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Admiral Ripstar
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Posted - 2009.02.12 23:23:00 -
[31]
Edited by: Admiral Ripstar on 12/02/2009 23:27:26 I was thinking that the Black-ops (Sin/Redeemer) might fit this role the best with the cloaking abilities 
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Xoth Freefall
Minmatar
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Posted - 2009.02.13 00:44:00 -
[32]
Would it be possible to use the black ops jump capabilites in w-space? I know the devs said we couldn't jump into and out of wspace, but what about wspace to wspace?
Though on the other hand they're in the same boat as mauraders and not built for combat. |

Gartel Reiman
Civis Romanus Sum
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Posted - 2009.02.13 01:03:00 -
[33]
Originally by: Xoth Freefall Would it be possible to use the black ops jump capabilites in w-space? I know the devs said we couldn't jump into and out of wspace, but what about wspace to wspace?
They explicitly confirmed, no cynos from W-space to W-space. Basically no cynos or clone jumping involving any part of W-space, the only way to get about is wormholes and any other way is an oversight on their part.
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Mograthi
S.W.A.M.P.
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Posted - 2009.02.13 01:08:00 -
[34]
Since this is more like PvP, then i would say bring some falcons in the gang to perma jam the sleepers :)
S.W.A.M.P. is Recruiting new members, come join us you know you want to. |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.13 05:08:00 -
[35]
Originally by: Mograthi Since this is more like PvP, then i would say bring some falcons in the gang to perma jam the sleepers :)
Ew has limited effects on npc ships and that is not going to change. Jam them and they just switch targets to a non jammer ship, damp their optimal and it only cuts locking range to half the grid instead of all of it and has no discernable effect with a res script. Nos, neuts and tracking disruptors are alledged to have an effect but I'll be damned if I ever noticed any past maybe a slight reduction in the rep cycles.
Yay! Got meh sig back! ♥ Weatherman |

Steve Thomas
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Posted - 2009.02.13 05:25:00 -
[36]
short version is that the rats scale up to what you bring into Wspace, and then primary the most valuable ship in the fleet.
And no their FC is not an idiot, does not suffer from lag or getting buisy trying to stay alive while calling shots, and is always in the last sleeper ship you pop
Never mind that they know your fittings and fit accordingly before they undock.
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Ricdic
Caldari
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Posted - 2009.02.13 06:19:00 -
[37]
If the sleepers can take down a couple of carriers in an encounter then the wormholes better be big enough to actually fit ships that have half a chance of winning the fight (with skills, teamwork etc). Would suck if a wormhole only had room for a battleship, you took your CNR in there and found out that you are getting insta-popped when you agress.
I really hope CCP pre-nerf those sleepers upon release and modify them after they see the results over the first couple of weeks. |

Carniflex
Caldari StarHunt Systematic-Chaos
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Posted - 2009.02.13 07:19:00 -
[38]
Originally by: Zeba
Originally by: Mograthi Since this is more like PvP, then i would say bring some falcons in the gang to perma jam the sleepers :)
Ew has limited effects on npc ships and that is not going to change. Jam them and they just switch targets to a non jammer ship, damp their optimal and it only cuts locking range to half the grid instead of all of it and has no discernable effect with a res script. Nos, neuts and tracking disruptors are alledged to have an effect but I'll be damned if I ever noticed any past maybe a slight reduction in the rep cycles.
The Sleepers are supposed to have 'real' ships. Ie actual player-like ships with different modules fitted to those slots and playing according to same rules as players. Ie having actually real capacitor, sensor str, etc etc. And they warp away to rep up and come back unless you warp scram them.
At least thats the initial impression. The regular 'rats' cheat and will keep cheating until dev's get down to be happy with new AI and switch the old rats also.
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Jaro Brutus
La Isla del Mono
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Posted - 2009.02.13 07:51:00 -
[39]
Edited by: Jaro Brutus on 13/02/2009 07:54:49
Originally by: kor anon Yeah everone go explore solo in marauders. *Loads up medium ecm's in harbinger dronebay*
With new AI, and thougher rats, maybe belt piracy will not be as easy... maybe both pirate and victims will have their a**es ra.p.ed in belt engages when sleepers change targets  
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Pr1ncess Alia
Caldari Perkone
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Posted - 2009.02.13 08:08:00 -
[40]
Originally by: Ricdic
I really hope CCP pre-nerf those sleepers upon release and modify them after they see the results over the first couple of weeks.
     
hey thats a good one. a prenerf with an actual adjustment made after the fact!
then 6 months down the road when everyone is killing them like crazy and black opssleepers are obviously not effective we can petition ccp to fix black opssleepers and they will reply that they see no problems with black opssleepers.
u should be in comedy
funny how that kinda stuff never works TO the players benefit always against it
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Ricdic
Caldari
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Posted - 2009.02.13 09:31:00 -
[41]
Originally by: Pr1ncess Alia then 6 months down the road when everyone is killing them like crazy and black opssleepers are obviously not effective we can petition ccp to fix black opssleepers and they will reply that they see no problems with black opssleepers.
The alternative is CCP makes them impossible to kill with the ships you can bring through an active wormhole therefore invalidating the whole expansion.
Take this as a form of education, a wormhole can only sustain a certain amount of firepower (aka ships) going through it. If it cannot get enough ships through to take down even the most basic sleeper tank it means its literally impossible to kill the rats no matter what you do. In turn this means that exploration and wormholes are pointless.
We see sleepers on SISI. About 5 of them (2bs, 1 cruiser, 2 frigs) being able to tank a 30 man attack squad consisting of dreads, carriers, marauders etc for a good period of time, having no problem wiping out 20% of the field before they are taken down. Unless a wormhole can sustain a 30 man squad of battleships, hacs, dreads & carriers those sleepers in the form seen on SISI will be literally impossible to kill.
Its not about making it easier to solo, its about making it possible to actually complete in some way, shape or form. A wormhole isnt like a standard system where you can call on reinforcements, once that wormhole is depleted your support is effectively nil.
I see you read the part you quoted before and replied to that whilst ignoring the rest. Maybe with this post you might actually read before you reply so you don't look any stupider. |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.13 09:55:00 -
[42]
Originally by: Carniflex
Originally by: Zeba
Originally by: Mograthi Since this is more like PvP, then i would say bring some falcons in the gang to perma jam the sleepers :)
Ew has limited effects on npc ships and that is not going to change. Jam them and they just switch targets to a non jammer ship, damp their optimal and it only cuts locking range to half the grid instead of all of it and has no discernable effect with a res script. Nos, neuts and tracking disruptors are alledged to have an effect but I'll be damned if I ever noticed any past maybe a slight reduction in the rep cycles.
The Sleepers are supposed to have 'real' ships. Ie actual player-like ships with different modules fitted to those slots and playing according to same rules as players. Ie having actually real capacitor, sensor str, etc etc. And they warp away to rep up and come back unless you warp scram them.
At least thats the initial impression. The regular 'rats' cheat and will keep cheating until dev's get down to be happy with new AI and switch the old rats also.
Nope, past the uber tanking and dps combined with the new situational ai that will retarget based on threat levels the npc are identical. These questions were all asked in the various forum threads and on the test server and thats pretty much what the devs have said in reply. Now they did mention after the players have a while to get used to the new npc and ccp gets moar practical data they will look into making them truely like a player ship with all the strengths and weaknesses but thats one of those Soon(tm) things. 
Yay! Got meh sig back! ♥ Weatherman |
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