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1. PI Alliance - in Science and Industry [original thread]
I think it's odd that you're doing this in a WH, rather than in Lowsec (or Null): 1) PI in Wormholes, while you get the benefit of fairly large systems with good resources, is limited to one system. Unless you can get good at holding multiple WH ...
- by Alberio - at 2011.12.02 17:39:00
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2. PI Alliance - in Science and Industry [original thread]
OP: Love the idea, you should do it. The idea of becoming a POCO slum lord was something I thought about as well, but unfortunately I'm not really in a position to do it myself. I think it's awesome if you're thinking of stepping up and filling th...
- by Alberio - at 2011.12.01 16:06:00
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3. I am sad about Captain's Quarter - in Player Features and Ideas Discussion [original thread]
Another ridiculous idea I just came up with regarding CQ: Standings Dependent Captains Quarters Simply put: CQs could be set up so that they take standings into account. If you have crappy standings with the Entity which owns the station you'r...
- by Alberio - at 2011.11.30 21:19:00
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4. I am sad about Captain's Quarter - in Player Features and Ideas Discussion [original thread]
I think those are good ideas for items/buttons that could be implemented in CQs. The ability to "poke stuff" in the CQ and bring up things that are normally available in the Neocom, or access Station Services would be awesome. This (and another ...
- by Alberio - at 2011.11.30 20:57:00
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5. Probing in WH completely broken - in Missions & Complexes [original thread]
I rather like the change. However, the issue people are having is that the change makes it so the game assumes scanning with no filters checked means that you don't want to see any of those things you were previously scanning. This is counter-...
- by Alberio - at 2011.11.30 17:54:00
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6. Say NO to dirty CQ! - in EVE General Discussion [original thread]
Nova Fox wrote: I think OP has a point Allaince Outposts would be better maintained than some of the pirate stations. Why? Pirates can't be tidy?
- by Alberio - at 2011.11.29 18:42:00
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7. Engine trails, warp effects, miss animations: Suggest more "visual papercut... - in EVE General Discussion [original thread]
Here is a simple something I would like to see: Please give us an option to display any tags assigned to a ship/object on the target lock display across the top of the screen. This way, I can avoid having to check the overview once I've locked a ...
- by Alberio - at 2011.11.21 23:34:00
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8. The Office of the Chairman: A ~chill place~ for constituent issues - in Jita Park Speakers Corner [original thread]
Dear Mittani, If you could be a candy bar, which one would you be, and why? Thanks,
- by Alberio - at 2011.11.18 15:57:00
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9. Our Corporation is losing intrest in EVE... - in Jita Park Speakers Corner [original thread]
Ceragor wrote: I have not read this threads before. This is a first time post. We mostly small gang pvp for fun. Not too serious. Lately, we've noticed the lack of pvp small gang warfare, and to be honest Eve is getting Dull. What can be ...
- by Alberio - at 2011.11.18 15:44:00
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10. Player-Owned Store Front Array - in Player Features and Ideas Discussion [original thread]
I was thinking about Player-Owned customs offices earlier, and realized that it could be expanded to something more: Player-owned store fronts. My initial idea is a customs office like array which basically acts like a local market hub. The own...
- by Alberio - at 2011.11.18 00:09:00
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11. Crazy WH Starmap idea - in Player Features and Ideas Discussion [original thread]
Tahna Rouspel wrote: The way I would create a Wormhole map; All the wormhole system should have a permanent location on the universe map. It would make sense, these system exist independently in the universe. Their exit changes, but not their l...
- by Alberio - at 2011.11.17 22:56:00
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12. Crazy WH Starmap idea - in Player Features and Ideas Discussion [original thread]
So, I've been living in a WH space for a little while now, and I realized something: I miss the starmap. Thus, I would like to propose the following: I would like the option to be able to create a custom, local starmap. If I'm in a WH system,...
- by Alberio - at 2011.11.17 21:50:00
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13. Sticky:New dev blog: ...And Papercuts Were Had By All - in EVE Information Portal [original thread]
I think these are some of my favorite changes coming out this expansion. Great job, dudes! I can't wait for the next time CCP decides to unchain you from your oars, and let you loose on little things like Gojira trampling Tokyo. Don't stop now! ...
- by Alberio - at 2011.11.17 19:28:00
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14. Favorite Underrated Ships / Setups - in Ships and Modules [original thread]
Okay, so I've seen all the threads about Tengu's, Drakes, Domi's, etc. long enough for my eyeballs to roll into the back of my head and my tongue to try and swallow itself in a vain attempt by my brain to suffocate me. We all know the go-to ships....
- by Alberio - at 2011.11.08 19:21:00
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15. Idea to make Politics a skill / profession in EVE. - in Player Features and Ideas Discussion [original thread]
I feel this is already in place: 1) Start a Corporation. 2) Form an Alliance. 3) Move to 0.0. 4) ??? 5) Profit!
- by Alberio - at 2011.10.26 22:15:00
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16. Change Race for Aur or $. - in Player Features and Ideas Discussion [original thread]
While I feel that the roleplayers do need to simply roleplay within the constraints of the game (for example, the Amarr that wants to be a Gallente should roleplay an Amarr who wants to be a Gallenete, rather than just switching to Gallenete), I t...
- by Alberio - at 2011.10.10 17:03:00
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17. Advanced Planetary Interaction - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: We can make PI even easier... but in order to offset the flooding... we need to create more demand for PI goods at the same time or risk reducing PI goods to the value of veldspar. God forbid. I agree with this. Currently,...
- by Alberio - at 2011.10.05 21:44:00
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18. Advanced Planetary Interaction - in Player Features and Ideas Discussion [original thread]
I'm sure this has been proposed, but I couldn't find it in the archives. In any case, I was playing around with PI lately, and wondered why there weren't more skills associated with the PI system in order to create a new path for burgeoning indust...
- by Alberio - at 2011.10.05 20:18:00
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19. Tech 3 Weapons & Ammo - in Player Features and Ideas Discussion [original thread]
Nova Fox wrote: the sever stress involved though when calcuating and updating entities... this would make a ship so much heavier in processing I dont think it be worth it. Maybe one 'slot' could be used. I think that would all depend on exa...
- by Alberio - at 2011.10.05 19:28:00
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20. Tech 3 Weapons & Ammo - in Player Features and Ideas Discussion [original thread]
I think the idea of T3 weapons has merit, though I would take it in a more T3 direction: Strategic weaponry: Allow players with of T3 weapons to build their own guns with variable advantages and disadvantages based on the subsystems they have tr...
- by Alberio - at 2011.10.05 17:33:00
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