at 2014.08.13 19:33:00
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18. New industry manufacture screen - cost of resources/sale price - in Science and Industry [original thread]
I generally like the new industrial GUI, but one thing that puzzles me: If you hover over the resources required for a job, or the outcome, it gives you a "total estimated price". Does anyone know where it's pulling those numbers from? For insta...
- by Asheava - at 2014.08.13 19:08:00
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19. Reprocessing calculator - in Science and Industry [original thread]
Ah, you guys are amazing. Cookies all around :D
- by Asheava - at 2014.03.05 07:08:00
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20. Reprocessing calculator - in Science and Industry [original thread]
I was using http://www.eve-cost.com/reprocessing to figure out reprocessing yields on junk items in Jita. Made a reasonable profit doing that for a while. Then the website went AWOL and I'm SOL. Does anyone know another reprocessing calculator ...
- by Asheava - at 2014.03.04 04:50:00
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